# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD a12_PlazaBreakLight_(L)
    CLASS EC_ENTITYLIGHT
    MODEL a12_PlazaBreakLight_(L)
    COLLISION_DATA a12_PlazaBreakLight_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 3.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD AC_Condenser
    CLASS EC_BASIC
    MODEL AC_Condenser
    COLLISION_DATA AC_Condenser
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD AC_Rooftop_big
    CLASS EC_BASIC
    MODEL AC_Rooftop_big
    COLLISION_DATA AC_Rooftop_big
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD AIAction
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD bags
    CLASS EC_BASIC
    MODEL bags
    COLLISION_DATA bags
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Basement_Lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Basement_Lamp_(L)
    LOD_DATA 0,40,0,-1
    LOCKED 
END

RECORD basketball
    CLASS EC_BASIC
    MODEL basketball
    COLLISION_DATA basketball
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BALL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS BALL_PHYS
    KICKABLE 
END

RECORD baskgamenet
    CLASS EC_BASIC
    MODEL baskgamenet
    COLLISION_DATA baskgamenet
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DEPTHOFFSET 4.0
END

RECORD big_trashcan
    CLASS EC_BASIC
    MODEL big_trashcan
    COLLISION_DATA big_trashcan
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD bigbox
    CLASS EC_BASIC
    MODEL bigbox
    COLLISION_DATA bigbox
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD boss_chair_traditional
    CLASS EC_BASIC
    MODEL boss_chair_traditional
    COLLISION_DATA boss_chair_traditional
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD cabinet_burn_A
    CLASS EC_BASIC
    MODEL cabinet_burn_A
    COLLISION_DATA cabinet_burn_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD cabinet_burn_B
    CLASS EC_BASIC
    MODEL cabinet_burn_B
    COLLISION_DATA cabinet_burn_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD cabinetB_plaza
    CLASS EC_BASIC
    MODEL cabinetB_plaza
    COLLISION_DATA cabinetB_plaza
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD cable_coil_b
    CLASS EC_BASIC
    MODEL cable_coil_b
    COLLISION_DATA cable_coil_b
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD cableroll
    CLASS EC_BASIC
    MODEL cableroll
    COLLISION_DATA cableroll
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Can_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_CAN
    COLLECTABLE_TYPE CT_CAN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Can_(CT)
    WEAPON can
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0373442, 0.00171289, -0.00330573
    HOLSTER_ROTATION -0.168730, -0.0820061, 0.505414, 0.842236
    MODEL_DISPLAY_ANIM Can_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD cellphone_antenna_A
    CLASS EC_BASIC
    MODEL cellphone_antenna_A
    COLLISION_DATA cellphone_antenna_A
    LOD_DATA 0,90,0,-1
    MATERIAL MATERIAL_PEDBARRIER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD cellphone_antenna_B
    CLASS EC_BASIC
    MODEL cellphone_antenna_B
    COLLISION_DATA cellphone_antenna_B
    LOD_DATA 0,90,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD chair_plaza
    CLASS EC_BASIC
    MODEL chair_plaza
    COLLISION_DATA chair_plaza
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    SHADOW 
    KICKABLE 
    PHYSICS TROLLY_PHYS
END

RECORD CJ_Dumpster3
    CLASS EC_BASIC
    MODEL CJ_Dumpster3
    COLLISION_DATA CJ_Dumpster3
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WHEELY_BIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_MACHINEGUN_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_MGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_MACHINEGUN_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_PISTOL_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_PISTOL
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_PISTOL_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_RUBBISH_PILE
    CLASS EC_BASIC
    MATERIAL MATERIAL_PAPER
    MODEL CJ_RUBBISH_PILE
    COLLISION_DATA CJ_RUBBISH_PILE
    LOD_DATA 0,40,0,-1
    LOCKED 
    TRANSPARENT 
END

RECORD CJ_SNIPER_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_SNIPER
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_SNIPER_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD copy_machine
    CLASS EC_BASIC
    MODEL copy_machine
    COLLISION_DATA copy_machine
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Damage_barrel
    CLASS EC_BASIC
    MODEL Damage_barrel
    COLLISION_DATA Damage_barrel
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
END

RECORD Dark_Floor
    CLASS EC_BASIC
    MODEL Dark_Floor
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    DONT_LIGHT 
    DEPTHOFFSET 0.5
    LOCKED 
END

