# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD 15_LiftShaft_A
    CLASS EC_BASIC
    MODEL 15_LiftShaft_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD a10_Break_2ndCentral_(L)
    CLASS EC_ENTITYLIGHT
    MODEL a10_Break_2ndCentral_(L)
    COLLISION_DATA a10_Break_2ndCentral_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 5.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD a10_Break_2ndCorner_(L)
    CLASS EC_ENTITYLIGHT
    MODEL a10_Break_2ndCorner_(L)
    COLLISION_DATA a10_Break_2ndCorner_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 5.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD a10_breakable_banister
    CLASS EC_BASIC
    MODEL a10_breakable_banister
    COLLISION_DATA a10_breakable_banister
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,75,-1
    LOD_DATA 2,40,50,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 500
    LOCKED 
    TRANSPARENT 
    DAMAGE_FX dust04
END

RECORD a10_Breakable_LobbyCorner_(L)
    CLASS EC_ENTITYLIGHT
    MODEL a10_Breakable_LobbyCorner_(L)
    COLLISION_DATA a10_Breakable_LobbyCorner_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 5.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD a10_Breakable_LobbyEE_(L)
    CLASS EC_ENTITYLIGHT
    MODEL a10_Breakable_LobbyEE_(L)
    COLLISION_DATA a10_Breakable_LobbyEE_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 2.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD A10_HoneyNeon(L)
    CLASS EC_ENTITYLIGHT
    MODEL A10_HoneyNeon(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    HIT_POINTS 100
    DEPTHOFFSET 5.0
    TRANSPARENT 
    LOCKED 
END

RECORD AC_Condenser
    CLASS EC_BASIC
    MODEL AC_Condenser
    COLLISION_DATA AC_Condenser
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD asylum_cell_door_slide_(SD)
    CLASS EC_SLIDEDOOR
    MODEL asylum_cell_door_slide_(SD)
    COLLISION_DATA asylum_cell_door_slide_(SD)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
    TRANSPARENT 
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Basement_Lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Basement_Lamp_(L)
    LOD_DATA 0,40,0,-1
    LOCKED 
END

RECORD Bed_DoubleB
    CLASS EC_BASIC
    MODEL Bed_DoubleB
    COLLISION_DATA Bed_DoubleB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOODHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD bed_goth
    CLASS EC_BASIC
    MODEL bed_goth
    COLLISION_DATA bed_goth
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD bed_sorB
    CLASS EC_BASIC
    MODEL bed_sorB
    COLLISION_DATA bed_sorB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD bed_TV-Studio
    CLASS EC_BASIC
    MODEL bed_TV-Studio
    COLLISION_DATA bed_TV-Studio
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD big_trashcanB
    CLASS EC_BASIC
    MODEL big_trashcanB
    COLLISION_DATA big_trashcanB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD BloodyBed2
    CLASS EC_BASIC
    MODEL BloodyBed2
    COLLISION_DATA BloodyBed2
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_METAL_POLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD boiler_uni
    CLASS EC_BASIC
    MODEL boiler_uni
    COLLISION_DATA boiler_uni
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Bottle_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BOTTLE
    COLLECTABLE_TYPE CT_BOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Bottle_(CT)
    WEAPON bottle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0561571, 0.00280270, -0.0202289
    HOLSTER_ROTATION -0.179646, -0.187489, 0.312789, 0.913640
    MODEL_DISPLAY_ANIM Bottle_Spin_W
    SMASHABLE2 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Breakable_FenceA
    CLASS EC_BASIC
    MODEL Breakable_FenceA
    COLLISION_DATA Breakable_FenceA
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 101
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
    DAMAGE_FX wood
END

RECORD Breakable_FenceB
    CLASS EC_BASIC
    MODEL Breakable_FenceB
    COLLISION_DATA Breakable_FenceB
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 101
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
    DAMAGE_FX wood
END

