# file auto-generated from weapons.h

RECORD INFO
	NUM_SOUNDS 36
END

RECORD WEAPONS
	SWING_LO				0, 0
	SWING				1, 0
	SWING_HI				2, 0
	SWINGLOW2				3, 0
	PUNCH_PED_BODY				4, 0
	BODYBLOW				5, 0
	PUNCH_PED_FACE				6, 0
	FACIAL01				7, 0
	CUTTING_MELEE_COLLISION				8, 0
	BOTTLE_THROWER_COLLISION				9, 0
	CAN_THROWER_COLLISION				10, 0
	CROWBAR_MELEE_COLLISION				11, 0
	CROWBAR_METALRING				12, 0
	FIRE_GLOCK_LEFT				13, 0
	FIRE_GLOCK_RIGHT				14, 0
	FIRE_GLOCK_TAIL_LEFT				15, 0
	FIRE_GLOCK_TAIL_RIGHT				16, 0
	FIRE_GLOCK_EMPTY				17, 0
	RELOAD_GLOCK				18, 0
	RELOAD_GLOCK_CLIP_IN				19, 0
	BRICK_THROWER_COLLISION				20, 0
	SHARD_MELEE_COLLISION				21, 0
	SHARD_TAIL				22, 0
	SMALL_BAT_MELEE_COLLISION				23, 0
	WIRE_MELEE_COLLISION				24, 0
	FISTS_MELEE_COLLISION				25, 0
	SHELL_CASING_METAL				26, 0
	SHELL_CASING_PLASTIC				27, 0
	SHOOTER_COLLISION_SINGLEHAND				28, 0
	SHOOTER_COLLISION_TWOHAND				29, 0
	BULLET_SWISH				30, 0
	BULLET_HIT_PED				31, 0
	BULLET_RICOCHET_STONE				32, 0
	BULLET_RICOCHET_WOOD				33, 0
	BULLET_RICOCHET_METAL				34, 0
	BULLET_IMPACT_METAL				35, 0
END
