# file auto-generated from weapons.h

RECORD INFO
	NUM_SOUNDS 44
END

RECORD WEAPONS
	SWING_LO				0, 0
	SWING				1, 0
	SWING_HI				2, 0
	SWINGLOW2				3, 0
	PUNCH_PED_BODY				4, 0
	BODYBLOW				5, 0
	PUNCH_PED_FACE				6, 0
	FACIAL01				7, 0
	CUTTING_MELEE_COLLISION				8, 0
	FISTS_MELEE_COLLISION				9, 0
	FIRE_COLT_LEFT				10, 0
	FIRE_COLTDETAIL1				11, 0
	COLTMETAILDETAIL1				12, 0
	FIRE_COLT_RIGHT				13, 0
	FIRE_COLTDETAIL2				14, 0
	FIRE_COLT_SHORT_TAIL_LEFT				15, 0
	FIRE_COLT_SHORT_TAIL_RIGHT				16, 0
	FIRE_COLT_LONG_TAIL_LEFT				17, 0
	FIRE_COLT_LONG_TAIL_RIGHT				18, 0
	FIRE_COLT_EMPTY				19, 0
	RELOAD_COLT				20, 0
	RELOAD_COLT_CLIP_IN				21, 0
	RELOAD_COLT_CLIP_OUT				22, 0
	FIRE_GLOCK_LEFT				23, 0
	FIRE_GLOCK_RIGHT				24, 0
	FIRE_GLOCK_TAIL_LEFT				25, 0
	FIRE_GLOCK_TAIL_RIGHT				26, 0
	FIRE_GLOCK_EMPTY				27, 0
	RELOAD_GLOCK				28, 0
	RELOAD_GLOCK_CLIP_IN				29, 0
	BRICK_THROWER_COLLISION				30, 0
	KATANA_MELEE_COLLISION				31, 0
	SHARD_MELEE_COLLISION				32, 0
	SHARD_TAIL				33, 0
	SHELL_CASING_METAL				34, 0
	SHELL_CASING_PLASTIC				35, 0
	SHOOTER_COLLISION_SINGLEHAND				36, 0
	SHOOTER_COLLISION_TWOHAND				37, 0
	BULLET_SWISH				38, 0
	BULLET_HIT_PED				39, 0
	BULLET_RICOCHET_STONE				40, 0
	BULLET_RICOCHET_WOOD				41, 0
	BULLET_RICOCHET_METAL				42, 0
	BULLET_IMPACT_METAL				43, 0
END
