Posted June 16, 2019 01:47
I was thinking about add some weapons in sexual deviants, how i do that?
Posted June 16, 2019 01:47
I was thinking about add some weapons in sexual deviants, how i do that?
Posted June 16, 2019 08:55
Hi, you will need some tools.
For this quick tutorial I will use the Shard Weapon as example
1) Open the level-folder where your wanted weapon exists (like levels/A01_Escape_Asylum/)
2) Use MHT to extract the resource3.glg file (mht unpack resource3.glg —only-unzip)
3) Open the new exported file in a Texteditor and search the wanted Weapon entry. (In this example „RECORD Shard_(CT)“)
These RECORD entry give us now some informations:
- The Record-Name „RECORD Shard_(CT)“
- The Used Model „MODEL Shard_(CT)“
4) Use MDL Editor to open the modelspc.mdl
5) Search the Model „Shard_(CT)“ and export it.
6) When u select the model inside the MDL Editor, u will see the used Textures for these Model. „Shard“ and „Shard2“
7) Open modelspc.tex with the TEX/TXD Editor
8) Search the Texture „Shard“ and „Shard2“, export them (not found? maybe the texture is loaded from the global file (/global/gmodelspc.tex))
9) Use MHT to extract the entity_pc.inst file (mht unpack entity_pc.inst)
10) Search the file named „Shard_(CT).json“ and save it somewhere
11) Go into the target level-folder where you want to place the weapon
12) Open modelspc.tex with the TEX/TXD Editor and add the exported Model and save the file.
13) Use MHT to extract the resource3.glg file (mht unpack resource3.glg —only-unzip)
14) Copy the RECORD block from the original resource3.glg at the end of the this file.
15) Use MHT to extract the entity_pc.inst file (mht unpack entity_pc.inst)
16) Copy the the previous saved Shard_(CT).json into the „export/entity_pc#inst/„ folder.
17) Open the Shard_(CT).json in a Texteditor , edit maybe the Spawn Position (X,Y,Z)
18) Repack the entity_pc.inst with MHT (mht pack entity_pc#inst)
Done, the weapon should appear ^^
Posted June 16, 2019 20:34
Hi, you will need some tools.
For this quick tutorial I will use the Shard Weapon as example
1) Open the level-folder where your wanted weapon exists (like levels/A01_Escape_Asylum/)
2) Use MHT to extract the resource3.glg file (mht unpack resource3.glg —only-unzip)
3) Open the new exported file in a Texteditor and search the wanted Weapon entry. (In this example „RECORD Shard_(CT)“)
These RECORD entry give us now some informations:
- The Record-Name „RECORD Shard_(CT)“
- The Used Model „MODEL Shard_(CT)“
4) Use MDL Editor to open the modelspc.mdl
5) Search the Model „Shard_(CT)“ and export it.
6) When u select the model inside the MDL Editor, u will see the used Textures for these Model. „Shard“ and „Shard2“
7) Open modelspc.tex with the TEX/TXD Editor
8) Search the Texture „Shard“ and „Shard2“, export them (not found? maybe the texture is loaded from the global file (/global/gmodelspc.tex))
9) Use MHT to extract the entity_pc.inst file (mht unpack entity_pc.inst)
10) Search the file named „Shard_(CT).json“ and save it somewhere
11) Go into the target level-folder where you want to place the weapon
12) Open modelspc.tex with the TEX/TXD Editor and add the exported Model and save the file.
13) Use MHT to extract the resource3.glg file (mht unpack resource3.glg —only-unzip)
14) Copy the RECORD block from the original resource3.glg at the end of the this file.
15) Use MHT to extract the entity_pc.inst file (mht unpack entity_pc.inst)
16) Copy the the previous saved Shard_(CT).json into the „export/entity_pc#inst/„ folder.
17) Open the Shard_(CT).json in a Texteditor , edit maybe the Spawn Position (X,Y,Z)
18) Repack the entity_pc.inst with MHT (mht pack entity_pc#inst)
Done, the weapon should appear ^^
thanks!, i will be testing today.