#
# FIRE ANIMS: 
#	A weapon can use a variety of different fire anims. There are 4 cases:	
#		1) FIRE_ANIM - only one fire ahead anim
#		
#		2) FIREUP_ANIM and FIREDOWN_ANIM - one fire up anim, one fire down
#
#		3) FIRENW_ANIM, FIRENE_ANIM, FIRESW_ANIM and FIRESE_ANIM - one anim for each of the
#			corners of the aim area
#
#		4) FIRENW_ANIM, FIREN_ANIM, FIRENE_ANIM, FIREW_ANIM, FIREAHEAD_ANIM, FIREE_ANIM,
#			FIRESW_ANIM, FIRES_ANIM, FIRESW_ANIM - all corners and midpoints
#
# MAX_SHOTS - the maximum number to active shots at any one time
# RECOIL_DIST - 2 numbers: the vertical distance the camera travels upwards when the weapon is fired
#		and the horizontal distance the camera travels sideways when the weapon is fired
# RECOIL_TIME - how long it takes for the camera to recentre after the weapon is fired
# RECOIL_VERT_ACCUMULATOR - how much the vertical recoil distance increases when the weapon is fired
#			    this number is multiplied by the time the fire button has been held down
#			    and added to the normal vertical recoil distance defined in RECOIL_DIST
# MAX_RECOIL_VERT_DIST	- the maximum vertical recoil distance allowed after the accumulator has
#			  been applied
# RECOIL_RETURN_ACCURACY - Ranges from 0 to 1. 1 means the recoil will always return to the exact 
#			position where it started. If the value is 0.8 for example, the recoil will
#			return to a random value between 80 and 100 percent of the total distance it 
#			travels away from its starting position 
#
##################################### Shooters ###################################################

RECORD nailGun
	CLASS		WC_AMMO
	SHOT_TYPE_1	nailGunShot
	MAX_CLIPS	6
	CLIP_AMMO	30
	MAX_SHOTS	1
	MIN_FIRE_RANGE  14
	MAX_FIRE_RANGE  16
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.125
	RECOIL_DIST		3, 0
	RECOIL_TIME		0.2
	SHOT_SPREAD	0
	DROPPED_AMMO	10
	SMOKE_SHELL_FX		glock_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
# the distance to a lock on target at which the aiming accuracy changes:
# if dist < first value then lock on aims at the target’s head automatically
# if dist < second value then the player is allowed to lock on to the target's head manually
	NUM_HEAD_SHOTS	3
# the number of shots to the head it takes to kill a ped using this weapon
	TORSO_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the torso is hit to calculate the total damage to the ped
	ARM_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the arms are hit to calculate the total damage to the ped
	LEG_DAMAGE_MULTIPLIER	0.5
# multiplied by the weapon damage whenever the legs are hit to calculate the total damage to the ped
END

