
##################################### Shooters ###################################################

# [CHRISTIANB] B*18932: cleaned particle fx; "nailgun" was only referenced here,
# so we took the whole record out.
#RECORD nailGunShot
#	CLASS			SC_INSTANT
#	PRIMITIVE		SP_LINE
#	SIZE 			16
#	DAMAGE			14.5
#	PLAYER_DAMAGE		9.5
#	DAMAGE_CLASS		ARM_MEDIUM
#	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
#	CHARACTER_HIT_FX	lbloodk
#	SMOKE_BSP_HIT_FX	gunshot_smoke
#	STREAK_FX		gunshot_streak
#	FLASH_FX		nailgun
#	SHOT_FORCE		20
#	BODIES_HIT		1
#END
	
RECORD 6shooterShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			35
	DAMAGE			25
	PLAYER_DAMAGE		20
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		6shoot
	SHOT_FORCE		20
	BODIES_HIT		2
END

RECORD glockShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			25
	DAMAGE			20
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		glock
	SHOT_FORCE		20
	BODIES_HIT		2
END

RECORD desertEagleShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			25
	DAMAGE			33.4
	PLAYER_DAMAGE		16.7
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		deagle
	SHOT_FORCE		20
	BODIES_HIT		3
END

RECORD uziShot
	CLASS			SC_INSTANT_MACHINEGUN
	PRIMITIVE		SP_LINE
	SIZE 			20
	DAMAGE			20.0
	PLAYER_DAMAGE		7
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		uzi
	SHOT_FORCE		20
	BODIES_HIT		1
END

RECORD sawnoffShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			20
	DAMAGE			35
	PLAYER_DAMAGE		12
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		shotgun
	SHOT_FORCE		20
	BODIES_HIT		1
END

RECORD shotgunShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			25
	DAMAGE			25
	PLAYER_DAMAGE		10
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		shotgun
	SHOT_FORCE		20
	BODIES_HIT		1
END

RECORD sniperRifleShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			250
	DAMAGE			66.7
	PLAYER_DAMAGE		25
	DAMAGE_CLASS		ARM_HEAVY
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		sniper1
	SHOT_FORCE		20
	BODIES_HIT		3
END

RECORD cameraShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			1
	DAMAGE			0
	PLAYER_DAMAGE		0
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		sniper1
	SHOT_FORCE		20
	BODIES_HIT		3
END


RECORD tranqShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			250
	DAMAGE			14.5
	PLAYER_DAMAGE		10.0
	TRANQ_TIME		10
	DAMAGE_CLASS		ARM_LIGHT
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
#	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		tranquil
	SHOT_FORCE		20
	BODIES_HIT		0
END

RECORD docTranqShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			250
	DAMAGE			14.5
	PLAYER_DAMAGE		10.0
	TRANQ_TIME		1
	DAMAGE_CLASS		ARM_LIGHT
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
#	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		tranquil
	SHOT_FORCE		20
	BODIES_HIT		0
END

RECORD coltCommandoShot
	CLASS			SC_INSTANT_MACHINEGUN
	PRIMITIVE		SP_LINE
	SIZE 			25
	DAMAGE			25
	PLAYER_DAMAGE		14.3
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		coltcom
	SHOT_FORCE		20
	BODIES_HIT		2
END

RECORD chainsawPlayerShot
	CLASS			SC_INSTANT_MACHINEGUN
	PRIMITIVE		SP_LINE
	SIZE 			1.3
	DAMAGE			20.0
	PLAYER_DAMAGE		11.5
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	SHOT_FORCE		20
	BODIES_HIT		1
END

RECORD torchShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
END

###################################### Blades ####################################################

RECORD knifeShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			16.7
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		20
END

RECORD knifeShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			11.0
	PLAYER_DAMAGE		8.8
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		20
END

RECORD katanaShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			40.0
	PLAYER_DAMAGE		30.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		20
	LUCKY_HIT_DAMAGE	50.0,60.0,100.0
	LUCKY_HIT_PROBABILITY	33,33,33
END


RECORD katanaShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			40.0
	PLAYER_DAMAGE		30.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		20
END

RECORD shardShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			14.0
	PLAYER_DAMAGE		11.2
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		20
	LUCKY_HIT_DAMAGE	50.0,60.0,100.0
	LUCKY_HIT_PROBABILITY	1,1,2
END

RECORD shardShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			9.0
	PLAYER_DAMAGE		7.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		20
END

RECORD syringeShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			14.0
	PLAYER_DAMAGE		11.2
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsq
	SHOT_FORCE		20
END

RECORD syringeShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			9.0
	PLAYER_DAMAGE		7.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		20
END

################################# 1-handed beaters ###############################################