RECORD DE_ConeLIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DE_ConeLIGHT_on_(L)
    COLLISION_DATA DE_ConeLIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Desert_Eagle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_DESERT_EAGLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Desert_Eagle_(CT)
    WEAPON desertEagle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.126, 0.003,0.120
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00843417, 0.0177290, 0.0130193
    HOLSTER_ROTATION 0.496433, -0.501483, 0.476161, 0.524728
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.36,0.022,0.116
    MODEL_DISPLAY_ANIM Eagle_Spin_W
    BND_SPH_BOOST 1.6
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 6.43334
    EXECUTE_HEAD_EXPLODE_TIME 6.46667
END

RECORD desk_plaza
    CLASS EC_BASIC
    MODEL desk_plaza
    COLLISION_DATA desk_plaza
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EmptyLight_(L)
    CLASS EC_ENTITYLIGHT
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD enforcer_door_lft_(D)
    CLASS EC_DOOR
    MODEL enforcer_door_lft_(D)
    COLLISION_DATA enforcer_door_lft_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD enforcer_door_rght_(D)
    CLASS EC_DOOR
    MODEL enforcer_door_rght_(D)
    COLLISION_DATA enforcer_door_rght_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD ExitToRoofTop_(D)
    CLASS EC_DOOR
    MODEL ExitToRoofTop_(D)
    COLLISION_DATA ExitToRoofTop_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD ExitToRoofTopL_(D)
    CLASS EC_DOOR
    MODEL ExitToRoofTopL_(D)
    COLLISION_DATA ExitToRoofTopL_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD falling_girders
    CLASS EC_BASIC
    MODEL falling_girders
    ANIMATION_BLOCK Plaza_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD falling_girders_col
    CLASS EC_BASIC
    COLLISION_DATA falling_girders_col
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD falling_girders_static
    CLASS EC_BASIC
    MODEL falling_girders_static
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD flatscreen_breakable
    CLASS EC_BASIC
    MODEL flatscreen_breakable
    COLLISION_DATA flatscreen_breakable
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,90,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 101
    LOCKED 
    KICKABLE 
    DAMAGE_FX elec01
END

RECORD Flipperlight_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Flipperlight_(L)
    COLLISION_DATA Flipperlight_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD flourescent_light(L)
    CLASS EC_ENTITYLIGHT
    MODEL flourescent_light(L)
    COLLISION_DATA flourescent_light(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD fusebox_B
    CLASS EC_BASIC
    MODEL fusebox_B
    COLLISION_DATA fusebox_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD garden_chair
    CLASS EC_BASIC
    MODEL garden_chair
    COLLISION_DATA garden_chair
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CHAIR_PHYS
END

RECORD garden_table
    CLASS EC_BASIC
    MODEL garden_table
    COLLISION_DATA garden_table
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_STONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD Glass_Debries
    CLASS EC_BASIC
    MODEL Glass_Debries
    COLLISION_DATA Glass_Debries
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_RUBBLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Glock_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_GLOCK
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Glock_(CT)
    WEAPON glock
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.168, 0.012,0.117
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00424481, 0.0313723, -0.0426526
    HOLSTER_ROTATION -0.580609, 0.402331, -0.576285, -0.410997
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.324, 0.025, 0.104
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03334
    EXECUTE_DIE_POSE_ROTATION 135.0
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
END

RECORD GuideFlicker_(L)
    CLASS EC_ENTITYLIGHT
    MODEL GuideFlicker_(L)
    COLLISION_DATA GuideFlicker_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD insurance_calendar
    CLASS EC_BASIC
    MODEL insurance_calendar
    COLLISION_DATA insurance_calendar
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD insurance_graph01
    CLASS EC_BASIC
    MODEL insurance_graph01
    COLLISION_DATA insurance_graph01
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD insurance_graph02
    CLASS EC_BASIC
    MODEL insurance_graph02
    COLLISION_DATA insurance_graph02
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD insurance_piboard
    CLASS EC_BASIC
    MODEL insurance_piboard
    COLLISION_DATA insurance_piboard
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD Leather_SofaX
    CLASS EC_BASIC
    MODEL Leather_SofaX
    COLLISION_DATA Leather_SofaX
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD lephone
    CLASS EC_BASIC
    MODEL lephone
    COLLISION_DATA lephone
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD liftcabin
    CLASS EC_MOVER
    MODEL liftcabin
    COLLISION_DATA liftcabin
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    PHYSICS LIFT_PHYS
END