RECORD 6shooter
	CLASS		WC_AMMO
	SHOT_TYPE_1	6shooterShot
	MAX_CLIPS	6
	CLIP_AMMO	6
	MAX_SHOTS	1
	MIN_FIRE_RANGE  18
	MAX_FIRE_RANGE  25
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.167
	RECOIL_DIST		3, 0
	RECOIL_TIME		0.2
	SHOT_SPREAD	0
	DROPPED_AMMO	15
	MODEL_RELOAD_ANIM	6Shooter_Reload_W
#	MODEL_RELOAD_EMPTY_ANIM Glock_Reload_Empty_W
#	MODEL_FIRE_EMPTY_ANIM Glock_Fire_Empty_W
	LOCKON_TARGET_RANGES	5.0, 8.0
	RELOAD_LOOP	1, 1.333
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD glock
	CLASS		WC_AMMO
	SHOT_TYPE_1	glockShot
	MAX_CLIPS	6
	CLIP_AMMO	15
	MAX_SHOTS	1
	MIN_FIRE_RANGE  20
	MAX_FIRE_RANGE  25
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.143
	RECOIL_DIST		3, 0
	RECOIL_TIME		0.2
	SHOT_SPREAD	0
	DROPPED_AMMO	15
#	MODEL_RELOAD_ANIM	Glock_Reload_Empty_W
#	MODEL_RELOAD_EMPTY_ANIM Glock_Reload_Empty_W
#	MODEL_FIRE_EMPTY_ANIM Glock_Fire_Empty_W
#	SMOKE_SHELL_FX		glock_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD desertEagle
	CLASS		WC_AMMO
	SHOT_TYPE_1	desertEagleShot
	MAX_CLIPS	6
	CLIP_AMMO	9
	MAX_SHOTS	1
	MIN_FIRE_RANGE  22
	MAX_FIRE_RANGE  25
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.167
	RECOIL_DIST		10, 0
	RECOIL_TIME		0.2
	RECOIL_RETURN_ACCURACY 	1.0
	SHOT_SPREAD	0
	DROPPED_AMMO	9
#	SMOKE_SHELL_FX		eagle_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD uzi
	CLASS		WC_AMMO
	SHOT_TYPE_1	uziShot
	MAX_CLIPS	8
	CLIP_AMMO	30
	MAX_SHOTS	1
	MIN_FIRE_RANGE  18
	MAX_FIRE_RANGE  20
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.200
	RECOIL_DIST	3,0
	RECOIL_TIME	0.1
	RECOIL_VERT_ACCUMULATOR	2.5
	MAX_RECOIL_VERT_DIST	11
	SHOT_SPREAD	0
	DROPPED_AMMO	30
	FIRE_CYCLE_TIME	0.0
#	SMOKE_SHELL_FX		uzi_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD sawnoffShotgun
	CLASS		WC_AMMO
	SHOT_TYPE_1	sawnoffShot
	MAX_CLIPS	16
	CLIP_AMMO	2
	MAX_SHOTS	8
	MIN_FIRE_RANGE  16
	MAX_FIRE_RANGE  20
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.125
	RECOIL_DIST		15, 0
	RECOIL_TIME		0.4
	RECOIL_RETURN_ACCURACY 	1.0
	SHOT_SPREAD	9.0
	DROPPED_AMMO	8
	MODEL_RELOAD_ANIM	SawnOff_Reload_W
#	SMOKE_SHELL_FX		shotgun_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD shotgun
	CLASS		WC_AMMO
	SHOT_TYPE_1	shotgunShot
	MAX_CLIPS	8
	CLIP_AMMO	8
	MAX_SHOTS	8
	MIN_FIRE_RANGE  20
	MAX_FIRE_RANGE  25
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.125
	RECOIL_DIST		15, 0
	RECOIL_TIME		0.4
	RECOIL_RETURN_ACCURACY 	1.0
	SHOT_SPREAD	5.0
	DROPPED_AMMO	8
	MODEL_RELOAD_ANIM	Shotgun_Reload_W
	MODEL_RELOAD_COCK_ANIM	Shotgun_Cock_W
	MODEL_RELOAD_ZOOMCOCK_ANIM	Shotgun_ZoomCock_W
#	SMOKE_SHELL_FX		shotgun_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
	RELOAD_LOOP	0.0, 0.367 
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
	MAX_PLAYER_SHOTGUN_DAMAGE	35.0
END

# [ANDREAS] B*18331: cloned shotgun and adjusted clip ammo
RECORD shotgunTorch
	CLASS		WC_AMMO
	SHOT_TYPE_1	shotgunShot
	MAX_CLIPS	8
	CLIP_AMMO	7
	MAX_SHOTS	8
	MIN_FIRE_RANGE  20
	MAX_FIRE_RANGE  25
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.125
	RECOIL_DIST		15, 0
	RECOIL_TIME		0.4
	RECOIL_RETURN_ACCURACY 	1.0
	SHOT_SPREAD	5.0
	DROPPED_AMMO	8
	MODEL_RELOAD_ANIM	Shotgun_Reload_W
	MODEL_RELOAD_COCK_ANIM	Shotgun_Cock_W
	MODEL_RELOAD_ZOOMCOCK_ANIM	Shotgun_ZoomCock_W
	LOCKON_TARGET_RANGES	5.0, 8.0
	RELOAD_LOOP	0.0, 0.367 
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
	MAX_PLAYER_SHOTGUN_DAMAGE	35.0
END