RECORD nightStickShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			16.7
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		40
	KNOCKDOWN_HIT		0,1,1
	LUCKY_HIT_DAMAGE	20.0,25.0,30.0
	LUCKY_HIT_PROBABILITY	5,5,5
END

RECORD nightStickShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			12.5
	PLAYER_DAMAGE		10.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		40
END

RECORD dildoShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			7.0
	PLAYER_DAMAGE		7.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsq
	SHOT_FORCE		40
END

RECORD dildoShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			5.0
	PLAYER_DAMAGE		5.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsq
	SHOT_FORCE		40
END

RECORD powersawShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			14.3
	PLAYER_DAMAGE		11.1
	DAMAGE_CLASS		ARM_MEDIUM
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		40
	LUCKY_HIT_DAMAGE	100.0,100.0,100.0
	LUCKY_HIT_PROBABILITY	10,15,20
END

RECORD powersawShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			11.2
	PLAYER_DAMAGE		9.0
	DAMAGE_CLASS		ARM_MEDIUM
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		40
END

RECORD crowbarShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			14.3
	PLAYER_DAMAGE		11.1
	DAMAGE_CLASS		ARM_MEDIUM
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		40
	KNOCKDOWN_HIT		1,1,1
	LUCKY_HIT_DAMAGE	20.0,25.0,30.0
	LUCKY_HIT_PROBABILITY	1,5,10
END

RECORD crowbarShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			11.2
	PLAYER_DAMAGE		9.0
	DAMAGE_CLASS		ARM_MEDIUM
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		40
END

RECORD smallBatShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			14.3
	PLAYER_DAMAGE		11.1
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		40
END

RECORD smallBatShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			11.2
	PLAYER_DAMAGE		9.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		40
END

RECORD acidbottleShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			11.2
	PLAYER_DAMAGE		9.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsq
	SHOT_FORCE		40
END

RECORD acidbottleShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			1.0
	PLAYER_DAMAGE		11.1
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsh
	SHOT_FORCE		40
END

RECORD stunProdShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			35.0
	PLAYER_DAMAGE		20.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	sprink03
	SHOT_FORCE		40
	KNOCKDOWN_HIT		0,1,1
END

RECORD stunProdShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			37
	PLAYER_DAMAGE		22
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	sprink03
	SHOT_FORCE		40
	KNOCKDOWN_HIT		1,1,1
	LUCKY_HIT_DAMAGE	100.0,100.0,100.0
	LUCKY_HIT_PROBABILITY	1,5,10
END

RECORD sickleShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			16.7
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		40
	LUCKY_HIT_DAMAGE	20.0,20.0,20.0
	LUCKY_HIT_PROBABILITY	10,15,20
END

RECORD sickleShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			16.7
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		40
END

RECORD cleaverShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			20.0
	PLAYER_DAMAGE		14.2
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		40
END

RECORD cleaverShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			14.3
	PLAYER_DAMAGE		11.1
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		40
END

RECORD macheteShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			20.0
	PLAYER_DAMAGE		14.2
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		40
END

RECORD macheteShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			16.7
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		40
END

RECORD axeShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			33
	PLAYER_DAMAGE		22
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		40
	KNOCKDOWN_HIT		1,1,1
	LUCKY_HIT_DAMAGE	50.0,50.0,50.0
	LUCKY_HIT_PROBABILITY	10,15,20
END

RECORD axeShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			33
	PLAYER_DAMAGE		22
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		40
END

RECORD icePickShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			25.0
	PLAYER_DAMAGE		16.6
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		40
END

RECORD icePickShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			16.7
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		40
END

RECORD hammerShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			16.7
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		40
END

RECORD hammerShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			11.2
	PLAYER_DAMAGE		9.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		40
END

################################# 2-handed beaters ###############################################

RECORD baseballBatShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.7
	DAMAGE			20.0
	PLAYER_DAMAGE		13.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		60
	KNOCKDOWN_HIT		0,1,1
	LUCKY_HIT_DAMAGE	40.0,40.0,40.0
	LUCKY_HIT_PROBABILITY	1,2,4
END

RECORD baseballBatShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			14.5
	PLAYER_DAMAGE		11.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		60
END

RECORD shovelShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.7
	DAMAGE			17.0
	PLAYER_DAMAGE		13.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		60
	KNOCKDOWN_HIT		1,1,1
	LUCKY_HIT_DAMAGE	50.0,60.0,100.0
	LUCKY_HIT_PROBABILITY	10,15,20
END

RECORD shovelShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			13.5
	PLAYER_DAMAGE		11.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		60
END

RECORD sledgeHammerShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			25
	PLAYER_DAMAGE		20
	DAMAGE_CLASS		ARM_MEDIUM
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		100
	KNOCKDOWN_HIT		1,1,1
	LUCKY_HIT_DAMAGE	50.0,60.0,100.0
	LUCKY_HIT_PROBABILITY	2,5,10
END

