
RECORD dummy
    
END

RECORD A16_cameratripod
    CLASS EC_BASIC
    MODEL nis_cameratripod
    COLLISION_DATA nis_cameratripod
    ANIMATION_BLOCK TV_Network_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD A16_falling_spotlight
    CLASS EC_BASIC
    MODEL A16_falling_spotlight
    COLLISION_DATA A16_falling_spotlight
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK TV_Network_RM_Entity-Anims
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD A16_NISkatana
    CLASS EC_BASIC
    MODEL A16_NISkatana
    COLLISION_DATA A16_NISkatana
    ANIMATION_BLOCK TV_Network_RM_Entity-Anims
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD a16FB_5PastTrailer
    CLASS EC_BASIC
    MODEL a16FB_5PastTrailer
    LOD_DATA 0,40,100,-1
    ANIMATION_BLOCK Flashbacks
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
    DONT_LIGHT
END

RECORD AIAction
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE
    USEABLE_CLASS SEARCHABLE
    MULTIPLE
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD anvil
    CLASS EC_BASIC
    MODEL anvil
    COLLISION_DATA anvil
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD asylum_elevator_door_(SD)
    CLASS EC_SLIDEDOOR
    MODEL asylum_elevator_door_(SD)
    COLLISION_DATA asylum_elevator_door_(SD)
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
    TRANSPARENT
    DONT_LIGHT
END

RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Basement_Lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Basement_Lamp_(L)
    LOD_DATA 0,40,0,-1
    LOCKED
END

RECORD bed_cuteB
    CLASS EC_BASIC
    MODEL bed_cuteB
    COLLISION_DATA bed_cuteB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD blo_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedA
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedB
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedD
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedE
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_hedA
    CLASS EC_PEDHEAD
    MODEL blo_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD blo_hedB
    CLASS EC_PEDHEAD
    MODEL blo_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD blo_hedD
    CLASS EC_PEDHEAD
    MODEL blo_hedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD blo_hedE
    CLASS EC_PEDHEAD
    MODEL blo_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD boom_mic_big
    CLASS EC_BASIC
    MODEL boom_mic_big
    COLLISION_DATA boom_mic_big
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD boom_mic_small
    CLASS EC_BASIC
    MODEL boom_mic_small
    COLLISION_DATA boom_mic_small
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD bouquet_(ct)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL bouquet_(ct)
    WEAPON bouquet
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00991810, -0.0105936, -0.0281469
    HOLSTER_ROTATION 0.121435, -0.0796600, -0.989214, -0.0190906
    MODEL_DISPLAY_ANIM NightStick_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT
END

RECORD Breaker_Box
    CLASS EC_BASIC
    MODEL Breaker_Box
    COLLISION_DATA Breaker_Box
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD Bumkins_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bumkins_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bumkins_HedA
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bumkins_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bumkins_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bumkins_HedB
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bumkins_BodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bumkins_BodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bumkins_HedC
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bumkins_HedA
    CLASS EC_PEDHEAD
    MODEL Bumkins_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Bumkins_HedB
    CLASS EC_PEDHEAD
    MODEL Bumkins_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Bumkins_HedC
    CLASS EC_PEDHEAD
    MODEL Bumkins_HedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Burn_KickBox
    CLASS EC_BASIC
    MODEL Burn_KickBox
    COLLISION_DATA Burn_KickBox
    LOD_DATA 0,40,100,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CARDBOX_2M_PHYS
    KICKABLE
END