RECORD Breakable_Mirror_BrothA
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL Breakable_Mirror_BrothA
    COLLISION_DATA Breakable_Mirror_BrothA
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    SPAWN_POSITION 0.0,0.0,1
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    SMASHABLE 
    MIRROR 
END

RECORD broken_chair
    CLASS EC_BASIC
    MODEL broken_chair
    COLLISION_DATA broken_chair
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Broken_WindowBg
    CLASS EC_BASIC
    MODEL Broken_WindowBg
    COLLISION_DATA Broken_WindowBg
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Broken_WindowSm
    CLASS EC_BASIC
    MODEL Broken_WindowSm
    COLLISION_DATA Broken_WindowSm
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Broth_BoxA_(O)
    CLASS EC_USEABLE
    MODEL Broth_BoxA_(O)
    COLLISION_DATA Broth_BoxA_(O)
    MATERIAL MATERIAL_WOOD
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD broth_Light
    CLASS EC_BASIC
    MODEL broth_Light
    COLLISION_DATA broth_Light
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Brothel_doorA_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Brothel_doorA_(D)
    COLLISION_DATA Brothel_doorA_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD Brothel_doorB_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Brothel_doorB_(D)
    COLLISION_DATA Brothel_doorB_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD Brothel_doorC_(D)
    CLASS EC_DOOR
    MODEL Brothel_doorC_(D)
    COLLISION_DATA Brothel_doorC_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD Brothel_elevator_(M)
    CLASS EC_MOVER
    MODEL Brothel_elevator_(M)
    COLLISION_DATA Brothel_elevator_(M)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    PHYSICS LIFT_PHYS
END

RECORD CabinetA_broth_(O)
    CLASS EC_USEABLE
    MODEL CabinetA_broth_(O)
    COLLISION_DATA CabinetA_broth_(O)
    MATERIAL MATERIAL_WOOD
    LOD_DATA 0,20,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_DRAWER_ANIM_WOOD
    HOTSPOT_RADIUS 1.1
    FOCUS_RADIUS 1.0
END

RECORD CabinetB_broth
    CLASS EC_BASIC
    MODEL CabinetB_broth
    COLLISION_DATA CabinetB_broth
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Cameraroom
    CLASS EC_BASIC
    MODEL Cameraroom
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD Carpet5_DirtyOld
    CLASS EC_BASIC
    MODEL Carpet5_DirtyOld
    COLLISION_DATA Carpet5_DirtyOld
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD chandelier_(L)
    CLASS EC_ENTITYLIGHT
    MODEL chandelier_(L)
    COLLISION_DATA chandelier_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD chandelier_small_(L)
    CLASS EC_ENTITYLIGHT
    MODEL chandelier_small_(L)
    COLLISION_DATA chandelier_small_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD ChandelierManor_C_(L)
    CLASS EC_ENTITYLIGHT
    MODEL ChandelierManor_C_(L)
    COLLISION_DATA ChandelierManor_C_(L)
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    DONT_LIGHT 
    LOCKED 
END

RECORD CJ_BLOCKER_BENCH
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD_PLANK
    MODEL CJ_BLOCKER_BENCH
    COLLISION_DATA CJ_BLOCKER_BENCH
    LOD_DATA 0,40,0,-1
    LOCKED 
END

RECORD CJ_BOX_D
    CLASS EC_BASIC
    MODEL CJ_BOX_D
    COLLISION_DATA CJ_BOX_D
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 101
    KICKABLE 
    PHYSICS CARDBOX_2M_PHYS
END

RECORD CJ_bunk_bed4
    CLASS EC_BASIC
    MODEL CJ_bunk_bed4
    COLLISION_DATA CJ_bunk_bed4
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_ELCTRICBOX1
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_ELCTRICBOX1
    COLLISION_DATA CJ_ELCTRICBOX1
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 101
    LOCKED 
    SMASHABLE4 
    DAMAGE_FX FXBTMET2
    KICKABLE 
END

