# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD AncientDiningTable
    CLASS EC_BASIC
    MODEL AncientDiningTable
    COLLISION_DATA AncientDiningTable
    LOD_DATA 0,150,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD BIGCURTAINS_Closed
    CLASS EC_BASIC
    MODEL BIGCURTAINS_Closed
    COLLISION_DATA BIGCURTAINS_Closed
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_CARPET
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD BIGCURTAINS_HalfOpen
    CLASS EC_BASIC
    MODEL BIGCURTAINS_HalfOpen
    COLLISION_DATA BIGCURTAINS_HalfOpen
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_CARPET
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD BIGCURTAINS_Open
    CLASS EC_BASIC
    MODEL BIGCURTAINS_Open
    COLLISION_DATA BIGCURTAINS_Open
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_CARPET
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD billiard_lamp
    CLASS EC_BASIC
    MODEL billiard_lamp
    COLLISION_DATA billiard_lamp
    LOD_DATA 0,25,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD billiard_table_WS
    CLASS EC_BASIC
    MODEL billiard_table_WS
    COLLISION_DATA billiard_table_WS
    LOD_DATA 0,25,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD bottle_rack
    CLASS EC_BASIC
    MODEL bottle_rack
    COLLISION_DATA bottle_rack
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD brownwhitedoor_(D)
    CLASS EC_DOOR
    MODEL brownwhitedoor_(D)
    COLLISION_DATA brownwhitedoor_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD BustManor_A
    CLASS EC_BASIC
    MODEL BustManor_A
    COLLISION_DATA BustManor_A
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX FXE000
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 20
    NO_COL_ON_DAMAGE 
    LOCKED 
END

RECORD BustManor_B
    CLASS EC_BASIC
    MODEL BustManor_B
    COLLISION_DATA BustManor_B
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX FXE000
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 20
    NO_COL_ON_DAMAGE 
    LOCKED 
END

RECORD C_Commando_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_COLT_COMMANDO
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL C_Commando_(CT)
    WEAPON coltCommando
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Commando_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.273, 0.021,0.194
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Commando_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION 0.00436062, -0.0453972, 0.0120165
    HOLSTER_ROTATION -0.590171, 0.792753, 0.118489, 0.0959292
    STRAP1_TRANSLATION 0.0437755, 0.0150456, 0.218342
    STRAP1_ROTATION 0.117947, -0.172965, -0.0111917, 0.977776
    STRAP2_TRANSLATION 0.0427423, -0.0997454, 0.191345
    STRAP2_ROTATION 0.0119939, -0.234543, 0.0200349, 0.971825
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.852, -0.006, 0.302
    MODEL_DISPLAY_ANIM Colt_Spin_W
    BND_SPH_BOOST 1.4
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 1.1
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.05
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_COMMANDO_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.79982
    EXECUTE_HEAD_EXPLODE_TIME 1.83337
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_COMMANDO_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.93304
    EXECUTE_SHOT 3.09969
    EXECUTE_SHOT 3.69963
    EXECUTE_HEAD_EXPLODE_TIME 3.69963
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_COMMANDO_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.46666
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 2.56666
    EXECUTE_SHOT 3.5
    EXECUTE_HEAD_EXPLODE_TIME 3.53333
END

RECORD CabinetA_broth
    CLASS EC_BASIC
    MODEL CabinetA_broth
    COLLISION_DATA CabinetA_broth
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CandlestickFuneral
    CLASS EC_BASIC
    MODEL CandlestickFuneral
    COLLISION_DATA CandlestickFuneral
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD ChandelierManor_Anim
    CLASS EC_BASIC
    MODEL ChandelierManor_Anim
    COLLISION_DATA ChandelierManor_Anim
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK Manor_RM_Entity-Anims
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Chapel_lamp
    CLASS EC_BASIC
    MODEL Chapel_lamp
    COLLISION_DATA Chapel_lamp
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD CJ_LIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_LIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD cover_barrel
    CLASS EC_BASIC
    MODEL cover_barrel
    COLLISION_DATA cover_barrel
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD CURTAINS_Closed
    CLASS EC_BASIC
    MODEL CURTAINS_Closed
    COLLISION_DATA CURTAINS_Closed
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD CURTAINS_HalfOpen
    CLASS EC_BASIC
    MODEL CURTAINS_HalfOpen
    COLLISION_DATA CURTAINS_HalfOpen
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD CURTAINS_Open
    CLASS EC_BASIC
    MODEL CURTAINS_Open
    COLLISION_DATA CURTAINS_Open
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD deer_trophy
    CLASS EC_BASIC
    MODEL deer_trophy
    COLLISION_DATA deer_trophy
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD deer_trophy_big
    CLASS EC_BASIC
    MODEL deer_trophy_big
    COLLISION_DATA deer_trophy_big
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD deer_trophy_small
    CLASS EC_BASIC
    MODEL deer_trophy_small
    COLLISION_DATA deer_trophy_small
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Desert_Eagle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_DESERT_EAGLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Desert_Eagle_(CT)
    WEAPON desertEagle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.126, 0.003,0.120
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00843417, 0.0177290, 0.0130193
    HOLSTER_ROTATION 0.496433, -0.501483, 0.476161, 0.524728
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.36,0.022,0.116
    MODEL_DISPLAY_ANIM Eagle_Spin_W
    BND_SPH_BOOST 1.6
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 6.43334
    EXECUTE_HEAD_EXPLODE_TIME 6.46667
END

