high_risks Posts

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Can anyone make a mod that leaves the execution camera free instead of preset camera angles?

I got the idea while playing The Punisher game from 2004, 2005? You can perform melee executions that leave the camera free. It was great to move the camera wherever you wanted.

Can anyone make a mod that leaves the execution camera free instead of preset camera angles?

I got the idea while playing The Punisher game from 2004, 2005? You can perform melee executions that leave the camera free. It was great to move the camera wherever you wanted.

REVERA 7 - USAGE SIMULATION



A research project into biochemical means of encouraging cooperation from prisoners of war and terrorist suspects to allow successful interrogation and debriefing. Preparatory brief received specified that an intense dissociative and deleriant experience should be delivered that lasted for at least a week. One experimental compound, BZH-811 reached the final phase of testing, which was based on the polymerization of a combination of hyoscine, phencyclidine and alkaloids extracted from ayahuasca (a traditional Incan shamanic drug).



In non-human primate testing, BZH-811 caused venodilation, pupil dilation, increased heart rate and increased frontal lobe activity that lasted for between 5 and 9 days depending on dose. Obviously the psychotropic dissociative and deleriant effects cannot be measured in animals, so the trials proceeded to primary human testing.



A student volunteer was recruited under the pretext of testing FDA approved hallucinogenic controlled substances. He professed to have substantial experience with recreational use of hallucinogens (Ref. PID Form #3456AL).



The subject was interred in a sealed ward at Dixmor and allowed a day and night to allow him to habituate to his surroundings before the dose was administered. One doctor and one orderly were to be on watch at all times throughout the course of the experiment. They were briefed to be unobtrusive yet talkative and to offer any assistance the subject requested. It was important to try and keep the subject talking throughout to better gauge the effects of the compound.



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BEGIN VIDEO ANNOTATION



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00:00 Subject was given an oral dose of 0.5ml of BZH-811.



00:30 Subject began to report waves of visual sensation and euphoria. When asked to describe what he was experiencing in more detail, he expressed that the experience was pleasurable. The visual hallucinations were concurrent with over stimulation of dopamine receptors as witnessed from neuro-imaging during non-human primate trials of BZH-811.



01:30 Subject appeared to have lost ego integrity and was unable to recall his own name. Time and space appeared to be alien concepts to him, effects often reported in recreational users of ayahuasca. He began to react to imagined external stimuli, such as ducking suddenly for no reason and dancing to imagined music. He was clearly having a positive experience and made repeated attempts to get the staff to join him in consuming the compound.



03:15 After almost 2 hours of a positive frame of mind, the subject suddenly stopped moving and expressed paranoid delusions of persecution, which he then forgot almost instantly. The psychotomimetic effects and memory disfunction are symptoms often associated with inhibition of NMDA receptors, a common effect of ingesting phencyclidine.



04:00 Further bouts of negative feelings are expressed with increasing frequency. The subject has started to become less responsive to unobtrusive questioning and all movement ceases during these negative phases.



REVERA 7 - USAGE SIMULATION



04:30 Subject expressed the desire to stop the experience. Staff informed the subject that this was not possible and the subject became agitated and threatened staff with physical violence. Staff attempted to pacify the subject until he eventually returned to a euphoric state.



05:00 Bouts of negativity persist, but the subject is generally positive. Some level of mental regression appears to have taken place, with the subject using childish turns of phrase and referring to a staff member as "pop". Subject has lost control of his bowels.



6:45 After a prolonged bout of negativity, the subject jumped to his feet and smashed his head onto a window sill. Staff forcibly restrained the subject, returned him to a chair and remained in close proximity. When questioned as to the sudden outburst, the subject had no recollection. He complained of a headache.



07:30 After a period of apparent calm introspection, the subject again made a sudden self-injury, this time by smashing his head against a wall. A severe laceration was made on the subject's forehead, resulting in profuse bleeding down subject's face. The subject screamed in anguish and claimed to have gone blind. The blood was cleaned from his eyes and the patient calmed down. Questioning revealed that the subject was stuck in some sort of sensory overload. Subject reported a loud repeating noise which he described as "like a thousand angry bees trying to force their way into my head through my ear" that was getting louder and louder. He was also able to smell burning flesh and this smell was also getting stronger.



07:40 As soon as questioning had finished, the subject used his own head to strike an orderly. The decision was taken to permanently restrain the subject for the safety of the staff.



08:30 Subject has eventually been restrained on a bed, but the restraint has had a bad effect on his state of mind. Subject continually screams at loud volume.