RECORD CJ_FOLDCHAIR
    CLASS EC_BASIC
    MODEL CJ_FOLDCHAIR
    COLLISION_DATA CJ_FOLDCHAIR
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CHAIR_PHYS
    KICKABLE 
END

RECORD CJ_GREENHSHELVES
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_GREENHSHELVES
    COLLISION_DATA CJ_GREENHSHELVES
    LOD_DATA 0,50,0,-1
    LOCKED 
    TRANSPARENT 
    DEPTHOFFSET 3.0
END

RECORD CJ_GREENSHELVES
    CLASS EC_BASIC
    MODEL CJ_GREENSHELVES
    COLLISION_DATA CJ_GREENSHELVES
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD CJ_LIFT_LDOOR_(SD)
    CLASS EC_SLIDEDOOR
    MATERIAL MATERIAL_METAL
    MODEL CJ_LIFT_LDOOR_(SD)
    COLLISION_DATA CJ_LIFT_LDOOR_(SD)
    LOD_DATA 0,40,0,-1
    PHYSICS LIFT_PHYS
END

RECORD CJ_LIFT_RDOOR_(SD)
    CLASS EC_SLIDEDOOR
    MATERIAL MATERIAL_METAL
    MODEL CJ_LIFT_RDOOR_(SD)
    COLLISION_DATA CJ_LIFT_RDOOR_(SD)
    LOD_DATA 0,40,0,-1
    PHYSICS LIFT_PHYS
END

RECORD CJ_LIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_LIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_LIGHT_on_RED(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_LIGHT_on_RED(L)
    COLLISION_DATA CJ_LIGHT_on_RED(L)
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD CJ_MACHINEGUN_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_MGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_MACHINEGUN_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_pissy_MATRESSB
    CLASS EC_BASIC
    MODEL CJ_pissy_MATRESSB
    COLLISION_DATA CJ_pissy_MATRESSB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    LOCKED 
END

RECORD CJ_PISTOL_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_PISTOL
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_PISTOL_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_RUBBISH_PILE
    CLASS EC_BASIC
    MATERIAL MATERIAL_PAPER
    MODEL CJ_RUBBISH_PILE
    COLLISION_DATA CJ_RUBBISH_PILE
    LOD_DATA 0,40,0,-1
    LOCKED 
    TRANSPARENT 
END

RECORD CJ_Wall_Light(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_Wall_Light(L)
    COLLISION_DATA CJ_Wall_Light(L)
    LOD_DATA 0,40,0,-1
    DAMAGE_FX SHARDS
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD CJ_WSHELF
    CLASS EC_BASIC
    MODEL CJ_WSHELF
    COLLISION_DATA CJ_WSHELF
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Cover_Mover_sofa_(M)
    CLASS EC_MOVER
    MODEL Estate_Leather_Sofa
    COLLISION_DATA Estate_Leather_Sofa
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
END

RECORD Covered_CabinetA
    CLASS EC_BASIC
    MODEL Covered_CabinetA
    COLLISION_DATA Covered_CabinetA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD dead_tv_guy_head
    CLASS EC_BASIC
    MODEL dead_tv_guy_head
    COLLISION_DATA dead_tv_guy_head
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD dead_tv_guy_leg
    CLASS EC_BASIC
    MODEL dead_tv_guy_leg
    COLLISION_DATA dead_tv_guy_leg
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD DeadHookerBodyParts1
    CLASS EC_BASIC
    MODEL DeadHookerBodyParts1
    COLLISION_DATA DeadHookerBodyParts1
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD DeadHookerBodyParts2
    CLASS EC_BASIC
    MODEL DeadHookerBodyParts2
    COLLISION_DATA DeadHookerBodyParts2
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD DeadHookerBodyParts3
    CLASS EC_BASIC
    MODEL DeadHookerBodyParts3
    COLLISION_DATA DeadHookerBodyParts3
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD DeskLamp_retro
    CLASS EC_BASIC
    MODEL DeskLamp_retro
    COLLISION_DATA DeskLamp_retro
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD DirtLockerA_(O)
    CLASS EC_USEABLE
    MODEL DirtLockerA_(O)
    COLLISION_DATA DirtLockerA_(O)
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOOR_ANIM_METAL
    TRANSPARENT 
    HOTSPOT_RADIUS 1.0
END

