DerRitters Posts

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Tutorial in Spanish but easy to understand

 

 

 

I want to raise this idea that is surely difficult to carry out but even so if someone wants to take it into account for a project I would be happy to help.
I've been playing Resident Evil Resistance a lot lately (yes, a dead game) and came up with the idea of a Manhunt Survivor.
I explain:
A game where 4 protagonists (for example) are kidnapped by Valiant and each hunter is another player
This could be most helpful for unused maps like Carcer Circus or even creating discarded ones like Museum or Sorority House.
As for the problem that there may be few players I suppose that the enemies could be replaced by bots
As for what to do to survive, it may be to find a key that a hunter has or a weapon to open a door.
The main players will have to use everything they know about both Manhunts to survive (which could also bring several new players here) while the hunters will have to set up ambushes to make the protagonists lose.
Let's talk about weapons:
Melee:
Obviously Manhunt has very repeated weapons (especially the first game) so he would opt for a good part to be green weapons, which would prevent the protagonists from taking advantage of passing the maps with only one weapon.
As for the red weapons, the ideal would be that (for example) the chainsaw has x amount of fuel and weapons such as the bat have a limited number of hits before it breaks
Firearms:
Considering Manhunt's variety of firearms I think a good nerf to not kill all the enemies in a single pass would be that they normally do not go beyond a 2-round magazine.
Weapons like tranquilizers should only have 1 bullet.
Shotguns and Desert Eagle should also have 1 or 2 bullets, they should not be marked anywhere
Alternative game modes:
So that surviving an abandoned city is not so repetitive, another ideal game mode could be to have to escort a character such as Kenneth, Rob or Danny's children.
If any protagonist dies, instead of going to a map view or following a specific player (something like cs) he will take the role of the character that the other players must protect
When a protagonist or hunter enters a shadow they would have to disappear both from the map and physically (otherwise the shadows would be useless) this would fix a bit the problem of the game's characteristic executions, otherwise everyone would have to play in first person mode
That is the idea of a Manhunt Survivor Online, surely this ends in nothingness itself, but if anyone is interested I would like to know your opinion.


First of all, an apology for my absence, since 2017 the Manhunt community stopped liking me, getting to receive messages from users with a murderer complex saying that they were like a character in the game or that they had suffered the same (bullshit)
On the other hand, the garbage of a good part of the community that died with Project Manhunt Forums and of course, the same death of PMF.
But I know that they are not interested, let's go to the important thing, Lost Tapes.
I remember leaving this project in 2019 because it is completely difficult to modify Manhunt 1 (and 2 too) without something not breaking all the time, I continued the story until I had it finished, replaying both games to the smallest detail and reading absolutely everything. It came with it (guides, internal files, unused material, etc).
The story is already finished, the only thing left is to start doing absolutely everything so that it turns out the way I want.
I also got some questions that I have to answer:

- What is Lost Tapes?

Lost Tapes is a project that tries to give a logical explanation to the events of Manhunt 1 and Manhunt 2. Its currently video game format (due to limitations of the base game) is very difficult, so it may end up being made in comic format.

- Is it Lost Tapes Manhunt Beta?

Lost Tapes is not the Manhunt beta, but a continuation of the original game. However, many aspects of the beta of both Manhunt 1 and Manhunt 2 are going to appear here.

- Is Lost Tapes canon?

Lost Tapes is not canon, actually nothing you see here should be taken as something that has happened in both Manhunt 1 and Manhunt 2.

- What Manhunt events are used in Lost Tapes?

In Manhunt 1 all Cash events are canon until "Pool of tears" or "Kill the rabbit", from that point Lost Tapes begins as a "What if?", Where the characters not killed by James Earl Cash are: Starkweather , The White Rabbit, Ramirez, The Cerberus Leader and Pigssy. In Manhunt 2 All events are canon until its end, where the original ending is that of Leo Kasper, however the version used for the Lost Tapes canon is the "Pickman Project" mod (soon an update of this mod to connect it even more with Lost Tapes).

- What year does Lost Tapes take place?

Lost Tapes takes place in 3 different years: 2004 a year after the events of Manhunt 1. 2006 before and during the flashback levels of Manhunt 2. 2012 during and after the history of Manhunt 2.

- In which city does Lost Tapes take place? Lost Tapes takes place in both Carcer City and CottonMouth, but not in the same locations as Manhunt 1 and Manhunt 2.


 

 

 

 

Yes, she is a very cool character that I saw a long time ago, she is not the only character she has and they are also on the waiting list.


If you have read in the video it is said that the name of the nun is Amanda Cash


 

This project is currently a full conversion mod for Manhunt 1.


This was being a problem due to the limitations of Manhunt 1 so I had decided to pass the project to Manhunt 2, then make it an animated series, then a life action, a comic but I think the best thing is to see how far I can modify the game and If there is something that I cannot add, I will do it through a comic.


Enjoy