RECORD sniperRifle
	CLASS			WC_AMMO
	SHOT_TYPE_1		sniperRifleShot
	MAX_CLIPS		12
	CLIP_AMMO		6
	MAX_SHOTS		1
	MIN_FIRE_RANGE  	250
	MAX_FIRE_RANGE  	250
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.250
	SHELL_RELOAD_TIME_1	1.2
	RECOIL_DIST		10, 0
	RECOIL_TIME		0.4
	RECOIL_RETURN_ACCURACY	1.0
	SHOT_SPREAD	0
	DROPPED_AMMO	6
#	MODEL_RELOAD_ANIM	Sniper_Reload_W
	MODEL_RELOAD_COCK_ANIM	Sniper_Cock_W
	MODEL_RELOAD_ZOOMCOCK_ANIM	Sniper_ZoomCock_W
#	SMOKE_SHELL_FX		sniper_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 10.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD camera
	CLASS			WC_AMMO
	SHOT_TYPE_1		cameraShot
	MAX_CLIPS		12
	CLIP_AMMO		6
	MAX_SHOTS		1
	MIN_FIRE_RANGE  	250
	MAX_FIRE_RANGE  	250
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.250
	SHELL_RELOAD_TIME_1	1.2
	RECOIL_DIST		10, 0
	RECOIL_TIME		0.4
	RECOIL_RETURN_ACCURACY	1.0
	SHOT_SPREAD	0
	DROPPED_AMMO	6
#	MODEL_RELOAD_ANIM	Sniper_Reload_W
	MODEL_RELOAD_COCK_ANIM	Sniper_Cock_W
	MODEL_RELOAD_ZOOMCOCK_ANIM	Sniper_ZoomCock_W
#	SMOKE_SHELL_FX		sniper_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 10.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END


RECORD tranqRifle
	CLASS			WC_AMMO
	SHOT_TYPE_1		tranqShot
	MAX_CLIPS		12
	CLIP_AMMO		10
	MAX_SHOTS		1
	MIN_FIRE_RANGE  	250
	MAX_FIRE_RANGE  	250
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.143
	SHELL_RELOAD_TIME_1	1.2
	RECOIL_DIST		10, 0
	RECOIL_TIME		0.4
	RECOIL_RETURN_ACCURACY	1.0
	SHOT_SPREAD	0
	DROPPED_AMMO	6
#	MODEL_RELOAD_ANIM	Sniper_Reload_W
#	SMOKE_SHELL_FX		sniper_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 10.0
	NUM_HEAD_SHOTS	0
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD docTranqRifle
	CLASS			WC_AMMO
	SHOT_TYPE_1		docTranqShot
	MAX_CLIPS		12
	CLIP_AMMO		10
	MAX_SHOTS		1
	MIN_FIRE_RANGE  	250
	MAX_FIRE_RANGE  	250
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.143
	SHELL_RELOAD_TIME_1	1.2
	RECOIL_DIST		10, 0
	RECOIL_TIME		0.4
	RECOIL_RETURN_ACCURACY	1.0
	SHOT_SPREAD	0
	DROPPED_AMMO	6
#	MODEL_RELOAD_ANIM	Sniper_Reload_W
#	SMOKE_SHELL_FX		sniper_shell_smoke
	LOCKON_TARGET_RANGES	3.0, 5.0
	NUM_HEAD_SHOTS	0
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD coltCommando
	CLASS		WC_AMMO
	SHOT_TYPE_1	coltCommandoShot
	MAX_CLIPS	8
	CLIP_AMMO	30
	MAX_SHOTS	1
	MIN_FIRE_RANGE  22
	MAX_FIRE_RANGE  45
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.200
	RECOIL_DIST	3,0
	RECOIL_TIME	0.067
	SHOT_SPREAD	0
	DROPPED_AMMO	30
	FIRE_CYCLE_TIME	0.067
#	SMOKE_SHELL_FX		commando_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
END

RECORD chainsaw_player
	CLASS		WC_AMMO
	SHOT_TYPE_1	chainsawPlayerShot
	MAX_CLIPS	1
	CLIP_AMMO	15
	MAX_SHOTS	1
	MIN_FIRE_RANGE  1.299
	MAX_FIRE_RANGE  1.3
	MAX_FIRE_RANGE_HIT_PROBABILITY	1.0
	RECOIL_DIST	3,0
	RECOIL_TIME	0.1
	RECOIL_VERT_ACCUMULATOR	2.5
	MAX_RECOIL_VERT_DIST	11
	SHOT_SPREAD	0
	DROPPED_AMMO	30
	FIRE_CYCLE_TIME	0.0
	SMOKE_SHELL_FX		uzi_shell_smoke
	LOCKON_TARGET_RANGES	0.0, 6.0
	NUM_HEAD_SHOTS	1
	TORSO_DAMAGE_MULTIPLIER	1.0
	ARM_DAMAGE_MULTIPLIER	1.0
	LEG_DAMAGE_MULTIPLIER	0.5
	MODEL_RELOAD_ANIM	Chainsaw_On_W
END