09:30 Subject has not yet ceased screaming at full volume. The decision has been taken to continue with the experiment despite the possible damage to his vocal cords.



10:00 High volume screaming continues. The subject has started to strain against the straps holding him down. Blood vessels appear to have burst on both side of his forehead. There is evidence of blood seepage in the middle ear; subject was determined to have burst his own eardrums with the noise of his screams.



10:15 Screaming continues and the subject has managed to strain against the supports with such force that there are cuts across his chest, arms and legs. Orderlies have been instructed to place the subject in a straight jacket and move him to a padded cell.



10:45 Subject has been installed in the padded cell. His screaming has not yet abated, but his voice is becoming increasingly hoarse and can now barely be heard outside the cell. Subject is moving slow around the walls of the cell.



REVERA 7 - USAGE SIMULATION



11:15 The speed of the subject's movements around the cell have increased steadily to the point where he may be at risk of harming himself.



11:25 Subject has loosened the straps on the straight jacket somehow and has removed it. Arms flail at his sides as his continues to bounce off the walls. He apparently is attempting to scream, but no noise is coming out at all. His face is now almost completely red with burst blood vessels.



11:35 Subject has stopped moving and is lying motionless in the middle of the cell.



11:45 Blood hemorrhaging visible as staff enter the cell.



11:50 Subject declared deceased.



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END VIDEO ANNOTATION



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Autopsy notes:



The subject appeared to have suffered an acute sensory overload. Tympanic membrane ruptured, presumably due to subject's own screams. Ventricular folds of the vocal cord suffered massive trauma and have been shredded, again presumably due to the persistent screaming. Blood vessels over the whole body including retinal blood vessels were found to have burst, colon has prolapsed. Arms had both been dislocated, explaining the subject's ability to remove the straightjacket. Skin on the upper body has been partially flayed off by friction within the straightjacket. Pulmonary and aortic valves in the heart eventually burst, causing a fatal cardiac arrest.



Original document:



https://photos.google.com/share/AF1QipNcqMKEEj85boA3C3GUkDTxbN8VwqoBLKTEeqWfF2QmDSRYRmYUlUSjbK2AmAYAGQ/photo/AF1QipPpvXCjzJ8f8G5UdnjBLhnULedE4YexEXV3rOqD?key=N3RWbDJOODhYVFdFYW9ibVNtc1BKWTk3djdFVEhR



https://photos.google.com/share/AF1QipNcqMKEEj85boA3C3GUkDTxbN8VwqoBLKTEeqWfF2QmDSRYRmYUlUSjbK2AmAYAGQ/photo/AF1QipO9N8ra8_PlTZiOnt2FgCbVGNydbwCRTOaD1JmW?key=N3RWbDJOODhYVFdFYW9ibVNtc1BKWTk3djdFVEhR



https://photos.google.com/share/AF1QipNcqMKEEj85boA3C3GUkDTxbN8VwqoBLKTEeqWfF2QmDSRYRmYUlUSjbK2AmAYAGQ/photo/AF1QipOWxMXdGuWjfJZ-aUtlggWqg3kHtemUG5_mLc8E?key=N3RWbDJOODhYVFdFYW9ibVNtc1BKWTk3djdFVEhR

I wouldn't trust Steam Unlocked. I always get malware from that site. You can download Manhunt for free from Internet Archive.



Manhunt - Rockstar Games - (PC Game, 2003) - Full Game : Rockstar Games : Free Download, Borrow, and Streaming : Internet Archive

You can get almost any game's OST from KHInsider.



Search - KHInsider Video Game Music

Everything that was archived is under the museum tab at the top of the page.

Any other lore is probably on Wikihunt somewhere.

Are you trying to edit and export MDL files? There's a 3DS Max tool for that on this site.

Hey, there's a random corpse with a green outfit in "Awakening," and Leo is wearing green in "Personality Clash." Excluding those two, it all looks great.

I'm sure there's a way to do it. I don't know how to attach weapon slots. Any weapons you try to put away will float in place at that spot until you pull them out again. It doesn't seem to affect gameplay, but it's about as big as a visual bug can get :/ I made all the NPC's playable but never uploaded them because I couldn't fix any of those visual bugs.

Can you point me to sources to learn more, or are you posing a theory?

I can't help much because I never spent much time with modding Manhunt models. I can tell you this tool lets you view, add, and remove textures in the .txd files. This tool decompiles and recompiles models in the .dff files. That's all I've stumbled across. This tool can only import Manhunt models. I don't know how to export Manhunt models, sorry.