RECORD C_Commando_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_COLT_COMMANDO
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL C_Commando_(CT)
    WEAPON coltCommando
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Commando_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.273, 0.021,0.194
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL commando_shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION 0.00436062, -0.0453972, 0.0120165
    HOLSTER_ROTATION -0.590171, 0.792753, 0.118489, 0.0959292
    STRAP1_TRANSLATION 0.0437755, 0.0150456, 0.218342
    STRAP1_ROTATION 0.117947, -0.172965, -0.0111917, 0.977776
    STRAP2_TRANSLATION 0.0427423, -0.0997454, 0.191345
    STRAP2_ROTATION 0.0119939, -0.234543, 0.0200349, 0.971825
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.852, -0.006, 0.302
    MODEL_DISPLAY_ANIM Colt_Spin_W
    BND_SPH_BOOST 1.4
    TRANSPARENT
    OBSTRUCT_POINT 0.0, -0.15, 1.1
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.05
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_COMMANDO_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.79982
    EXECUTE_HEAD_EXPLODE_TIME 1.83337
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_COMMANDO_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.93304
    EXECUTE_SHOT 3.09969
    EXECUTE_SHOT 3.69963
    EXECUTE_HEAD_EXPLODE_TIME 3.69963
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_TVP EXECUTE_SHOTGUN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -170
    EXECUTE_SHOT 1.2
    EXECUTE_HEAD_EXPLODE_TIME 1.2
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD Cabinet_NewB
    CLASS EC_BASIC
    MODEL Cabinet_NewB
    COLLISION_DATA Cabinet_NewB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD cable_coil_a
    CLASS EC_BASIC
    MODEL cable_coil_a
    COLLISION_DATA cable_coil_a
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD cable_coil_b
    CLASS EC_BASIC
    MODEL cable_coil_b
    COLLISION_DATA cable_coil_b
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD cable_coil_c
    CLASS EC_BASIC
    MODEL cable_coil_c
    COLLISION_DATA cable_coil_c
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD cableroll
    CLASS EC_BASIC
    MODEL cableroll
    COLLISION_DATA cableroll
    LOD_DATA 0,45,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD cinema_chair_row
    CLASS EC_BASIC
    MODEL cinema_chair_row
    COLLISION_DATA cinema_chair_row
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD Circular_Saw_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CIRCULAR_SAW
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Circular_Saw_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.024018, 0.0520049, -0.0592494
    HOLSTER_ROTATION -0.52776, 0.469896, -0.524978, -0.47441
    MODEL_DISPLAY_ANIM Power_Saw_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT
    EXECUTE_TVP EXEC_CIRCULARSAW_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CIRCULAR_SAW2
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 1.3
    EXECUTE_DIE_POSE_ROTATION 140.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CIRCULAR_SAW3
    EXECUTE_HEAD_SEVER_TIME 3.36666
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.2
    EXECUTE_TVP EXECUTE_CIRCULAR_SAW4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 170.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD CJ_BOX1
    CLASS EC_BASIC
    MODEL CJ_BOX1
    MATERIAL MATERIAL_PAPER
    COLLISION_DATA CJ_BOX1
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,0,-1
    DAMAGE_FX dust02
    HIT_POINTS 1000
    LOCKED
    KICKABLE
    NO_COL_ON_DAMAGE
END

RECORD CJ_BOX2
    CLASS EC_BASIC
    MODEL CJ_BOX2
    MATERIAL MATERIAL_PAPER
    COLLISION_DATA CJ_BOX2
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,0,-1
    DAMAGE_FX dust02
    HIT_POINTS 1000
    LOCKED
    KICKABLE
    NO_COL_ON_DAMAGE
END

RECORD CJ_BOX_D
    CLASS EC_BASIC
    MODEL CJ_BOX_D
    COLLISION_DATA CJ_BOX_D
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 101
    KICKABLE
    PHYSICS CARDBOX_2M_PHYS
END

RECORD CJ_MACHINEGUN_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_MGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_MACHINEGUN_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT
END

RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Crowbar_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CROWBAR
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Crowbar_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00467038, -0.208354, -0.0273411
    HOLSTER_ROTATION 0.818567, 0.0274890, -0.571474, 0.0510866
    MODEL_DISPLAY_ANIM Crowbar_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.2
    EXECUTE_TVP EXECUTE_CROWBAR2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -35.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.2
    EXECUTE_TVP EXECUTE_CROWBAR3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 3.133
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION -165.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.2
    EXECUTE_TVP EXECUTE_CROWBAR4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -170.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD Cupboard_Small
    CLASS EC_BASIC
    MODEL Cupboard_Small
    COLLISION_DATA Cupboard_Small
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD DE_ChairA
    CLASS EC_BASIC
    MODEL DE_ChairA
    COLLISION_DATA DE_ChairA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD DE_ConeLIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DE_ConeLIGHT_on_(L)
    COLLISION_DATA DE_ConeLIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD dead_tv_girl
    CLASS EC_BASIC
    MODEL dead_tv_girl
    COLLISION_DATA dead_tv_girl
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD dead_tv_girl_head
    CLASS EC_BASIC
    MODEL dead_tv_girl_head
    COLLISION_DATA dead_tv_girl_head
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD dead_tv_girl_leg
    CLASS EC_BASIC
    MODEL dead_tv_girl_leg
    COLLISION_DATA dead_tv_girl_leg
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD dead_tv_guy
    CLASS EC_BASIC
    MODEL dead_tv_guy
    COLLISION_DATA dead_tv_guy
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD dead_tv_guy_chest
    CLASS EC_BASIC
    MODEL dead_tv_guy_chest
    COLLISION_DATA dead_tv_guy_chest
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD dead_tv_guy_head
    CLASS EC_BASIC
    MODEL dead_tv_guy_head
    COLLISION_DATA dead_tv_guy_head
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD dead_tv_guy_leg
    CLASS EC_BASIC
    MODEL dead_tv_guy_leg
    COLLISION_DATA dead_tv_guy_leg
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD dead_tv_hand
    CLASS EC_BASIC
    MODEL dead_tv_hand
    COLLISION_DATA dead_tv_hand
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD DeliveryVan
    CLASS EC_BASIC
    MODEL DeliveryVan
    COLLISION_DATA DeliveryVan
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,50,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 100
    DAMAGE_FX explsn
    LOCKED
END