####################################### Blades ####################################################

RECORD knife
	CLASS			WC_MELEE
	MELEE_CLASS		BLADE1
	SHOT_TYPE_1		knifeShotQuick
	SHOT_TYPE_2		knifeShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.4, 0.567
        CHAIN_POINTS            0.5, 0.8
	FIRE_WINDOW_STARTS	0.25, 0.467
	FIRE_WINDOW_LENGTHS	0.5, 0.4
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
	WEAPON_ATTACK_QUICK1_ANIM	Blade_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Blade_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Blade_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Blade_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Blade_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Blade_Attack_Hard3_W	
END

RECORD shard
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		shardShotQuick
	SHOT_TYPE_2		shardShotHard
	DAMAGE_TYPE		LIGHT
	COMBAT_DELAYS           0.133, 0.567
        CHAIN_POINTS            0.5, 0.8
	FIRE_WINDOW_STARTS	0.25, 0.467
	FIRE_WINDOW_LENGTHS	0.4, 0.4
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		10.5, 10.5, 10.5
	GRAPPLE_DAMAGE_PLAYER	8.7, 8.7, 8.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
	WEAPON_ATTACK_QUICK1_ANIM	Blade_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Blade_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Blade_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Blade_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Blade_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Blade_Attack_Hard3_W	
END

RECORD syringe
	CLASS			WC_MELEE
	MELEE_CLASS		FISTS
	SHOT_TYPE_1		syringeShotQuick
	SHOT_TYPE_2		syringeShotHard
	DAMAGE_TYPE		LIGHT
	COMBAT_DELAYS           0.4, 0.567
        CHAIN_POINTS            0.5, 0.8
	FIRE_WINDOW_STARTS	0.25, 0.467
	FIRE_WINDOW_LENGTHS	0.4, 0.4
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		10.5, 10.5, 10.5
	GRAPPLE_DAMAGE_PLAYER	8.7, 8.7, 8.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
	WEAPON_ATTACK_QUICK1_ANIM	Blade_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Blade_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Blade_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Blade_Attack_Hard3_W	
	WEAPON_ATTACK_HARD2_ANIM	Blade_Attack_Hard1_W	
	WEAPON_ATTACK_HARD3_ANIM	Blade_Attack_Hard1_W	
END

RECORD CUT_THROAT_RAZOR
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		shardShotQuick
	SHOT_TYPE_2		shardShotHard
	DAMAGE_TYPE		LIGHT
	COMBAT_DELAYS           0.4, 0.567
        CHAIN_POINTS            0.5, 0.8
	FIRE_WINDOW_STARTS	0.25, 0.467
	FIRE_WINDOW_LENGTHS	0.4, 0.4
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		10.5, 10.5, 10.5
	GRAPPLE_DAMAGE_PLAYER	8.7, 8.7, 8.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
	WEAPON_ATTACK_QUICK1_ANIM	Blade_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Blade_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Blade_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Blade_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Blade_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Blade_Attack_Hard3_W	
END


################################# 1-handed beaters ###############################################

