Credit goes to unknown...
Thread: Manhunt2 MDL Importer/Exporter script for 3dsMax
Posted at March 29, 2019 19:29
Thread: Manhunt 1/2 IFP/BIN format for 3dsMax
Posted at March 30, 2019 09:11
Thread: Manhunt 2 Tutorials: Convert Manhunt 1 model to Manhunt 2
Posted at March 30, 2019 09:47
The original Post from Allen Lee on Google+ are gone in few days, i reupload the tutorial on YouTube.
Thread: Manhunt 2 Tutorials: Add head explosion to any execution
Posted at March 30, 2019 10:19
Tutorial taken from ModDB Credits: TheMoonRobot
1. Unpack resource3.glg (You can use MHT to extract it)
2. Open resource3.glg with a text editor
3. Search for the execution you want to edit
4. Add EXECUTE_HEAD_EXPLODE_TIME at the end of the execution line
For example: Here's the shard execution for the TV Studio level:
RECORD Shard_(CT)
CLASS EC_WEAPON
COLLECTABLE_TYPE CT_SHARD
ANIMATION_BLOCK EntityAnims
HOLSTER_SLOT BELT_LEFT
MODEL Shard_(CT)
WEAPON shard
KICK_WEAPON kick_blade
OBSTRUCT_WEAPON obstruct_melee
COLLISION_DATA GenCollectable
PHYSICS COLLECTABLE_PHYS
HOTSPOT_RADIUS 0.75
LOD_DATA 0,50,0,-1
FIRE_SPEED 1.0f
SELECT_DELAY 0.067
HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
DISPLAY_SCALE 1.5
MODEL_DISPLAY_ANIM Shard_Spin_W
BND_SPH_BOOST 3.0
DESTRUCT_AFTER_NUM_USES 4
DESTRUCT_EFFECT FXBCERM
DESTRUCT_SOUND SHARD_DESTRUCT
EXECUTE_HUNTER_WEAPON_DROP_TIME 0.466
EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.93333
EXECUTE_TVP EXEC_SHARD_JUMP_ANIM
EXECUTE_MODEL_ANIM Knife_Sneak_Attack1_W
EXECUTE_NUM_TVPS 1
EXECUTE_DIE_POSE_ROTATION 180
EXECUTE_FACE_EXPRESSION_TIME 1.07
NEXT_EXECUTION
EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
EXECUTE_TVP EXECUTE_SHARD4
EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
EXECUTE_NUM_TVPS 1
EXECUTE_DIE_POSE_ROTATION -15
EXECUTE_DIE_POSE_FACES_DOWN
EXECUTE_FACE_EXPRESSION_TIME 1.07
NEXT_EXECUTION
EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.0
EXECUTE_TVP EXECUTE_SHARD3
EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
EXECUTE_NUM_TVPS 1
EXECUTE_DIE_POSE_ROTATION 150
EXECUTE_DIE_POSE_FACES_DOWN
EXECUTE_FACE_EXPRESSION_TIME 1.07
NEXT_EXECUTION
EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
EXECUTE_TVP EXECUTE_SHARD4
EXECUTE_NUM_TVPS 1
EXECUTE_DIE_POSE_ROTATION 0
EXECUTE_DIE_POSE_FACES_DOWN
EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
EXECUTE_FACE_EXPRESSION_TIME 1.07
EXECUTE_HEAD_EXPLODE_TIME 5.07
END
Notice there are four executions, separated by the words "NEXT_EXECUTION", they are separated in this order:
Jump
NEXT_EXECUTION
Hasty
NEXT_EXECUTION
Violent
NEXT_EXECUTION
Gruesome
The Jump execution does not have "NEXT EXECUTION" in front of it because it is first.
On the Gruesome execution notice how the last line (before END) reads "EXECUTE_HEAD_EXPLODE_TIME 5.07", this causes the head to explode at 5.07 seconds - this is the timing that the shard shatters (may be off if you are not using Megahoffs beta).