RECORD directors_chair
    CLASS EC_BASIC
    MODEL directors_chair
    COLLISION_DATA directors_chair
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD_THIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW
    KICKABLE
END

RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EmptyLight_(L)
    CLASS EC_ENTITYLIGHT
    DONT_LIGHT
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED
END

RECORD EST_Garage_Button_(S)
    CLASS EC_SWITCH
    MODEL EST_Garage_Button_(S)
    COLLISION_DATA EST_Garage_Button_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN
    LOCKED
    MULTIPLE
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE
    BND_SPH_BOOST 1.5
END

RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE
    BND_SPH_BOOST 1.5
END

RECORD farm_stove
    CLASS EC_BASIC
    MODEL farm_stove
    COLLISION_DATA farm_stove
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD FIRE_EXT_EE
    CLASS EC_BASIC
    MODEL FIRE_EXT_EE
    COLLISION_DATA FIRE_EXT_EE
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK fireext
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    ENV_EXECUTE_HEAD_EXPLODE_TIME 6.133
    HIT_POINTS 100
    BND_SPH_BOOST 10.0
    ENV_EXECUTE_FACE_EXPRESSION_TIME 2.37
    LOCKED
END

RECORD fire_extinguisher_bracket
    CLASS EC_BASIC
    MODEL fire_extinguisher_bracket
    COLLISION_DATA fire_extinguisher_bracket
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD fireexit
    CLASS EC_BASIC
    MODEL fireexit
    COLLISION_DATA fireexit
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD folding_ladder
    CLASS EC_BASIC
    MODEL folding_ladder
    COLLISION_DATA folding_ladder
    LOD_DATA 0,65,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD fuse_box
    CLASS EC_BASIC
    ANIMATION_BLOCK fusebox
    MODEL fuse_box
    COLLISION_DATA fuse_box
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    ENV_EXECUTE_HEAD_EXPLODE_TIME 5.1666
    HIT_POINTS 100
    ENV_EXECUTE_FACE_EXPRESSION_TIME 0.5
    LOCKED
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT
END

RECORD Gen_Padlock
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL Gen_Padlock
    ANIMATION_BLOCK EntityAnims
    COLLISION_DATA Gen_Padlock
    LOD_DATA 0,20,50,-1
    LOD_DATA 1,20,0,-1
    HIT_POINTS 10
    ARMOUR_CLASS ARM_MEDIUM
    LOCKED 1
    USEABLE_CLASS PADLOCK
    USE_ITEM Crowbar_(CT)
    USE_ITEM Axe_(CT)
    USE_ITEM Machete_(CT)
    USEABLE_ANIM Crowbar_Chain_Break_O
    MUST_ALIGN
    INTERUPTABLE
    TURN_OFF_COLLISIONS
    DESTROY_WHEN_USED
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 60.0
    USE_DELAY 1.6
    DESTROY_TIME 3.8
    BND_SPH_BOOST 15.0
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD Gen_Tree
    CLASS EC_BASIC
    MODEL Gen_Tree
    COLLISION_DATA Gen_Tree
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD Glock_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_GLOCK
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Glock_(CT)
    WEAPON glock
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.168, 0.012,0.117
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00424481, 0.0313723, -0.0426526
    HOLSTER_ROTATION -0.580609, 0.402331, -0.576285, -0.410997
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.324, 0.025, 0.104
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.06667
    EXECUTE_DIE_POSE_ROTATION 135.0
    EXECUTE_HEAD_EXPLODE_TIME 3.06667
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD Half_Brick_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_BRICK_HALF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Half_Brick_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOLSTER_MODEL LurebagBrick_(CT)
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT
END