RECORD nightStick
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		nightStickShotQuick
	SHOT_TYPE_2		nightStickShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD dildo
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		dildoShotQuick
	SHOT_TYPE_2		dildoShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD cleaver
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		cleaverShotQuick
	SHOT_TYPE_2		cleaverShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		16.7, 16.7, 16.7
	GRAPPLE_DAMAGE_PLAYER	12.4, 12.4, 12.4
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD powersaw
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		powersawShotQuick
	SHOT_TYPE_2		powersawShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		12.0, 12.0, 12.0
	GRAPPLE_DAMAGE_PLAYER	9.7, 9.7, 9.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD crowbar
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		crowbarShotQuick
	SHOT_TYPE_2		crowbarShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		12.0, 12.0, 12.0
	GRAPPLE_DAMAGE_PLAYER	9.7, 9.7, 9.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD smallBat
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		smallBatShotQuick
	SHOT_TYPE_2		smallBatShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		12.0, 12.0, 12.0
	GRAPPLE_DAMAGE_PLAYER	9.7, 9.7, 9.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD acidbottle
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		acidbottleShotQuick
	SHOT_TYPE_2		acidbottleShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		12.0, 12.0, 12.0
	GRAPPLE_DAMAGE_PLAYER	9.7, 9.7, 9.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD stunProd
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		stunProdShotQuick
	SHOT_TYPE_2		stunProdShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.133, 0.567
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		12.0, 12.0, 12.0
	GRAPPLE_DAMAGE_PLAYER	9.7, 9.7, 9.7
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD sickle
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		sickleShotQuick
	SHOT_TYPE_2		sickleShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.133, 0.467
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD machete
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		macheteShotQuick
	SHOT_TYPE_2		macheteShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		20.9, 20.9, 20.9
	GRAPPLE_DAMAGE_PLAYER	14.4, 14.4, 14.4
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD axe
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		axeShotQuick
	SHOT_TYPE_2		axeShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		20.9, 20.9, 20.9
	GRAPPLE_DAMAGE_PLAYER	14.4, 14.4, 14.4
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD icePick
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		icePickShotQuick
	SHOT_TYPE_2		icePickShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		20.9, 20.9, 20.9
	GRAPPLE_DAMAGE_PLAYER	14.4, 14.4, 14.4
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD hammer
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER1
	SHOT_TYPE_1		hammerShotQuick
	SHOT_TYPE_2		hammerShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.467, 0.667
        CHAIN_POINTS            0.667, 0.833
	FIRE_WINDOW_STARTS	0.367, 0.633
	FIRE_WINDOW_LENGTHS	0.6, 0.5
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD torch
	CLASS			WC_AMMO
	SHOT_TYPE_1		torchShot
END

################################# 2-handed beaters ###############################################

RECORD baseball_bat
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER2
	SHOT_TYPE_1		baseballBatShotQuick
	SHOT_TYPE_2		baseballBatShotHard
	DAMAGE_TYPE		HEAVY
	COMBAT_DELAYS           0.4, 0.567
        CHAIN_POINTS            0.65, 0.7
	FIRE_WINDOW_STARTS	0.3, 0.467
	FIRE_WINDOW_LENGTHS	0.6, 0.6
	BLOCK_SPEED		0.1
#	CHARGE_START_TIME	0.3
	BLOCK_DAMAGE		1.0,1.0,1.0
	WEAPON_ATTACK_QUICK1_ANIM	Beater2_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Beater2_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Beater2_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Beater2_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Beater2_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Beater2_Attack_Hard3_W	
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD shovel
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER2
	SHOT_TYPE_1		shovelShotQuick
	SHOT_TYPE_2		shovelShotHard
	DAMAGE_TYPE		HEAVY
	COMBAT_DELAYS           0.2, 0.567
  CHAIN_POINTS            0.65, 0.7
	FIRE_WINDOW_STARTS	0.3, 0.467
	FIRE_WINDOW_LENGTHS	0.6, 0.6
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	WEAPON_ATTACK_QUICK1_ANIM	Beater2_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Beater2_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Beater2_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Beater2_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Beater2_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Beater2_Attack_Hard3_W	
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END


RECORD baseball_bat_blades
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER2
	SHOT_TYPE_1		baseballBatBladesShotQuick
	SHOT_TYPE_2		baseballBatBladesShotHard
	DAMAGE_TYPE		HEAVY
	COMBAT_DELAYS           0.4, 0.567
        CHAIN_POINTS            0.7, 0.8
	FIRE_WINDOW_STARTS	0.3, 0.467
	FIRE_WINDOW_LENGTHS	0.4, 0.4
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	WEAPON_ATTACK_QUICK1_ANIM	Beater2_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Beater2_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Beater2_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Beater2_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Beater2_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Beater2_Attack_Hard3_W	
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		16.7, 16.7, 16.7
	GRAPPLE_DAMAGE_PLAYER	12.4, 12.4, 12.4
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD katana
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER2
	SHOT_TYPE_1		katanaShotQuick
	SHOT_TYPE_2		katanaShotHard
	DAMAGE_TYPE		HEAVY
	COMBAT_DELAYS           0.4, 0.567
        CHAIN_POINTS            0.7, 0.8
	FIRE_WINDOW_STARTS	0.3, 0.467
	FIRE_WINDOW_LENGTHS	0.4, 0.4
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	WEAPON_ATTACK_QUICK1_ANIM	Beater2_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Beater2_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Beater2_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Beater2_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Beater2_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Beater2_Attack_Hard3_W	
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		16.7, 16.7, 16.7
	GRAPPLE_DAMAGE_PLAYER	12.4, 12.4, 12.4
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD chainsaw
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER2
	SHOT_TYPE_1		chainsawShotQuick
	SHOT_TYPE_2		chainsawShotHard
	DAMAGE_TYPE		HEAVY
	COMBAT_DELAYS           0.4, 0.567
        CHAIN_POINTS            0.7, 0.8
	FIRE_WINDOW_STARTS	0.3, 0.467
	FIRE_WINDOW_LENGTHS	0.4, 0.4
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
END

