TripleAss Posts

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Installation Place files into Manhunt\levels\global\charpak folder. Replaces Piggsy Suit (PIGGSUIT cheat)

Awesome tutorial sor3nt!


Will try this with mh1 as soon as it's supported xD

well, now for something completely different but still about serial killers:

awesome band btw



This is a hunter pack for the White Trash level replacing the "Skinz" with the beta gang "The Lost". Consider this a beta in itself since there are a few things that I want to update: "Samurai" Lost has a bit of a buggy rig, (some pesky vertex that I don't seem to be able to find) and also some errors with the shit he carries on his back (probably a exporting bug since the model is fine). I still need to make 2 more texture variants for all of them (6 in total) so that's something that may get done in the future. Other than that I'm pretty happy about how they turned out.


Manhunt Models Compile / Decompile This application will help you replace / add new clumps to Manhunt *.dff files. Usage: * To Decompile: Select any multi-clump dff, select a extraction folder by clicking on the text input "Extract to" and click on the Decompile button. * To Compile: Place all your dff clumps inside a folder, select that folder clicking on the text input "Selected folder", select where your compiled dff will be place by clicking on the "Compile to" text input, hit the Compile button and your are done. Credits: * ermaccer - He made most of the tools that make this possible, like the bms file and the "Manhunt model cooker" that merges the files. * Luigi Auriemma / QuickBMS - Without QuickBMS (bundled in this package) it would be impossible to split the dff files. Give them a shout out at http://aluigi.altervista.org/quickbms.htm * TripleAs - I just bundled all these tools together and made a UI to make all this stuff easier for everyone.


Description This is a hunter pack for the Kill The Rabbit level replacing the "Smileys" with the beta gang "The Clownz". Consider this a beta in itself since there are a few things that I'd like to update: Pogo the Clown (replacing the Rabbit) has a of a buggy rig, mostly around the neck that I was too lazy to fix. I still would like to make more texture variants (especially for the shirtless clown) and some of the heads that are featured in the original artwork by R*. Still I think this is okay for a first release. Future plans: Add them to their own custom level (psst... it's a Circus). Make them weird weapons. Additional credits: MattDRS / DerRitter for making some cool mask textures.


Description This is a hunter pack for the Time 2 Kill bonus level replacing the "Hoods" with the beta gang "The Camheads". Consider this an alpha since there are a few things that I'd like to update: * Some hunters don't load their respective texture for some reason. * I'd like to make texture variations for them * I'd like to make them some new weapons Warning: I recommend you make a backup of your levels folder before installing this, just in case it doens't work. it should. But if it doesn't at least you still get to play the level by using your backup. Installation: 1. Place modelspc.dff / modelspc.txd into the levels\weasel folder 2. Run game Additional credits: MattDRS / DerRitter for the MH2 watchdog model.


This is a remake of my infamous Cash Beta skin released back in 09' Ten years have gone by and for some reason I still find this game interesting Erhmm features: * cleaner textures * cleaner topology * better rigging (or not really) * better uvmapping * doll face * leather strap * can holster weapons installation 1. place stuff into levels\global\charpak folder. 2. play manhunt with PIGGSUIT cheat or just use ermaccer's MH plugin 3. ???? 4. Profit made by tripleas fuck you if you steal this especially if you port it to gta sa with a stupid lame ass rig fuck you fuck you fuck you you fricking fricks leave sonic alone

What do you mean by that?


I always made beta gangs because I wanted to.



Der ritter wanted to add them to lost tapes and I just gave him permission, but my models are mine :)



I may work on the The Jury some day, but definitely not soon as I'm working on some other stuff.




Carcer circus level for Manhunt... but in Unity Engine Controls WASD - Movement Esc - Quit game FAQ: What? This is an idea I had for a Manhunt Level, it would have had killer clownz, a boss fight and some other stuff... sadly it never happened, so I'm releasing it in the Unity Engine so at least you guys get to walk around it. Why? It was modelled in 3dsMax back in 2018 but it was just too hard to get it ingame due to several engine limitations. Is it playable? It's... walkable, you can walk around it and see the things... Think of it as a walking simulator Can you "win"? Nope, there's no actual goal, BUT WHAT YOU CAN DO (and I encourage you to do so) is find the billboard that says that you are at the end of the level. (The goal would have been getting there, mind you, with a lot of killer clownz in the way) -Miauz 2019


ласточки свободны чайки эмигрировали климат сухой пустыня сухая но не лифт 草草草

NO INSTALLATION, double CLICK EXE FILE start coop game

err. you read the description and still decided to download it? you're a funny guy

I don't blame ya tbh

What do you mean with 'doesn't work'?


It's a simple file replacement. It shouldn't crash or anything as it was tested before and no editing to external files other than modelspc dff & txd are required.


I'll check it later today but as far as I remember it didn't have any issues other than the rigging on some characters.


it wouldn't be hard to make provided you had the actor models (rigged with mixamo) and any other art assets (such as maps, sounds, music and stuff). So if you want to go ahead and make those pm me on the discord and I'll implement them



Scarecrow replacing Ramirez for the Divided they fall level. It also replaces the "Wardogs" with the Smileys. Machete is replaced with Scarecrow's axe.

sorry, for now it needs this installed first: https://www.moddb.com/mods/project-carcer/downloads/pcc-base



i heard soon a feature will be added to MH Plugin making that not necessary



Also you can try:



MH Fixer



and Lost in time pack (includes both versions of scarecrow)



no es falopa es manhunt

https://discord.gg/jFkgeYKp

The easiest way to do that would be:

  1. Install Project Carcer
  2. Extract all the dffs from the modelspc.dff included with the mod
  3. Delete everything but keep all the hunter bodies / heads (starting with Smi_...)
  4. Extract all the dffs from the modelspc.dff file of the level you want to replace (in this case if I remember correctly that's /derelic) on the same folder as the previous dff
  5. Pack all those dffs into one modelspc.dff
  6. Load the game and see if it still works, nothing should have changed
  7. If everything works fine, edit the EntityTypeData.ini file inside the levels' folder, exchanging the models for the hoods (everything starting with Hod_...) for the ones that I used for the Smileys (They might not exactly have the same name name as the models, so just check the EntityTypeData.ini file for the /asylum level and copy / paste those names.
  8. Load the game and see if it still works, you should now see the models without textures
  9. Add the textures of the Clownz using  MagicTXD, remember to compress them to DXT1
  10. Load the game and see if it still works and everything looks as it should


That would be it ^



I could make a video explaining this later, but I don't have access to a Windows PC right now and won't have until the beginning of September.




Beta gang for MH

sure, you can use the jury in born again no problem as long as you add credits.



For the clownz hmm I have to change the names of the root bones, so talk to me on discord and I'll help you out with that: miauz#7720

have you even downloaded the mod before asking me to do stuff? they are already in the born again level. just install ermaccer's plugin.

What the hell.



 



This is great.

it literally says it on the play screen. You can use up and down arrows or W and S if you're a gamer.