Posted at May 19, 2019 14:06
Posted at May 19, 2019 14:08
Note : MHT supports only lvl A01, it cant be ported to other Levels except of Custom Levels yet.
Thread: hi everyone i am back!!!
Posted at May 28, 2019 06:36
Welcome back dude!
What do you think what happens to projectmanhunt ? Right, Pogo dont want to maintain the portal anymore and did not pay the Bill for the Domain. So its gone, but we have here a better place for us :)
Would be great when you also could join our Chat ;) (See main Navi)
Thread: What happened to http://www.projectmanhunt.com ?
Posted at June 13, 2019 19:44
It was a just a MH fan page, like this, not published or mentained by Rockstar.
And yes the domain just expired, it was anyway not a great place *g*
Thread: Animation Mass FBX Exporter for 3DS
Posted at June 16, 2019 08:25
Thread: how to add weapons in any level of manhunt 2?
Posted at June 16, 2019 08:55
Hi, you will need some tools.
For this quick tutorial I will use the Shard Weapon as example
1) Open the level-folder where your wanted weapon exists (like levels/A01_Escape_Asylum/)
2) Use MHT to extract the resource3.glg file (mht unpack resource3.glg —only-unzip)
3) Open the new exported file in a Texteditor and search the wanted Weapon entry. (In this example „RECORD Shard_(CT)“)
These RECORD entry give us now some informations:
- The Record-Name „RECORD Shard_(CT)“
- The Used Model „MODEL Shard_(CT)“
4) Use MDL Editor to open the modelspc.mdl
5) Search the Model „Shard_(CT)“ and export it.
6) When u select the model inside the MDL Editor, u will see the used Textures for these Model. „Shard“ and „Shard2“
7) Open modelspc.tex with the TEX/TXD Editor
8) Search the Texture „Shard“ and „Shard2“, export them (not found? maybe the texture is loaded from the global file (/global/gmodelspc.tex))
9) Use MHT to extract the entity_pc.inst file (mht unpack entity_pc.inst)
10) Search the file named „Shard_(CT).json“ and save it somewhere
11) Go into the target level-folder where you want to place the weapon
12) Open modelspc.tex with the TEX/TXD Editor and add the exported Model and save the file.
13) Use MHT to extract the resource3.glg file (mht unpack resource3.glg —only-unzip)
14) Copy the RECORD block from the original resource3.glg at the end of the this file.
15) Use MHT to extract the entity_pc.inst file (mht unpack entity_pc.inst)
16) Copy the the previous saved Shard_(CT).json into the „export/entity_pc#inst/„ folder.
17) Open the Shard_(CT).json in a Texteditor , edit maybe the Spawn Position (X,Y,Z)
18) Repack the entity_pc.inst with MHT (mht pack entity_pc#inst)
Done, the weapon should appear ^^
Thread: Manhunt 2 Tutorial: How to add Weapons in any level?
Posted at June 16, 2019 08:59
You will need some tools.
For this quick tutorial I will use the Shard Weapon as example
Done, the weapon should appear ^^
Thread: THE DIXMOR HOSPITAL JUKEBOX
Posted at June 28, 2019 13:42
https://vk.com/wall-44209125_4923
Übermensch - Deine Pflicht
sry no deeplink possible ^^
Posted at July 4, 2019 17:03
Please join the Discord Chat to claim your old account. the nickname is reserved (for u ^^)
Posted at August 2, 2019 14:48
Are u talking about "#dummy#resource28.glg" and "#optional#mh_fx_pc.tex" ? Thats alternative variations, optional, u can just remove "#...#" and replace it with the original ones. (resource28.glg and mh_fx_pc.tex)
Posted at August 16, 2019 07:26
Thread: Lost Environmental Executions - The Vending Machine.
Posted at August 23, 2019 11:23
Thread: Global Animations files (PS2/PSP/WII/PC)
Posted at September 29, 2019 12:48
Thread: Manhunt 1 Animations to GTA SA?
Posted at October 19, 2019 07:31
welcome ;) i am not into GTA but u can load the animations into 3dsmax and export from there to GTA (both plugins are available)
Thread: Manhunt 2 Tutorials: Add head explosion to any execution
Posted at November 12, 2019 09:55
Yep u can do any ini/glg Mods also for PSP, the TVP are "Timed Vector Pairs" for the execution Camera angles, not related to the Topic.
Thread: is PJMH2 actually dead?
Posted at June 3, 2020 06:28
we are alll still here :) the forum is not very active, the main part happens in discord. We still work on MH :) If u want to join, leave me an email at sor3nt@gmail.com
Thread: Working on Manhunt 2 blood&gore improvements mod
Posted at October 21, 2020 06:44
Hi ;) pls join our Discord room and talk with Danoman, he also work on HD Textures.