#################################### Throwers ###################################################

RECORD grenade
	CLASS		WC_THROWING
	SHOT_TYPE_1	grenadeThrowShot
	SHOT_TYPE_2	grenadeExplodeShot
END

RECORD expMolotov
	CLASS		WC_THROWING
	SHOT_TYPE_1	expMolotovThrowShot
	SHOT_TYPE_2	expMolotovExplodeShot
END

RECORD molotov
	CLASS		WC_THROWING
	SHOT_TYPE_1	molotovThrowShot
END

RECORD smoke
	CLASS		WC_THROWING
	SHOT_TYPE_1	smokeThrowShot
END

RECORD co2
	CLASS		WC_THROWING
	SHOT_TYPE_1	co2ThrowShot
END

RECORD firework
	CLASS		WC_THROWING
	SHOT_TYPE_1	fireworkThrowShot
END

RECORD flash
	CLASS		WC_THROWING
	SHOT_TYPE_1	flashThrowShot
END

RECORD brickHalf
	CLASS		WC_THROWING
	SHOT_TYPE_1	brickHalfThrowShot
END

RECORD bottle
	CLASS		WC_THROWING
	SHOT_TYPE_1	bottleThrowShot
END

RECORD can
	CLASS		WC_THROWING
	SHOT_TYPE_1	canThrowShot
END

RECORD head
	CLASS		WC_THROWING
	SHOT_TYPE_1	headThrowShot
END

RECORD lighter
	CLASS		WC_THROWING
	SHOT_TYPE_1	lighterThrowShot
END

RECORD cashbundle
	CLASS		WC_THROWING
	SHOT_TYPE_1	cashBundleThrowShot
END

# [GARETH] Bug #2435
RECORD matchbook
	CLASS		WC_THROWING
	SHOT_TYPE_1	matchBookThrowShot
END

RECORD porn
	CLASS		WC_THROWING
	SHOT_TYPE_1	pornThrowShot
END


#################################### Exploders ###################################################

RECORD explodingBarrel
	CLASS		WC_EXPLODER
	SHOT_TYPE_1	barrelExplodeShot
END

RECORD TranqBarrel
	CLASS		WC_EXPLODER
	SHOT_TYPE_1	barrelTranqShot
END

RECORD GasTank
	CLASS		WC_EXPLODER
	SHOT_TYPE_1  	GasExplodeShot
END

RECORD HeliumCheat
	CLASS		WC_EXPLODER
	SHOT_TYPE_1  	CheatExplodeShot
END

RECORD BonusExploder
	CLASS		WC_EXPLODER
	SHOT_TYPE_1  	BonusExplodeShot
END

# [ANDREAS]
RECORD explodingCar
	CLASS		WC_EXPLODER
	SHOT_TYPE_1	carExplodeShot
END

####################################### Misc #####################################################

RECORD fists
	CLASS			WC_MELEE
	MELEE_CLASS		FISTS
	SHOT_TYPE_1		fistShotQuick
	SHOT_TYPE_2		fistShotHard
	DAMAGE_TYPE		LIGHT
	COMBAT_DELAYS           0.133, 0.833
        CHAIN_POINTS            0.5, 0.8
	FIRE_WINDOW_STARTS	0.24, 0.32
	FIRE_WINDOW_LENGTHS	0.6, 0.6
	COMBO_PAUSES		0.0, 0.5, 0.6
	BLOCK_SPEED		0.1
	BLOCK_DAMAGE		1.0,1.0,1.0
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		10.5, 10.5, 10.5
	GRAPPLE_DAMAGE_PLAYER	8.7, 8.7, 8.7
	GRAPPLE_DAMAGE_TIMES	0.733, 0.733, 0.833
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