RECORD sledgeHammerShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			25
	PLAYER_DAMAGE		20
	DAMAGE_CLASS		ARM_MEDIUM
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		80
	KNOCKDOWN_HIT		0,0,1
END

RECORD baseballBatBladesShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.7
	DAMAGE			25.0
	PLAYER_DAMAGE		20.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		60
END

RECORD baseballBatBladesShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			17.5
	PLAYER_DAMAGE		15.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		60
END
 
RECORD chainsawShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.7
	DAMAGE			50.0
	PLAYER_DAMAGE		50.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		60
END

RECORD chainsawShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			35.5
	PLAYER_DAMAGE		35.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeq
	SHOT_FORCE		60
END

##################################### Throwers ###################################################

RECORD grenadeThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		5.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	15.0
END

RECORD expMolotovThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	10.0
END

RECORD molotovThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	10.0
END

RECORD smokeThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	5.0
END

RECORD co2ThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	5.0
END

RECORD fireworkThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		5.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	5.0
END

RECORD flashThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		5.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	5.0
END

RECORD brickHalfThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			20
	PLAYER_DAMAGE		11
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	100.0
END

RECORD bottleThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			20
	PLAYER_DAMAGE		11
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	75.0
END

RECORD canThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			10
	PLAYER_DAMAGE		11
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	50.0
END

RECORD lighterThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			0.0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0, 0, 30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	5.0
END

RECORD headThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			11
	PLAYER_DAMAGE		11
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,20
	PROJECTILE		headThrowerShot
	CHARACTER_HIT_FX	FXP002
	KNOCKDOWN_PROBABILITY	50.0
END
#################################### Exploders ###################################################

RECORD grenadeExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			3.5
	DAMAGE			100.0
	DAMAGE_CLASS		ARM_NONE
	ALIVE_TIME		0
	CHARACTER_HIT_FX	lbloodk
	SHOT_FORCE		100	
END

RECORD expMolotovExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			3
	DAMAGE			70.0
	DAMAGE_CLASS		ARM_NONE
	ALIVE_TIME		0
	CHARACTER_HIT_FX	lbloodk
	SHOT_FORCE		100	
END

RECORD co2ExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			2
	DAMAGE			30.0
	DAMAGE_CLASS		ARM_NONE
	ALIVE_TIME		0
	CHARACTER_HIT_FX	lbloodk
	SHOT_FORCE		100	
END

RECORD barrelExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			7.0
# damage is the minium damage inflicted to a hunter standing at the edge of an explosion
# the nearer he is to the centre of the explosion, the greater the damage
	DAMAGE			100.0
	PLAYER_DAMAGE		80.0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		0
	FLASH_FX		drumexpl
#	CHARACTER_HIT_FX	gunshot_blood
	SHOT_FORCE		500	
END

# [ANDREAS]
RECORD carExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			10.0
# damage is the minium damage inflicted to a hunter standing at the edge of an explosion
# the nearer he is to the centre of the explosion, the greater the damage
	DAMAGE			130.0
	PLAYER_DAMAGE		70.0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		0
	FLASH_FX		drumexpl
	SHOT_FORCE		1000	
END

RECORD barrelTranqShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			5.0
# damage is the minium damage inflicted to a hunter standing at the edge of an explosion
# the nearer he is to the centre of the explosion, the greater the damage
	DAMAGE			20
	PLAYER_DAMAGE		15
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		0
	FLASH_FX		drumexpl
#	CHARACTER_HIT_FX	gunshot_blood
	SHOT_FORCE		500	
	TRANQ_TIME		20
END

RECORD GasExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			2.0
# damage is the minium damage inflicted to a hunter standing at the edge of an explosion
# the nearer he is to the centre of the explosion, the greater the damage
	DAMAGE			80.0
	PLAYER_DAMAGE		50.0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		0
	FLASH_FX		drumexpl
#          CHARACTER_HIT_FX    gunshot_blood
	SHOT_FORCE              500       
END

RECORD CheatExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			3.0
# damage is the minium damage inflicted to a hunter standing at the edge of an explosion
# the nearer he is to the centre of the explosion, the greater the damage
	DAMAGE			100.0
	PLAYER_DAMAGE		30.0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		0
	FLASH_FX		drumexpl
	SHOT_FORCE              500       
END

RECORD BonusExplodeShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_SPHERE
	SIZE			1.8
# damage is the minium damage inflicted to a hunter standing at the edge of an explosion
# the nearer he is to the centre of the explosion, the greater the damage
	DAMAGE			80.0
	PLAYER_DAMAGE		25.0
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		0
	FLASH_FX		drumexpl
#          CHARACTER_HIT_FX    gunshot_blood
	SHOT_FORCE              500       
END
####################################### Misc #####################################################