Now, if you wanted to make the head explode for any environmental execution you MUST put ENV in front of EXECUTE_HEAD_EXPLODE_TIME so it looks like ENV_EXECUTE_HEAD_EXPLODE_TIME
Here's the 2nd toilet execution:
RECORD toilet_env_exec
CLASS EC_BASIC
ANIMATION_BLOCK toilet
MODEL toilet_env_exec
COLLISION_DATA toilet_env_exec
LOD_DATA 0,20,0,-1
MATERIAL MATERIAL_CERAMIC
ARMOUR_CLASS ARM_INVULNERABLE
HIT_POINTS 100
ENV_EXECUTE_FACE_EXPRESSION_TIME 0.75
ENV_EXECUTE_HEAD_EXPLODE_TIME 10.37
LOCKED
END
Again, the timing may be off if you are not using Megahoffs beta executions
5. Save resource3.glg
6. (Optional) Pack resource3.glg
**BONUS**
You can put EXECUTE_HEAD_SEVER_TIME/ ENV_EXECUTE_HEAD_SEVER_TIME to make the head fall off instead of explode
Thread: Welcome to Dixmor Hospital!
Posted at March 30, 2019 10:34
For many years a portal accompanied us, it was our home for the daily exchange, the speech is from projectmanhunt.com. It is history, closed forever.
Should the community die wondering Miauz and Sor3nt?
No! Manhunt is and remains a part of us. A new home has to be created.
After many days of hard work, it's done.
Dixmor Hospital will be the new home for all Manhunt fans.
We hope you feel comfortable in the portal.
Thread: Piggsy a Project Pickman experment?
Posted at March 31, 2019 17:39
very interssting, thanks for that
Thread: Manhunt Toolkit [MHT] v0.6.0
Posted at April 1, 2019 21:10
Thread: Manhunt 2 PS2 to PC BSP Converter
Posted at April 1, 2019 21:23
Thread: Beta camera angles with static camera
Posted at April 7, 2019 13:46
Thread: Beta weapons placements
Posted at April 7, 2019 13:47
Thread: female dentist chair execution
Posted at April 7, 2019 14:31
Thread: Any available Execution Animations [PC,PSP,WII,PS2,PS2Leak]
Posted at April 11, 2019 08:53
This archive contains all available execution animations from all platform as json format (Compatible with MHT)
//edit: download link removed because the version was corrupt, will generate soon a new one
Thread: Any available Execution Animations [PC,PSP,WII,PS2,PS2Leak]
Posted at April 11, 2019 08:56
The following Google Sheet compares any animation against any platform.
https://docs.google.com/spreadsheets/d/1ixDjXww59t961T_tkBZHATo8Af6XNh24iDC5Fb9ms1w/edit?usp=sharing
Thread: Any available Execution Animations [PC,PSP,WII,PS2,PS2Leak]
Posted at April 11, 2019 20:39
Based on the Google Sheet i created a "bestOf" version strmanim.bin for PC (Only green market, long duration from different platforms).
//edit: download link removed because the version was corrupt, will generate soon a new one
* Note: By using this file your audio and some effect could be mismatched. Experimental only.
Thread: Demo - Wave based mini game
Posted at April 15, 2019 10:32
Thread: Make the Ps2 version less censored.
Posted at April 18, 2019 07:22
Thread: THE DIXMOR HOSPITAL JUKEBOX
Posted at April 18, 2019 16:32
Metal only ;) Its a little bit old but i love it.
Thread: Round-based game - open source repository
Posted at April 21, 2019 15:29
here is my round based game which is also my playground for different new features. Feel free to clone, modify, commit and extend things!
https://github.com/Sor3nt/manhunt-2-mini-game
happy modding ;)
Thread: Manhunt 1/2 Image Collection
Posted at April 26, 2019 11:18
I just leave here the public available Manhunt Image Collection. Feel free to add new images :)