RECORD kick_fists
	CLASS			WC_MELEE_KICK
	SHOT_TYPE_1		kickFistsShot
	COMBAT_DELAYS		0.3, 0.267
# first is for kick, second for stomp
END

RECORD kick_beater
	CLASS			WC_MELEE_KICK
	SHOT_TYPE_1		kickBeaterShot
	COMBAT_DELAYS		0.4667, 0.267
# first is for kick, second for stomp
END

RECORD kick_beater2
	CLASS			WC_MELEE_KICK
	SHOT_TYPE_1		kickBeater2Shot
	COMBAT_DELAYS		0.433, 0.267
# first is for kick, second for stomp
END

RECORD kick_blade
	CLASS			WC_MELEE_KICK
	SHOT_TYPE_1		kickBladeShot
	COMBAT_DELAYS		0.4667, 0.267
# first is for kick, second for stomp
END

RECORD kick_blade2
	CLASS			WC_MELEE_KICK
	SHOT_TYPE_1		kickBlade2Shot
	COMBAT_DELAYS		0.4667, 0.267
# first is for kick, second for stomp
END

RECORD obstruct_1handedGun
	CLASS			WC_MELEE
	MELEE_CLASS		FISTS
	SHOT_TYPE_1		obstruct1HandedGunShot
	COMBAT_DELAYS		0.4, 0.267
END

RECORD obstruct_2handedGun
	CLASS			WC_MELEE
	MELEE_CLASS		FISTS
	SHOT_TYPE_1		obstruct2HandedGunShot
	COMBAT_DELAYS		0.233, 0.267
END

RECORD obstruct_melee
	CLASS			WC_MELEE
	MELEE_CLASS		FISTS
	SHOT_TYPE_1		obstructMeleeShot
	COMBAT_DELAYS		0.4, 0.267
END

########Added by RSV, sledge_hammer derived from baseball_bat above#########################

RECORD sledgehammer
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER2
	SHOT_TYPE_1		sledgeHammerShotQuick
	SHOT_TYPE_2		sledgeHammerShotHard
	DAMAGE_TYPE		MEDIUM
	COMBAT_DELAYS           0.4, 0.567
      CHAIN_POINTS            0.65, 0.7
	FIRE_WINDOW_STARTS	0.3, 0.467
	FIRE_WINDOW_LENGTHS	0.6, 0.6
	BLOCK_SPEED		0.2
#	CHARGE_START_TIME	0.3
	BLOCK_DAMAGE		1.0,1.0,1.0
	WEAPON_ATTACK_QUICK1_ANIM	Beater2_Attack_Quick1_W	
	WEAPON_ATTACK_QUICK2_ANIM	Beater2_Attack_Quick2_W	
	WEAPON_ATTACK_QUICK3_ANIM	Beater2_Attack_Quick3_W	
	WEAPON_ATTACK_HARD1_ANIM	Beater2_Attack_Hard1_W	
	WEAPON_ATTACK_HARD2_ANIM	Beater2_Attack_Hard2_W	
	WEAPON_ATTACK_HARD3_ANIM	Beater2_Attack_Hard3_W	
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		16.0, 16.0, 16.0
	GRAPPLE_DAMAGE_PLAYER	12.9, 12.9, 12.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.33, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END

# [ANDREAS] added flare gun
RECORD flareGun
	CLASS		        WC_AMMO
	SHOT_TYPE_1	        flareGunShot
	MAX_CLIPS	        999
	CLIP_AMMO	        1
	MAX_SHOTS	        1
	MIN_FIRE_RANGE      14
	MAX_FIRE_RANGE      25
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.125
	SHELL_RELOAD_TIME_1	3
	RECOIL_DIST		    3, 0
	RECOIL_TIME		    0.2
	SHOT_SPREAD	        0
	DROPPED_AMMO	    15
#	SMOKE_SHELL_FX		glock_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 10.0
# the distance to a lock on target at which the aiming accuracy changes:
# if dist < first value then lock on aims at the target’s head automatically
# if dist < second value then the player is allowed to lock on to the target's head manually
	NUM_HEAD_SHOTS	1
# the number of shots to the head it takes to kill a ped using this weapon
	TORSO_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the torso is hit to calculate the total damage to the ped
	ARM_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the arms are hit to calculate the total damage to the ped
	LEG_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the legs are hit to calculate the total damage to the ped
END