RECORD destruct_barricade
    CLASS EC_BASIC
    MODEL destruct_barricade
    COLLISION_DATA destruct_barricade
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,50,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_LIGHT
    DAMAGE_FX SHARDS
    HIT_POINTS 100
    LOCKED 
END

RECORD destruct_barricadeA
    CLASS EC_BASIC
    MODEL destruct_barricadeA
    COLLISION_DATA destruct_barricadeA
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,50,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_LIGHT
    DAMAGE_FX WOOD
    HIT_POINTS 100
    LOCKED 
END

RECORD destruct_barricadeB
    CLASS EC_BASIC
    MODEL destruct_barricadeB
    COLLISION_DATA destruct_barricadeB
    LOD_DATA 0,30,100,-1
    MATERIAL MATERIAL_PEDBARRIER_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD destruct_boxcoll
    CLASS EC_BASIC
    MODEL destruct_boxcoll
    COLLISION_DATA destruct_boxcoll
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PEDBARRIER_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD destruct_collision
    CLASS EC_BASIC
    MODEL destruct_collision
    COLLISION_DATA destruct_collision
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 1000
    LOCKED 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EmptyLight_(L)
    CLASS EC_ENTITYLIGHT
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD End_CellDoor_(D)
    CLASS EC_DOOR
    MODEL End_CellDoor_(D)
    COLLISION_DATA End_CellDoor_(D)
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
    TRANSPARENT 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD fireplace_tools
    CLASS EC_BASIC
    MODEL fireplace_tools
    COLLISION_DATA fireplace_tools
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD Glock_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_GLOCK
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Glock_(CT)
    WEAPON glock
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.168, 0.012,0.117
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00424481, 0.0313723, -0.0426526
    HOLSTER_ROTATION -0.580609, 0.402331, -0.576285, -0.410997
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.324, 0.025, 0.104
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 6.43334
    EXECUTE_HEAD_EXPLODE_TIME 6.46667
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Home_Bed_A
    CLASS EC_BASIC
    MODEL Home_Bed_A
    COLLISION_DATA Home_Bed_A
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_Box
    CLASS EC_BASIC
    MODEL Home_Box
    COLLISION_DATA Home_Box
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_Box_rotten_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL Home_Box_rotten_(O)
    COLLISION_DATA Home_Box_rotten_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_HINGELID_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
END

RECORD Home_plant_big_bright
    CLASS EC_BASIC
    MODEL Home_plant_big_bright
    COLLISION_DATA Home_plant_big_bright
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PEDBARRIER_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Hub_DoorA_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Hub_DoorA_(D)
    COLLISION_DATA Hub_DoorA_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD IcearfurCarpet
    CLASS EC_BASIC
    MODEL IcearfurCarpet
    COLLISION_DATA IcearfurCarpet
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Leather_SofaX
    CLASS EC_BASIC
    MODEL Leather_SofaX
    COLLISION_DATA Leather_SofaX
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD leg_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leg_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Legion
    HEAD leg_hedB
    HEAD_SELECTION 1
    VOICE LEGION_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 3.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD leg_bodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leg_bodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Legion
    HEAD leg_hedC
    HEAD_SELECTION 1
    VOICE LEGION_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 3.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD leg_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leg_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Legion
    HEAD leg_hedE
    HEAD_SELECTION 1
    VOICE LEGION_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 3.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD leg_hedB
    CLASS EC_PEDHEAD
    MODEL leg_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD leg_hedC
    CLASS EC_PEDHEAD
    MODEL leg_hedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD leg_hedE
    CLASS EC_PEDHEAD
    MODEL leg_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD manorpaintingA
    CLASS EC_BASIC
    MODEL manorpaintingA
    COLLISION_DATA manorpaintingA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD manorpaintingB
    CLASS EC_BASIC
    MODEL manorpaintingB
    COLLISION_DATA manorpaintingB
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD manorpaintingC
    CLASS EC_BASIC
    MODEL manorpaintingC
    COLLISION_DATA manorpaintingC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD no_hed
    CLASS EC_PEDHEAD
    MODEL no_hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD Plr_hun_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Plr_hun_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD no_hed
    HEAD_SELECTION 1
    SCARABLE 1
    VOICE PRJ_DIVISION3_A
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD PM_hall_home_A_(D)
    CLASS EC_DOOR
    MODEL PM_hall_home_A_(D)
    COLLISION_DATA PM_hall_home_A_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,40,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD PM_hall_home_B_(D)
    CLASS EC_DOOR
    MODEL PM_hall_home_B_(D)
    COLLISION_DATA PM_hall_home_B_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,40,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD PM_metalbars
    CLASS EC_BASIC
    MODEL PM_metalbars
    COLLISION_DATA PM_metalbars
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD rope_border
    CLASS EC_BASIC
    MODEL rope_border
    COLLISION_DATA rope_border
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD rope_border_stand
    CLASS EC_BASIC
    MODEL rope_border_stand
    COLLISION_DATA rope_border_stand
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD Shotgun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOTGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shotgun_(CT)
    WEAPON shotgun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    MODEL_USE_ANIM Shotgun_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    GROUND_ROTATION_EULER 0, 0, 90
    GROUND_TRANSLATION 0, 0.05, 0
    HOLSTER_TRANSLATION 0.0603173,0.0337908,-0.00234802
    HOLSTER_ROTATION -0.875544,-0.475976,0.0341335,-0.0755338
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151062,0.975184
    STRAP2_TRANSLATION 0.0587594,-0.0747879,0.144311
    STRAP2_ROTATION 0.0152244,-0.0659686,0.0177051,0.997548
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.333333
    EXECUTE_HEAD_EXPLODE_TIME 0.36666
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.63337
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.63333
END