RECORD dom_A
    CLASS EC_HUNTER
    LEADER leader1
    MODEL dom_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK WhoreAgent
    HEAD dom_hedA
    HEAD_SELECTION 1
    VOICE JUDY
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD dom_hedA
    CLASS EC_PEDHEAD
    MODEL dom_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD E1_Door2(D)
    CLASS EC_DOOR
    MODEL E1_Door2(D)
    COLLISION_DATA E1_Door2(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD EmptyLight_(L)
    CLASS EC_ENTITYLIGHT
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD EmptyLight_Corona(L)
    CLASS EC_ENTITYLIGHT
    MODEL EmptyLight_Corona(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD EST_Garage_Button_(S)
    CLASS EC_SWITCH
    MODEL EST_Garage_Button_(S)
    COLLISION_DATA Gen_MainPower_Lever_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    LOCKED 
    MULTIPLE 
END

RECORD Estate_Leather_Armchair
    CLASS EC_BASIC
    MATERIAL MATERIAL_SOFT
    MODEL Estate_Leather_Armchair
    COLLISION_DATA Estate_Leather_Armchair
    LOD_DATA 0,30,0,-1
    TRANSPARENT 
    LOCKED 
END

RECORD Estate_Leather_Sofa
    CLASS EC_BASIC
    MATERIAL MATERIAL_SOFT
    MODEL Estate_Leather_Sofa
    COLLISION_DATA Estate_Leather_Sofa
    LOD_DATA 0,30,0,-1
    TRANSPARENT 
    LOCKED 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD FIRE_EXT_EE
    CLASS EC_BASIC
    MODEL FIRE_EXT_EE
    COLLISION_DATA FIRE_EXT_EE
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK fireext
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    ENV_EXECUTE_HEAD_EXPLODE_TIME 8.1
    HIT_POINTS 100
    BND_SPH_BOOST 10.0
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD floor_standing_lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL floor_standing_lamp_(L)
    COLLISION_DATA floor_standing_lamp_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD folding_ladder
    CLASS EC_BASIC
    MODEL folding_ladder
    COLLISION_DATA folding_ladder
    LOD_DATA 0,65,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Framed_Mirror_BrothA
    CLASS EC_BASIC
    MODEL Framed_Mirror_BrothA
    COLLISION_DATA Framed_Mirror_BrothA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD_THIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD fuse_box
    CLASS EC_BASIC
    ANIMATION_BLOCK fusebox
    MODEL fuse_box
    COLLISION_DATA fuse_box
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    ENV_EXECUTE_HEAD_EXPLODE_TIME 5.5666
    HIT_POINTS 100
    LOCKED 
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Broom
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD
    MODEL Gen_Broom
    COLLISION_DATA Gen_Broom
    LOD_DATA 0,10,0,-1
    PHYSICS CARDBOX_05M_PHYS
    SHADOW 
END

RECORD Gen_Padlock
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL Gen_Padlock
    ANIMATION_BLOCK EntityAnims
    COLLISION_DATA Gen_Padlock
    LOD_DATA 0,20,50,-1
    LOD_DATA 1,20,0,-1
    HIT_POINTS 10
    ARMOUR_CLASS ARM_MEDIUM
    LOCKED 1
    USEABLE_CLASS PADLOCK
    USE_ITEM Crowbar_(CT)
    USE_ITEM Axe_(CT)
    USE_ITEM Machete_(CT)
    USEABLE_ANIM Crowbar_Chain_Break_O
    HOTSPOT_HORIZ_DIST 0.7
    HOTSPOT_VERT_DIST 1.0
    MUST_ALIGN 
    INTERUPTABLE 
    TURN_OFF_COLLISIONS 
    DESTROY_WHEN_USED 
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 60.0
    USE_DELAY 1.6
    DESTROY_TIME 3.8
    BND_SPH_BOOST 15.0
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD Glass_Debries
    CLASS EC_BASIC
    MODEL Glass_Debries
    COLLISION_DATA Glass_Debries
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_RUBBLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Glock_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_GLOCK
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Desert_Eagle_(CT)
    WEAPON desertEagle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.126, 0.003,0.120
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00843417, 0.0177290, 0.0130193
    HOLSTER_ROTATION 0.496433, -0.501483, 0.476161, 0.524728
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.36,0.022,0.116
    MODEL_DISPLAY_ANIM Eagle_Spin_W
    BND_SPH_BOOST 1.6
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 6.43334
    EXECUTE_HEAD_EXPLODE_TIME 6.46667
END