# [GARETH] For the CIA Trap
RECORD heligun
	CLASS		WC_AMMO
	SHOT_TYPE_1	heliGunShot
	MAX_CLIPS	6
	CLIP_AMMO	30
	MAX_SHOTS	1
	MIN_FIRE_RANGE  14
	MAX_FIRE_RANGE  50
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.125
	RECOIL_DIST		3, 0
	RECOIL_TIME		0.2
	SHOT_SPREAD	0
	DROPPED_AMMO	10
	SMOKE_SHELL_FX		glock_shell_smoke
	LOCKON_TARGET_RANGES	5.0, 8.0
# the distance to a lock on target at which the aiming accuracy changes:
# if dist < first value then lock on aims at the target’s head automatically
# if dist < second value then the player is allowed to lock on to the target's head manually
	NUM_HEAD_SHOTS	3
# the number of shots to the head it takes to kill a ped using this weapon
	TORSO_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the torso is hit to calculate the total damage to the ped
	ARM_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the arms are hit to calculate the total damage to the ped
	LEG_DAMAGE_MULTIPLIER	0.5
# multiplied by the weapon damage whenever the legs are hit to calculate the total damage to the ped
END

RECORD crossbow
	CLASS				WC_AMMO
	SHOT_TYPE_1			crossbowShot
	MAX_CLIPS			5
	CLIP_AMMO			4
	MAX_SHOTS			1
	MIN_FIRE_RANGE  	250
	MAX_FIRE_RANGE  	250
	MAX_FIRE_RANGE_HIT_PROBABILITY	0.250
	RECOIL_DIST			3, 0
	RECOIL_TIME			1.0
	SHOT_SPREAD			0
	DROPPED_AMMO			5
#	SMOKE_SHELL_FX			glock_shell_smoke
	LOCKON_TARGET_RANGES		4.0, 7.0
# the distance to a lock on target at which the aiming accuracy changes:
# if dist < first value then lock on aims at the target’s head automatically
# if dist < second value then the player is allowed to lock on to the target's head manually
	NUM_HEAD_SHOTS	1
# the number of shots to the head it takes to kill a ped using this weapon
	TORSO_DAMAGE_MULTIPLIER	1.0
# multiplied by the weapon damage whenever the torso is hit to calculate the total damage to the ped
	ARM_DAMAGE_MULTIPLIER	0.3
# multiplied by the weapon damage whenever the arms are hit to calculate the total damage to the ped
	LEG_DAMAGE_MULTIPLIER	0.5
# multiplied by the weapon damage whenever the legs are hit to calculate the total damage to the ped
END


RECORD fire_axe
	CLASS			WC_MELEE
	MELEE_CLASS		BEATER2
	SHOT_TYPE_1		axeShotQuick
	SHOT_TYPE_2		axeShotHard
	DAMAGE_TYPE		HEAVY
	COMBAT_DELAYS           0.4, 0.567
  CHAIN_POINTS            0.65, 0.7
	FIRE_WINDOW_STARTS	0.3, 0.467
	FIRE_WINDOW_LENGTHS	0.6, 0.6
	BLOCK_SPEED		0.1
#	CHARGE_START_TIME	0.3
	BLOCK_DAMAGE		1.0,1.0,1.0
	WEAPON_ATTACK_QUICK1_ANIM	Beater2_Attack_Quick1_W_AXE
	WEAPON_ATTACK_QUICK2_ANIM	Beater2_Attack_Quick2_W_AXE
	WEAPON_ATTACK_QUICK3_ANIM	Beater2_Attack_Quick3_W_AXE
	WEAPON_ATTACK_HARD1_ANIM	Beater2_Attack_Hard1_W_AXE
	WEAPON_ATTACK_HARD2_ANIM	Beater2_Attack_Hard2_W_AXE	
	WEAPON_ATTACK_HARD3_ANIM	Beater2_Attack_Hard3_W_AXE	
	GRAB_TIME		0.6
	GRAPPLE_DAMAGE		14.0, 14.0, 14.0
	GRAPPLE_DAMAGE_PLAYER	10.9, 10.9, 10.9
	GRAPPLE_DAMAGE_TIMES	0.533, 0.4, 0.6
	GRAPPLE_FIRE_WINDOW_STARTS	0.533, 0.4
	GRAPPLE_FIRE_WINDOW_LENGTHS	5.0, 5.0
END


#this line intentionally left blank