RECORD hanging_spot_group
    CLASS EC_BASIC
    MODEL hanging_spot_group
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD hanging_spot_light
    CLASS EC_BASIC
    MODEL hanging_spot_light
    COLLISION_DATA hanging_spot_light
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD hatstand
    CLASS EC_BASIC
    MODEL hatstand
    COLLISION_DATA hatstand
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD head_male
    CLASS EC_BASIC
    MODEL head_male
    COLLISION_DATA head_male
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD headphone_mouth
    CLASS EC_BASIC
    MODEL headphone_mouth
    COLLISION_DATA headphone_mouth
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Home_Box_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL Home_Box_(O)
    COLLISION_DATA Home_Box_(O)
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    LOCKED
    USEABLE_CLASS GENERIC_USEABLE_04
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_HINGELID_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    SWITCH_MODEL
END

RECORD Home_Desk
    CLASS EC_BASIC
    MODEL Home_Desk
    COLLISION_DATA Home_Desk
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD Home_FanLight
    CLASS EC_BASIC
    MODEL Home_FanLight
    COLLISION_DATA Home_FanLight
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD Hub_ShelvesFa
    CLASS EC_BASIC
    MODEL Hub_ShelvesFa
    COLLISION_DATA Hub_ShelvesFa
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD HungRabbit
    CLASS EC_BASIC
    MODEL HungRabbit
    COLLISION_DATA HungRabbit
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,60,-1
    LOD_DATA 2,20,30,-1
    MATERIAL MATERIAL_SOFT
    PHYSICS HANGING_BODY_PHYS
    DAMAGE_FX blood3
    HIT_POINTS 100
END

RECORD katana(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_KATANA
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL katana(CT)
    WEAPON katana
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0619759,0.0947001,-0.00976519
    HOLSTER_ROTATION -0.0559095,0.025184,-0.98041,0.187179
    STRAP1_TRANSLATION 0.0406802,-0.000662202,0.162633
    STRAP1_ROTATION 0.00233301,-0.0115473,-0.0117764,0.999861
    STRAP2_TRANSLATION 0.0672934,-0.0715458,0.155756
    STRAP2_ROTATION -0.116865,-0.0803157,-0.0416428,0.989019
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Machete_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_KATANA_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_SEVER_TIME 1.366
    EXECUTE_DIE_POSE_ROTATION -55
    EXECUTE_DIE_POSE_FACES_DOWN
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_KATANA2
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_TVP EXECUTE_KATANA3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_SEVER_TIME 2.2
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_KATANA4
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_SEVER_TIME 1.8666
    EXECUTE_DIE_POSE_ROTATION -160
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD kitchen_cab_light_(L)
    CLASS EC_BASIC
    MODEL kitchen_cab_light_(L)
    COLLISION_DATA kitchen_cab_light_(L)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD leo_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leo_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD leo_hedA
    HEAD_SELECTION 1
    VOICE LEO_HUNTER_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.5
END

RECORD leo_hedA
    CLASS EC_PEDHEAD
    MODEL leo_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD locker_blue
    CLASS EC_BASIC
    MODEL locker_blue
    COLLISION_DATA locker_blue
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD locker_blue_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL locker_blue_(O)
    COLLISION_DATA locker_blue_(O)
    LOD_DATA 0,40,0,-1
    LOCKED
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOORL_ANIM_METAL
    HOTSPOT_RADIUS 1.0
    SWITCH_MODEL
END