RECORD hanging_lamp_broth
    CLASS EC_BASIC
    MODEL hanging_lamp_broth
    COLLISION_DATA hanging_lamp_broth
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD hedge_half
    CLASS EC_BASIC
    MODEL hedge_half
    COLLISION_DATA hedge_half
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    DONT_LIGHT 
    LOCKED 
END

RECORD Home_plant_big_bright
    CLASS EC_BASIC
    MODEL Home_plant_big_bright
    COLLISION_DATA Home_plant_big_bright
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PEDBARRIER_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_plant_big_brightB
    CLASS EC_BASIC
    MODEL Home_plant_big_brightB
    COLLISION_DATA Home_plant_big_brightB
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD Home_plant_small_hanf
    CLASS EC_BASIC
    MODEL Home_plant_small_hanf
    COLLISION_DATA Home_plant_small_hanf
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_plant_small_hanfB
    CLASS EC_BASIC
    MODEL Home_plant_small_hanfB
    COLLISION_DATA Home_plant_small_hanfB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD hooker_2
    CLASS EC_HUNTER
    LEADER leader1
    MODEL hooker_2_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK HookerAnims
    HEAD hooker_2_hedA
    HEAD_SELECTION 1
    VOICE DANCER_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD hooker_2_hedA
    CLASS EC_PEDHEAD
    MODEL hooker_2_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Hub_CellarDoor_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Hub_CellarDoor_(D)
    COLLISION_DATA Hub_CellarDoor_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD Ind_Movie_Camera
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL Ind_Movie_Camera
    COLLISION_DATA Ind_Movie_Camera
    LOD_DATA 0,35,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD John_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL John_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD John_HedA
    HEAD_SELECTION 1
    HEAD_EXECUTE slp_hedC_death
    VOICE RECEPTIONIST
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 10.0
    MELEE_TYPE MTT_DEFAULT
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD John_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL John_BodB
    SKIN_TEX John_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD John_HedB
    HEAD_SELECTION 1
    VOICE SLEEPER_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
    MELEE_TYPE MTT_DEFAULT
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD John_HedA
    CLASS EC_PEDHEAD
    MODEL John_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 10.0
END