RECORD skybox_manor_(L)
    CLASS EC_ENTITYLIGHT
    MODEL skybox_manor_(L)
    COLLISION_DATA skybox_manor_(L)
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
    TEXTURE_ANIM skybox_Manor Scroll_Skybox
    TRANSPARENT 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD Uzi_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_UZI
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Uzi_(CT)
    WEAPON uzi
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.153, 0.009,0.110
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.0324175, -0.0303251, -0.0534828
    HOLSTER_ROTATION -0.559715, 0.430053, -0.605346, -0.367872
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.408,0.028,0.074
    MODEL_DISPLAY_ANIM Uzi_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.7
    EXECUTE_SHOT 0.83333
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 0.93333
    EXECUTE_SHOT 1.0333
    EXECUTE_SHOT 1.2666
    EXECUTE_HEAD_EXPLODE_TIME 1.3
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.866667
    EXECUTE_SHOT 1.03333
    EXECUTE_SHOT 1.23333
    EXECUTE_SHOT 1.83333
    EXECUTE_SHOT 2.06667
    EXECUTE_HEAD_EXPLODE_TIME 2.1
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.46672
    EXECUTE_SHOT 1.80006
    EXECUTE_SHOT 3.06672
	EXECUTE_HEAD_EXPLODE_TIME 3.2
END

RECORD VaceBig_A
    CLASS EC_BASIC
    MODEL VaceBig_A
    COLLISION_DATA VaceBig_A
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 100
    NO_COL_ON_DAMAGE 
    LOCKED 
END

RECORD VaceBig_B
    CLASS EC_BASIC
    MODEL VaceBig_B
    COLLISION_DATA VaceBig_B
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 100
    NO_COL_ON_DAMAGE 
    LOCKED 
END

RECORD VaceSmall
    CLASS EC_BASIC
    MODEL VaceSmall
    COLLISION_DATA VaceSmall
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 10
    NO_COL_ON_DAMAGE 
    LOCKED 
END

RECORD VictorianBench
    CLASS EC_BASIC
    MODEL VictorianBench
    COLLISION_DATA VictorianBench
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD VictorianDesk
    CLASS EC_BASIC
    MODEL VictorianDesk
    COLLISION_DATA VictorianDesk
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD VictorianDeskChairs
    CLASS EC_BASIC
    MODEL VictorianDeskChairs
    COLLISION_DATA VictorianDeskChairs
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD VictorianSideTable
    CLASS EC_BASIC
    MODEL VictorianSideTable
    COLLISION_DATA VictorianSideTable
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD VictorianStool
    CLASS EC_BASIC
    MODEL VictorianStool
    COLLISION_DATA VictorianStool
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD VictorianWoodChest_B
    CLASS EC_BASIC
    MODEL VictorianWoodChest_B
    COLLISION_DATA VictorianWoodChest_B
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wall_lamp
    CLASS EC_BASIC
    MODEL wall_lamp
    COLLISION_DATA wall_lamp
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wardrobe_BrothA_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL wardrobe_BrothA_(O)
    COLLISION_DATA wardrobe_BrothA_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD wine_barrel
    CLASS EC_BASIC
    MODEL wine_barrel
    COLLISION_DATA wine_barrel
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wine_bottle
    CLASS EC_BASIC
    MODEL wine_bottle
    COLLISION_DATA wine_bottle
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    DAMAGE_FX WINE
    NO_COL_ON_DAMAGE 
    LOCKED 
    TRANSPARENT 
    DEPTHOFFSET 3.0
END

RECORD winebarrel_exec
    CLASS EC_BASIC
    MODEL winebarrel_exec
    COLLISION_DATA winebarrel_exec
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK oilbarrel
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD winecellar_table
    CLASS EC_BASIC
    MODEL winecellar_table
    COLLISION_DATA winecellar_table
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