RECORD loudspeaker
    CLASS EC_BASIC
    MODEL loudspeaker
    COLLISION_DATA loudspeaker
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD LurebagHead_(CT)
    CLASS EC_BASIC
    MODEL LurebagHead_(CT)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD MB_body_4but
    CLASS EC_BASIC
    MODEL MB_body_4but
    COLLISION_DATA MB_body_4but
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD MB_foot
    CLASS EC_BASIC
    MODEL MB_foot
    COLLISION_DATA MB_foot
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD MB_miniscreens_4mon
    CLASS EC_BASIC
    MODEL MB_miniscreens_4mon
    COLLISION_DATA MB_miniscreens_4mon
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD MB_monitors
    CLASS EC_BASIC
    MODEL MB_monitors
    COLLISION_DATA MB_monitors
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED
    TEXTURE_ANIM wall_monitor_spiral_anim ScrollLightBlink
END

RECORD Microphone_standing
    CLASS EC_BASIC
    MODEL Microphone_standing
    COLLISION_DATA Microphone_standing
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    KICKABLE
END

RECORD morgue_lamp
    CLASS EC_BASIC
    MODEL morgue_lamp
    COLLISION_DATA morgue_lamp
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT
    LOCKED
END

RECORD muppet_bush
    CLASS EC_BASIC
    MODEL muppet_bush
    COLLISION_DATA muppet_bush
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
    BUSHINWIND
END

RECORD muppet_bush_small
    CLASS EC_BASIC
    MODEL muppet_bush_small
    COLLISION_DATA muppet_bush_small
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
    BUSHINWIND
END

RECORD muppet_flower
    CLASS EC_BASIC
    MODEL muppet_flower
    COLLISION_DATA muppet_flower
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT
    LOCKED
    BUSHINWIND
END

RECORD muppet_lamp
    CLASS EC_BASIC
    MODEL muppet_lamp
    COLLISION_DATA muppet_lamp
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD muppet_lamp_post
    CLASS EC_BASIC
    MODEL muppet_lamp_post
    COLLISION_DATA muppet_lamp_post
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD muppet_palm
    CLASS EC_BASIC
    MODEL muppet_palm
    COLLISION_DATA muppet_palm
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD muppet_sign_A
    CLASS EC_BASIC
    MODEL muppet_sign_A
    COLLISION_DATA muppet_sign_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD muppet_tree_A
    CLASS EC_BASIC
    MODEL muppet_tree_A
    COLLISION_DATA muppet_tree_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    TRANSPARENT
    HIT_POINTS 100
    LOCKED
END

RECORD muppet_tree_B
    CLASS EC_BASIC
    MODEL muppet_tree_B
    COLLISION_DATA muppet_tree_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    TRANSPARENT
    HIT_POINTS 100
    LOCKED
END

RECORD nosmoking
    CLASS EC_BASIC
    MODEL nosmoking
    COLLISION_DATA nosmoking
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD OfficeChair_Exec_retro
    CLASS EC_BASIC
    MODEL OfficeChair_Exec_retro
    COLLISION_DATA OfficeChair_Exec_retro
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD on_air
    CLASS EC_BASIC
    MODEL on_air
    COLLISION_DATA on_air
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD OneHandBouquet_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL firearm_a_(CT)
    WEAPON bouquetOneHand
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.168, 0.012,0.117
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00424481, 0.0313723, -0.0426526
    HOLSTER_ROTATION -0.580609, 0.402331, -0.576285, -0.410997
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.324, 0.025, 0.104
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
END

RECORD paperbin
    CLASS EC_BASIC
    MODEL paperbin
    COLLISION_DATA paperbin
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED
END

RECORD pipes_bent
    CLASS EC_BASIC
    MODEL pipes_bent
    COLLISION_DATA pipes_bent
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 125
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 2.0
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD portable_generator
    CLASS EC_BASIC
    MODEL portable_generator
    COLLISION_DATA portable_generator
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD post_box
    CLASS EC_BASIC
    MODEL post_box
    COLLISION_DATA post_box
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PEDBARRIER_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD rack_filmreel
    CLASS EC_BASIC
    MODEL rack_filmreel
    COLLISION_DATA rack_filmreel
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,90,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD RedFlower
    CLASS EC_BASIC
    MODEL RedFlower
    COLLISION_DATA RedFlower
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE
    USEABLE_CLASS SEARCHABLE
    MULTIPLE
END

RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOLSTER_MODEL LurebagHead_(CT)
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0, 0.0, 0.0
    HOLSTER_ROTATION 0.0, 0.0, 0.0, 1.0
    KICKABLE
    BND_SPH_BOOST 1.3
    TRANSPARENT
END