RECORD liftcabin_door_(SD)
    CLASS EC_SLIDEDOOR
    MODEL liftcabin_door_(SD)
    COLLISION_DATA liftcabin_door_(SD)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
END

RECORD metal_detector
    CLASS EC_BASIC
    MODEL metal_detector
    COLLISION_DATA metal_detector
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD office_comp_mouse
    CLASS EC_BASIC
    MODEL office_comp_mouse
    COLLISION_DATA office_comp_mouse
    LOD_DATA 0,10,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD office_desk_boss
    CLASS EC_BASIC
    MODEL office_desk_boss
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD office_desk_center
    CLASS EC_BASIC
    MODEL office_desk_center
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD office_desk_side
    CLASS EC_BASIC
    MODEL office_desk_side
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD office_desk_side2
    CLASS EC_BASIC
    MODEL office_desk_side2
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD office_desk_storage
    CLASS EC_BASIC
    MODEL office_desk_storage
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD office_keyboard
    CLASS EC_BASIC
    MODEL office_keyboard
    COLLISION_DATA office_keyboard
    LOD_DATA 0,10,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD office_papers
    CLASS EC_BASIC
    MODEL office_papers
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD office_plant_small_fat
    CLASS EC_BASIC
    MODEL office_plant_small_fat
    COLLISION_DATA office_plant_small_fat
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD office_plant_small_hanf
    CLASS EC_BASIC
    MODEL office_plant_small_hanf
    COLLISION_DATA office_plant_small_hanf
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD pallet_bags
    CLASS EC_BASIC
    MODEL pallet_bags
    COLLISION_DATA pallet_bags
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pallet_bigbox
    CLASS EC_BASIC
    MODEL pallet_bigbox
    COLLISION_DATA pallet_bigbox
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pallet_bigbox_2
    CLASS EC_BASIC
    MODEL pallet_bigbox_2
    COLLISION_DATA pallet_bigbox_2
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pallet_woodboxes
    CLASS EC_BASIC
    MODEL pallet_woodboxes
    COLLISION_DATA pallet_woodboxes
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pallet_woodboxes_2
    CLASS EC_BASIC
    MODEL pallet_woodboxes_2
    COLLISION_DATA pallet_woodboxes_2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD paperbin_physics
    CLASS EC_BASIC
    MODEL paperbin_physics
    COLLISION_DATA paperbin_physics
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    SHADOW 
    KICKABLE 
    PHYSICS TRASHCAN_PHYS
    HIT_POINTS 100
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD pipesA
    CLASS EC_BASIC
    MODEL pipesA
    COLLISION_DATA pipesA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Pj_m_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Pj_m_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD Pj_m_HedA
    HEAD_SELECTION 1
    VOICE PROJECT_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD Pj_m_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Pj_m_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD Pj_m_HedB
    HEAD_SELECTION 1
    VOICE PROJECT_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD Pj_m_BodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Pj_m_BodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD Pj_m_HedC
    HEAD_SELECTION 1
    VOICE PROJECT_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD Pj_m_HedA
    CLASS EC_PEDHEAD
    MODEL Pj_m_HedA
    SKIN_TEX Pj_m_HedA
    SKIN_TEX Pj_m_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Pj_m_HedB
    CLASS EC_PEDHEAD
    MODEL Pj_m_HedB
    SKIN_TEX Pj_m_HedB
    SKIN_TEX Pj_m_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Pj_m_HedC
    CLASS EC_PEDHEAD
    MODEL Pj_m_HedC
    SKIN_TEX Pj_m_HedC
    SKIN_TEX Pj_m_HedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD plant_in_pot
    CLASS EC_BASIC
    MODEL plant_in_pot
    COLLISION_DATA plant_in_pot
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD plant_small_sorB
    CLASS EC_BASIC
    MODEL plant_small_sorB
    COLLISION_DATA plant_small_sorB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD plaza_cabinet_A
    CLASS EC_BASIC
    MODEL plaza_cabinet_A
    COLLISION_DATA plaza_cabinet_A
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD plaza_cabinet_B
    CLASS EC_BASIC
    MODEL plaza_cabinet_B
    COLLISION_DATA plaza_cabinet_B
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD plaza_darkglass_break
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL plaza_darkglass_break
    COLLISION_DATA plaza_darkglass_break
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    SMASHABLE 
END

RECORD plaza_darkglass_LONG_break
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL plaza_darkglass_LONG_break
    COLLISION_DATA plaza_darkglass_LONG_break
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    SPAWN_POSITION 0.0,-1.7,-1
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    SMASHABLE 
END