RECORD John_HedB
    CLASS EC_PEDHEAD
    MODEL John_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD kleenex_box
    CLASS EC_BASIC
    MODEL kleenex_box
    COLLISION_DATA kleenex_box
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD LaundryDryerLargeFrontLoader
    CLASS EC_BASIC
    MODEL LaundryDryerLargeFrontLoader
    COLLISION_DATA LaundryDryerLargeFrontLoader
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Leather_Clothes_02
    CLASS EC_BASIC
    MODEL Leather_Clothes_02
    COLLISION_DATA Leather_Clothes_02
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Leather_Clothes_03
    CLASS EC_BASIC
    MODEL Leather_Clothes_03
    COLLISION_DATA Leather_Clothes_03
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD manhole_a
    CLASS EC_BASIC
    MODEL manhole_a
    COLLISION_DATA manhole_a
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Mobile_Phone
    CLASS EC_BASIC
    MODEL Mobile_Phone
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK Brothel_RM_Entity-Anims
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD morgue_lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL morgue_lamp_(L)
    COLLISION_DATA morgue_lamp_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD neonsex
    CLASS EC_BASIC
    MODEL neonsex
    COLLISION_DATA neonsex
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD NewHouseBathtub
    CLASS EC_BASIC
    MODEL NewHouseBathtub
    COLLISION_DATA NewHouseBathtub
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD old_boiler
    CLASS EC_BASIC
    MODEL old_boiler
    COLLISION_DATA old_boiler
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Old_pipes
    CLASS EC_BASIC
    MODEL Old_pipes
    COLLISION_DATA Old_pipes
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pailA
    CLASS EC_BASIC
    MODEL pailA
    COLLISION_DATA pailA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD paint_pots_red
    CLASS EC_BASIC
    MODEL paint_pots_red
    COLLISION_DATA paint_pots_red
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD paint_pots_yellow
    CLASS EC_BASIC
    MODEL paint_pots_yellow
    COLLISION_DATA paint_pots_yellow
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD paperbin_physics
    CLASS EC_BASIC
    MODEL paperbin_physics
    COLLISION_DATA paperbin_physics
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    SHADOW 
    KICKABLE 
    PHYSICS TRASHCAN_PHYS
    HIT_POINTS 100
END

RECORD Pen_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_PEN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Pen_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Pen_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND BOTTLE_THROWER_COLLISION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 3.8
    EXECUTE_TVP EXECUTE_PEN1
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 1.93337
    EXECUTE_TVP EXECUTE_PEN2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -25
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.76667
    EXECUTE_TVP EXECUTE_PEN3
    EXECUTE_MODEL_ANIM Pen_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 15
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 9.1
    EXECUTE_TVP EXECUTE_PEN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Pen_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION 10
END

RECORD perv3_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL perv3_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD perv3_hedAnohat
    HEAD_SELECTION 1
    VOICE DJ_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD perv3_hedAnohat
    CLASS EC_PEDHEAD
    MODEL perv3_hedAnohat
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD planks_boarding_B
    CLASS EC_BASIC
    MODEL planks_boarding_B
    COLLISION_DATA planks_boarding_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD Plaza_Elev_Button_(S)
    CLASS EC_SWITCH
    MODEL Plaza_Elev_Button_(S)
    COLLISION_DATA Gen_MainPower_Lever_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    MULTIPLE 
    LOCKED 
END

RECORD Pliers_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_PLIERS
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Pliers_(CT)
    WEAPON smallBat
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00315574, -0.0135315, -0.0358116
    HOLSTER_ROTATION 0.681877, 0.0903401, -0.720473, 0.0883289
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_PLIERS2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 15
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_PLIERS3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -140
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_PLIERS4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 10
    EXECUTE_DIE_POSE_FACES_DOWN 
    GORE_EFFECT_EXEC_1_MODEL DedBit1
    GORE_EFFECT_EXEC_1_PHASE_1 3.6
    GORE_EFFECT_EXEC_1_PHASE_2 6.50004
    GORE_EFFECT_EXEC_2_MODEL DedBit2
    GORE_EFFECT_EXEC_2_PHASE_1 2.866
    GORE_EFFECT_EXEC_2_PHASE_2 4.066
    GORE_EFFECT_EXEC_3_MODEL DedBit3
    GORE_EFFECT_EXEC_3_PHASE_1 4.0
    GORE_EFFECT_EXEC_3_PHASE_2 8.5666
END