RECORD fistShotHard
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.5
	DAMAGE			10.0
	PLAYER_DAMAGE		12.5
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsh
	SHOT_FORCE		20
END

RECORD fistShotQuick
	CLASS			SC_MELEE
	PRIMITIVE		SP_SPHERE
	SIZE			1.3
	DAMAGE			8.5
	PLAYER_DAMAGE		11.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsq
	SHOT_FORCE		20
END

RECORD kickFistsShot
	CLASS			SC_MELEE_KICK
	PRIMITIVE		SP_SPHERE
	SIZE			0.75
	DAMAGE			5.0
	PLAYER_DAMAGE		5.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	fistsh
	SHOT_FORCE		300
END

RECORD kickBeaterShot
	CLASS			SC_MELEE_KICK
	PRIMITIVE		SP_SPHERE
	SIZE			0.75
	DAMAGE			5.0
	PLAYER_DAMAGE		5.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		200
END

RECORD kickBeater2Shot
	CLASS			SC_MELEE_KICK
	PRIMITIVE		SP_SPHERE
	SIZE			0.75
	DAMAGE			5.0
	PLAYER_DAMAGE		5.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterh
	SHOT_FORCE		200
END

RECORD kickBladeShot
	CLASS			SC_MELEE_KICK
	PRIMITIVE		SP_SPHERE
	SIZE			0.75
	DAMAGE			5.0
	PLAYER_DAMAGE		5.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	beaterq
	SHOT_FORCE		200
END

RECORD kickBlade2Shot
	CLASS			SC_MELEE_KICK
	PRIMITIVE		SP_SPHERE
	SIZE			0.75
	DAMAGE			5.0
	PLAYER_DAMAGE		5.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	bladeh
	SHOT_FORCE		200
END

RECORD obstruct1HandedGunShot
	CLASS			SC_MELEE_OBSTRUCT
	PRIMITIVE		SP_LINE
	SIZE			1.1
	DAMAGE			4.0
	PLAYER_DAMAGE		4.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	FXP002
	SHOT_FORCE		50
END

RECORD obstruct2HandedGunShot
	CLASS			SC_MELEE_OBSTRUCT
	PRIMITIVE		SP_LINE
	SIZE			1.1
	DAMAGE			4.0
	PLAYER_DAMAGE		4.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	FXP002
	SHOT_FORCE		50
END

RECORD obstructMeleeShot
	CLASS			SC_MELEE_OBSTRUCT
	PRIMITIVE		SP_LINE
	SIZE			1.1
	DAMAGE			4.0
	PLAYER_DAMAGE		4.0
	DAMAGE_CLASS		ARM_LIGHT
	CHARACTER_HIT_FX	FXP002
	SHOT_FORCE		50
END

RECORD cashBundleThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			2
	PLAYER_DAMAGE		1
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
END

# [GARETH] Bug #2435
RECORD matchBookThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			1
	PLAYER_DAMAGE		1
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
END

RECORD pornThrowShot
	CLASS			SC_PROJECTILE_WEAPON
	DAMAGE			20
	PLAYER_DAMAGE		11
	DAMAGE_CLASS		ARM_LIGHT
	ALIVE_TIME		-1.0
	LINEAR_VELOCITY		0,0,30
	PROJECTILE		throwerShot
	CHARACTER_HIT_FX	FXP002
END

# [ANDREAS] added shot for flare gun
RECORD flareGunShot
	CLASS		    	SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 		    	16
	DAMAGE		    	150
	PLAYER_DAMAGE		60
	DAMAGE_CLASS		ARM_HEAVY
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	FLASH_FX	    	6shoot
	SHOT_FORCE	    	30
    	BODIES_HIT	    	1
END

RECORD heliGunShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			16
	DAMAGE			10
	PLAYER_DAMAGE		10
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
	FLASH_FX		6shoot
	SHOT_FORCE		20
	BODIES_HIT		1
END

RECORD crossbowShot
	CLASS			SC_INSTANT
	PRIMITIVE		SP_LINE
	SIZE 			16
	DAMAGE			50
	PLAYER_DAMAGE		30
	DAMAGE_CLASS		ARM_MEDIUM
	HARD_BSP_HIT_FX		gunshot_spark
#	SOFT_BSP_HIT_FX		gunshot_chip
	CHARACTER_HIT_FX	lbloodk
	SMOKE_BSP_HIT_FX	gunshot_smoke
	STREAK_FX		gunshot_streak
#	FLASH_FX		crossbow
	SHOT_FORCE		50
	BODIES_HIT		1
END


#this line intentionally left blank