RECORD sewerlight45_(L)
    CLASS EC_ENTITYLIGHT
    MODEL sewerlight45_(L)
    COLLISION_DATA sewerlight45_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    DONT_LIGHT
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.466
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.43333
    EXECUTE_TVP EXEC_SHARD_JUMP_ANIM
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack1_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 2.66666
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.666
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 2.733333
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    EXECUTE_DIE_POSE_FACES_DOWN
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD Sickle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SICKLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Sickle_(CT)
    WEAPON sickle
    KICK_WEAPON kick_blade2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00973746, 0.051722, -0.0324113
    HOLSTER_ROTATION -0.78314, 0.0231303, -0.620778, -0.0281389
    MODEL_DISPLAY_ANIM Sickle_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXEC_SICKLE_JUMP_ANIM
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -0
    EXECUTE_DIE_POSE_FACES_DOWN
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXECUTE_SICKLE2
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 165
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_TVP EXECUTE_SICKLE3
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 140
    EXECUTE_DIE_POSE_FACES_DOWN
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_SICKLE4
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD slp_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bud_Bod1A
    SKIN_TEX slp_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE JOHN_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
    MELEE_TYPE MTT_DEFAULT
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD slp_hedB
    CLASS EC_PEDHEAD
    MODEL slp_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD StageLight_beam_off
    CLASS EC_BASIC
    MODEL StageLight_beam_off
    COLLISION_DATA StageLight_beam_off
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD StageLight_beam_on
    CLASS EC_BASIC
    MODEL StageLight_beam_on
    COLLISION_DATA StageLight_beam_on
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD standing_spot_light
    CLASS EC_BASIC
    MODEL standing_spot_light
    COLLISION_DATA standing_spot_light
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW
    KICKABLE
END

RECORD standingbigspot_lightLit
    CLASS EC_BASIC
    MODEL standingbigspot_lightLit
    COLLISION_DATA standingbigspot_lightLit
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD table_5past12
    CLASS EC_BASIC
    MODEL table_5past12
    COLLISION_DATA table_5past12
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD tape_reel_anim
    CLASS EC_BASIC
    MODEL tape_reel_anim
    COLLISION_DATA tape_reel_anim
    ANIMATION_BLOCK TV_Network_RM_Entity-Anims
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,95,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX debris1
    HIT_POINTS 100
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD tape_reel_machine
    CLASS EC_BASIC
    MODEL tape_reel_machine
    COLLISION_DATA tape_reel_machine
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,95,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX debris1
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD tape_reel_machine_fallen
    CLASS EC_BASIC
    MODEL tape_reel_machine_fallen
    COLLISION_DATA tape_reel_machine_fallen
    LOD_DATA 0,40,100,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD terry_c
    CLASS EC_BASIC
    MODEL terry_c
    COLLISION_DATA terry_c
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD ThrowableBouquet_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL throwable_(CT)
    WEAPON throwBouquet
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT
END

RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD trashbin_C
    CLASS EC_BASIC
    MODEL trashbin_C
    COLLISION_DATA trashbin_C
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW
    KICKABLE
END

RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD TV_BossBeam_(L)
    CLASS EC_ENTITYLIGHT
    MODEL TV_BossBeam_(L)
    COLLISION_DATA TV_BossBeam_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_LIGHT
    DAMAGE_FX shards
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,80,-1
    HIT_POINTS 100
    TRANSPARENT
    LOCKED
    DONT_LIGHT
    TEXTURE_ANIM TV_Noise1 Scroll_TV
END

RECORD TV_BossScreen
    CLASS EC_BASIC
    MODEL TV_BossScreen
    COLLISION_DATA TV_BossScreen
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD TV_Bumkins_A_corpse
    CLASS EC_BASIC
    MODEL TV_Bumkins_A_corpse
    COLLISION_DATA TV_Bumkins_A_corpse
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD TV_Bunny_Head
    CLASS EC_BASIC
    MODEL TV_Bunny_Head
    COLLISION_DATA TV_Bunny_Head
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_CARPET
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD tv_camera
    CLASS EC_BASIC
    MODEL tv_camera
    COLLISION_DATA tv_camera
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD tv_camera_TBN
    CLASS EC_BASIC
    MODEL tv_camera_TBN
    COLLISION_DATA tv_camera_TBN
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD tv_controlglass_break
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL tv_controlglass_break
    COLLISION_DATA tv_controlglass_break
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    SPAWN_POSITION 0.0,0.0,1
    LOCKED
    TRANSPARENT
    SMASHABLE
END