RECORD plaza_darkglass_start
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL plaza_darkglass_start
    COLLISION_DATA plaza_darkglass_start
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    SMASHABLE 
END

RECORD plaza_desk_B
    CLASS EC_BASIC
    MODEL plaza_desk_B
    COLLISION_DATA plaza_desk_B
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Plaza_Elev_Button_(S)
    CLASS EC_SWITCH
    MODEL Plaza_Elev_Button_(S)
    COLLISION_DATA Gen_MainPower_Lever_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    MULTIPLE 
    LOCKED 
END

RECORD plaza_fence
    CLASS EC_BASIC
    MODEL plaza_fence
    COLLISION_DATA plaza_fence
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Plaza_Lift_coll
    CLASS EC_BASIC
    COLLISION_DATA Plaza_Lift_coll
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PEDBARRIER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD plaza_table_A
    CLASS EC_BASIC
    MODEL plaza_table_A
    COLLISION_DATA plaza_table_A
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD plaza_table_B
    CLASS EC_BASIC
    MODEL plaza_table_B
    COLLISION_DATA plaza_table_B
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD policeChopper
    CLASS EC_HELICOPTER
    MODEL policeChopper
    COLLISION_DATA policeChopper
    PHYSICS LIFT_PHYS
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD portable_generator
    CLASS EC_BASIC
    MODEL portable_generator
    COLLISION_DATA portable_generator
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD poster2
    CLASS EC_BASIC
    MODEL poster2
    COLLISION_DATA poster2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD poster3
    CLASS EC_BASIC
    MODEL poster3
    COLLISION_DATA poster3
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD poster4
    CLASS EC_BASIC
    MODEL poster4
    COLLISION_DATA poster4
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD prj_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL prj_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD prj_hedA
    HEAD_SELECTION 1
    VOICE PROJECT_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD prj_hedA
    CLASS EC_PEDHEAD
    MODEL prj_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD RedLeather_CouchA
    CLASS EC_BASIC
    MODEL RedLeather_CouchA
    COLLISION_DATA RedLeather_CouchA
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD RedLeather_CouchB
    CLASS EC_BASIC
    MODEL RedLeather_CouchB
    COLLISION_DATA RedLeather_CouchB
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD roadbarrier
    CLASS EC_BASIC
    MODEL roadbarrier
    COLLISION_DATA roadbarrier
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD rusty_barrel
    CLASS EC_BASIC
    MODEL rusty_barrel
    COLLISION_DATA rusty_barrel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_TRASHCAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD rusty_barrel_explode
    CLASS EC_BASIC
    MODEL rusty_barrel_explode
    COLLISION_DATA rusty_barrel_explode
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
    EXPLODE_ON_DEATH 
    DAMAGE_FX explsn2
    EXPLODED_MODEL Damage_barrel
    EXPLODE_VELOCITY 0.2, 1.4, 0.4
END

RECORD SA_BEER_A
    CLASS EC_BASIC
    MODEL SA_BEER_A
    COLLISION_DATA SA_BEER_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_BEER_B
    CLASS EC_BASIC
    MODEL SA_BEER_B
    COLLISION_DATA SA_BEER_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_I
    CLASS EC_BASIC
    MODEL SA_Rubbish_I
    COLLISION_DATA SA_Rubbish_I
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD satelitedish_simple
    CLASS EC_BASIC
    MODEL satelitedish_simple
    COLLISION_DATA satelitedish_simple
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD sewerlight_(L)
    CLASS EC_ENTITYLIGHT
    MODEL sewerlight_(L)
    COLLISION_DATA sewerlight_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD skybox_mlab
    CLASS EC_BASIC
    MODEL skybox_mlab
    LOD_DATA 0,40,0,-1
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    TEXTURE_ANIM clouds_sky Scroll_Skybox_Y
END