RECORD tv_darkglass_break
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL tv_darkglass_break
    COLLISION_DATA tv_darkglass_break
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    LOCKED
    TRANSPARENT
    SMASHABLE
END

RECORD tv_darkglass_break_big
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL tv_darkglass_break_big
    COLLISION_DATA tv_darkglass_break_big
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    LOCKED
    TRANSPARENT
    SMASHABLE
END

RECORD tv_fireexit
    CLASS EC_BASIC
    MODEL tv_fireexit
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD TV_Katana
    CLASS EC_SWITCH
    USEABLE_CLASS BUTTON
    MODEL TV_Katana
    COLLISION_DATA TV_Katana
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 70.0
    HIT_POINTS 100
    MULTIPLE
    TRANSPARENT
    LOCKED
END

RECORD TV_OpllusionScreen
    CLASS EC_SWITCH
    MODEL TV_OpllusionScreen
    COLLISION_DATA TV_OpllusionScreen
    USEABLE_CLASS BUTTON
    LOD_DATA 0,60,0,-1
    HOTSPOT_RADIUS 1.5
    FOCUS_RADIUS 150.0
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD tv_paneglass_break
    CLASS EC_BASIC
    MODEL tv_paneglass_break
    COLLISION_DATA tv_paneglass_break
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 1
    SPAWN Shard_(CT)
    LOCKED
    TRANSPARENT
    NODEPTHWRITE
    SMASHABLE
END

RECORD TV_Studio_elev
    CLASS EC_MOVER
    MODEL TV_Studio_elev
    COLLISION_DATA TV_Studio_elev
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    PHYSICS LIFT_PHYS
END

RECORD tv_studiodoor_blue_(D)
    CLASS EC_DOOR
    MODEL tv_studiodoor_blue_(D)
    COLLISION_DATA tv_studiodoor_blue_(D)
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD tv_wallamp01_(L)
    CLASS EC_ENTITYLIGHT
    MODEL tv_wallamp01_(L)
    COLLISION_DATA tv_wallamp01_(L)
    MATERIAL MATERIAL_METALHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT
    LOCKED
END

RECORD TVStudio_Striplite1
    CLASS EC_BASIC
    MODEL TVStudio_Striplite1
    COLLISION_DATA TVStudio_Striplite1
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
END

RECORD TVStudio_Striplite1_(L)
    CLASS EC_ENTITYLIGHT
    MODEL TVStudio_Striplite1_(L)
    COLLISION_DATA TVStudio_Striplite1_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED
END

RECORD TVStudio_Striplite2_(L)
    CLASS EC_ENTITYLIGHT
    MODEL TVStudio_Striplite2_(L)
    COLLISION_DATA TVStudio_Striplite2_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED
END

RECORD TVStudiocar1
    CLASS EC_BASIC
    MODEL TVStudiocar1
    COLLISION_DATA TVStudiocar1
    DAMAGE_FX explsn
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,60,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 100
    LOCKED
END

RECORD TVStudiocar1_Glass
    CLASS EC_BASIC
    MODEL TVStudiocar1_Glass
    COLLISION_DATA TVStudiocar1_Glass
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,70,-1
    LOD_DATA 2,40,40,-1
    LOD_DATA 3,40,10,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
    NO_COL_ON_DAMAGE
    NODEPTHWRITE
    SMASHABLE
END

RECORD TwoHandBouquet_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL firearm_b_(CT)
    WEAPON bouquetTwoHand
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_RADIUS 0.012
    GROUND_ROTATION_EULER 0, 0, 90
    GROUND_TRANSLATION 0, 0.05, 0
    HOLSTER_TRANSLATION 0.0603173,0.0337908,-0.00234802
    HOLSTER_ROTATION -0.875544,-0.475976,0.0341335,-0.0755338
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151062,0.975184
    STRAP2_TRANSLATION 0.0587594,-0.0747879,0.144311
    STRAP2_ROTATION 0.0152244,-0.0659686,0.0177051,0.997548
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
END

RECORD Uzi_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_UZI
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Uzi_(CT)
    WEAPON uzi
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.153, 0.009,0.110
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00526243, -0.0303251, -0.0534828
    HOLSTER_ROTATION -0.559715, 0.430053, -0.605346, -0.267872
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.408,0.028,0.074
    MODEL_DISPLAY_ANIM Uzi_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_UZI_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.7
    EXECUTE_SHOT 0.83333
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 0.93333
    EXECUTE_SHOT 1.0333
    EXECUTE_SHOT 1.2666
    EXECUTE_HEAD_EXPLODE_TIME 1.3
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_UZI_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.866667
    EXECUTE_SHOT 1.03333
    EXECUTE_SHOT 1.23333
    EXECUTE_SHOT 1.83333
    EXECUTE_SHOT 2.06667
    EXECUTE_HEAD_EXPLODE_TIME 2.1
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.06667
    EXECUTE_DIE_POSE_ROTATION 135.0
    EXECUTE_HEAD_EXPLODE_TIME 3.06667
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD video_playback_equipment
    CLASS EC_BASIC
    MODEL video_playback_equipment
    COLLISION_DATA video_playback_equipment
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD videotape_dyn
    CLASS EC_BASIC
    MODEL videotape_dyn
    COLLISION_DATA videotape_dyn
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    KICKABLE
    LOCKED
END

RECORD W_B_Bat_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_W_BASEBALL_BAT
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL W_B_Bat_(CT)
    WEAPON baseball_bat
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0397866, 0.112384, -0.00665692
    HOLSTER_ROTATION -0.67828, 0.0551169, -0.720252, 0.13467
    STRAP1_TRANSLATION 0.0597659, 0.00204358, 0.218848
    STRAP1_ROTATION -0.00455403, -0.183329, -0.0267441, 0.982677
    STRAP2_TRANSLATION 0.0475089, -0.0871961, 0.143646
    STRAP2_ROTATION -0.14581, -0.0334784, 0.0114276, 0.98868
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 6
    TRANSPARENT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_HEAD_EXPLODE_TIME 0.266
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.26667
    EXECUTE_TVP EXECUTE_BAT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack2_W
    EXECUTE_HEAD_EXPLODE_TIME 0.26666
    EXECUTE_DIE_POSE_ROTATION 130
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_BAT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack3_W
    EXECUTE_HEAD_EXPLODE_TIME 1.1
    EXECUTE_DIE_POSE_ROTATION -80
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_BAT4
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 160
    EXECUTE_HEAD_EXPLODE_TIME 2.06
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD wall_monitor_4mon
    CLASS EC_BASIC
    MODEL wall_monitor_4mon
    COLLISION_DATA wall_monitor_4mon
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,50,-1
    MATERIAL MATERIAL_METAL
    DAMAGE_FX SHARDS
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD wall_monitor_big
    CLASS EC_BASIC
    MODEL wall_monitor_big
    COLLISION_DATA wall_monitor_big
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,50,-1
    MATERIAL MATERIAL_METAL
    DAMAGE_FX SHARDS
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD wardrobe_NewA_(O)
    CLASS EC_USEABLE
    MODEL wardrobe_NewA_(O)
    COLLISION_DATA wardrobe_NewA_(O)
    LOD_DATA 0,20,0,-1
    LOD_DATA 1,20,0,-1
    LOD_DATA 2,20,0,-1
    MATERIAL MATERIAL_WOOD
    LOCKED
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT
    SWITCH_MODEL
END

RECORD wooden_cart
    CLASS EC_BASIC
    MODEL wooden_cart
    COLLISION_DATA wooden_cart
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD WornUnderware2
    CLASS EC_BASIC
    MODEL WornUnderware2
    COLLISION_DATA WornUnderware2
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED
    TRANSPARENT
END

RECORD no_hed
    CLASS EC_PEDHEAD
    MODEL no_hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Ski_BodB1A
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1A
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1B
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1B
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1C
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1C
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1AB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1AB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1AC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1AC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1BA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1BA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1BC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1BC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1CA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1CA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodB1CB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodB1CB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1A
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1A
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1B
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1B
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1C
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1C
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1AB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1AB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1AC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1AC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1BA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1BA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1BC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1BC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1CA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1CA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodM1CB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodM1CB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1A
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1A
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1B
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1B
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1C
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1C
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1AB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1AB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1AC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1AC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1BA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1BA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1BC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1BC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1CA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1CA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Ski_BodS1CB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ski_BodS1CB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD Bud_Bod1A
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bud_Bod1A
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE JOHN_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END