RECORD Sniper_Rifle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SNIPER_RIFLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Sniper_Rifle_(CT)
    WEAPON sniperRifle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.01, 0.01, -0.35
    SHELL_EJECT_DELAY_FIRE 0.2
    SHELL_VELOCITY 0.0, 2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL commando_shell
    SHELL_RADIUS 0.006
    MODEL_USE_ANIM Sniper_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Sniper_Select_W
    HOLSTER_TRANSLATION -0.00973776,-0.0747083,0.0218395
    HOLSTER_ROTATION 0.514063,-0.822505,-0.195715,-0.14464
    STRAP1_TRANSLATION 0.0437755,0.0150456,0.218342
    STRAP1_ROTATION 0.0249041,-0.224933,0.00982603,0.974007
    STRAP2_TRANSLATION 0.0220951,-0.0988234,0.182041
    STRAP2_ROTATION 0.0160486,-0.018489,0.0169616,0.999556
    FLASH_MODEL Commando_Flash
    FLASH_POS 1.238,-0.013,0.401
    MODEL_DISPLAY_ANIM Sniper_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 1.1
    OBSTRUCT_POINT_ZOOM -0.14, 0.39, 1.27
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_2H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.76667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_2H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.433333
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_2H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.06676
END

RECORD Stepladder
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD
    MODEL Stepladder
    COLLISION_DATA Stepladder
    LOD_DATA 0,40,0,-1
    LOCKED 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD TV_Antenna_A
    CLASS EC_BASIC
    MODEL TV_Antenna_A
    COLLISION_DATA TV_Antenna_A
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD TV_Antenna_B
    CLASS EC_BASIC
    MODEL TV_Antenna_B
    COLLISION_DATA TV_Antenna_B
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD TV_Antenna_C
    CLASS EC_BASIC
    MODEL TV_Antenna_C
    COLLISION_DATA TV_Antenna_C
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD tv_big
    CLASS EC_BASIC
    MODEL tv_big
    COLLISION_DATA tv_big
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_PLASTER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD tv_fireexitBF_(L)
    CLASS EC_ENTITYLIGHT
    MODEL tv_fireexitBF_(L)
    COLLISION_DATA tv_fireexitBF_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD tv_wallamp01_(L)
    CLASS EC_ENTITYLIGHT
    MODEL tv_wallamp01_(L)
    COLLISION_DATA tv_wallamp01_(L)
    MATERIAL MATERIAL_METALHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD UnitRooftop_A_big
    CLASS EC_BASIC
    MODEL UnitRooftop_A_big
    COLLISION_DATA UnitRooftop_A_big
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD UnitRooftop_B_big
    CLASS EC_BASIC
    MODEL UnitRooftop_B_big
    COLLISION_DATA UnitRooftop_B_big
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Uzi_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_UZI
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Uzi_(CT)
    WEAPON uzi
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.153, 0.009,0.110
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.0324175, -0.0303251, -0.0534828
    HOLSTER_ROTATION -0.559715, 0.430053, -0.605346, -0.367872
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.408,0.028,0.074
    MODEL_DISPLAY_ANIM Uzi_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.7
    EXECUTE_SHOT 0.83333
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 0.93333
    EXECUTE_SHOT 1.0333
    EXECUTE_SHOT 1.2666
    EXECUTE_HEAD_EXPLODE_TIME 1.3
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.866667
    EXECUTE_SHOT 1.03333
    EXECUTE_SHOT 1.23333
    EXECUTE_SHOT 1.83333
    EXECUTE_SHOT 2.06667
    EXECUTE_HEAD_EXPLODE_TIME 2.1
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.46672
    EXECUTE_SHOT 1.80006
    EXECUTE_SHOT 3.06672
    EXECUTE_HEAD_EXPLODE_TIME 3.2	
END

RECORD Vent_ExhaustRooftop_big
    CLASS EC_BASIC
    MODEL Vent_ExhaustRooftop_big
    COLLISION_DATA Vent_ExhaustRooftop_big
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wallamp_burn
    CLASS EC_BASIC
    MODEL wallamp_burn
    COLLISION_DATA wallamp_burn
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wallamp_burn_(L)
    CLASS EC_ENTITYLIGHT
    MODEL wallamp_burn_(L)
    COLLISION_DATA wallamp_burn_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD warehouse_bin_closed_(O)
    CLASS EC_USEABLE
    MODEL warehouse_bin_closed_(O)
    COLLISION_DATA warehouse_bin_closed_(O)
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_METAL
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD watercoolerA
    CLASS EC_BASIC
    MODEL watercoolerA
    COLLISION_DATA watercoolerA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD window_smashable_sorB
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL window_smashable_sorB
    COLLISION_DATA window_smashable_sorB
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    SPAWN_POSITION 0.0,0.0,1
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD woodboxes
    CLASS EC_BASIC
    MODEL woodboxes
    COLLISION_DATA woodboxes
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Worklight_C_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Worklight_C_(L)
    COLLISION_DATA Worklight_C_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