RECORD poster2
    CLASS EC_BASIC
    MODEL poster2
    COLLISION_DATA poster2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD poster4
    CLASS EC_BASIC
    MODEL poster4
    COLLISION_DATA poster4
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD rack_filmreel
    CLASS EC_BASIC
    MODEL rack_filmreel
    COLLISION_DATA rack_filmreel
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,90,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD ram_bush2
    CLASS EC_BASIC
    MODEL ram_bush2
    COLLISION_DATA ram_bush2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GRASS
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD ram_bush3
    CLASS EC_BASIC
    MODEL ram_bush3
    COLLISION_DATA ram_bush3
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GRASS
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD ram_bushB
    CLASS EC_BASIC
    MODEL ram_bushB
    COLLISION_DATA ram_bushB
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GRASS
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD RedFlower
    CLASS EC_BASIC
    MODEL RedFlower
    COLLISION_DATA RedFlower
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SA_BEER_A
    CLASS EC_BASIC
    MODEL SA_BEER_A
    COLLISION_DATA SA_BEER_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_BEER_B
    CLASS EC_BASIC
    MODEL SA_BEER_B
    COLLISION_DATA SA_BEER_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_H
    CLASS EC_BASIC
    MODEL SA_Rubbish_H
    COLLISION_DATA SA_Rubbish_H
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD SA_Rubbish_J
    CLASS EC_BASIC
    MODEL SA_Rubbish_J
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SawnOff_Shotgun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SAWNOFF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL SawnOff_Shotgun_(CT)
    WEAPON sawnoffShotgun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM SawnOff_Select_W
    SHELL_NUMBER 2
    SHELL_EJECT_POS 0.231, 0.045, 0.256
    SHELL_EJECT_POS 0.231, 0.005, 0.256
    SHELL_EJECT_DELAY_RELOAD 0.533
    SHELL_VELOCITY -6.0,0.0,0.0
    SHELL_VEL_RAND 0.2
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    GROUND_ROTATION_EULER 0, 0, 90
    GROUND_TRANSLATION 0, 0.08, 0
    HOLSTER_TRANSLATION 0.0226821,-0.0453639,0.0149722
    HOLSTER_ROTATION -0.638781,-0.307347,-0.446775,0.545792
    STRAP1_TRANSLATION 0.0588834,-0.0303353,0.25229
    STRAP1_ROTATION 0.133838,-0.114116,-0.0954655,0.979771
    STRAP2_TRANSLATION 0.0199187,-0.107989,0.175009
    STRAP2_ROTATION -0.114543,-0.0835946,-0.0136039,0.989802
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.768,0.007,0.309
    MODEL_DISPLAY_ANIM Sawnoff_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.12, 0.82
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXECUTE_SHOTGUN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.833333
    EXECUTE_HEAD_EXPLODE_TIME 0.86666
    NEXT_EXECUTION 
    EXECUTE_TVP EXECUTE_SHOTGUN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.03333
    NEXT_EXECUTION 
    EXECUTE_TVP EXECUTE_SHOTGUN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    EXECUTE_SHOT 2.76667
    EXECUTE_HEAD_EXPLODE_TIME 2.8
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

RECORD SecurityCam_new
    CLASS EC_BASIC
    MODEL SecurityCam_new
    COLLISION_DATA SecurityCam_new
    LOD_DATA 0,60,100,-1
    LOD_DATA 1,60,98,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX debris2
    HIT_POINTS 100
    LOCKED 
    SMASHABLE4 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD sewerlight45_(L)
    CLASS EC_ENTITYLIGHT
    MODEL sewerlight45_(L)
    COLLISION_DATA sewerlight45_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD sex_doll
    CLASS EC_BASIC
    MODEL sex_doll
    COLLISION_DATA sex_doll
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    NODEPTHWRITE 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD skybox_cia_b
    CLASS EC_BASIC
    MODEL skybox_cia_b
    LOD_DATA 0,20,0,-1
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    TEXTURE_ANIM CIA_B Scroll_Skybox
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD SledgeHammer_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SLEDGEHAMMER
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL SledgeHammer_(CT)
    WEAPON sledgehammer
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.85
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.5
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0577894,-0.268141,-0.00704825
    HOLSTER_ROTATION 0.0,0.0992322,-1.57526e-007,0.995064
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151064,0.975184
    STRAP2_TRANSLATION 0.0577744,-0.100965,0.170216
    STRAP2_ROTATION 0.011994,-0.234543,0.0200349,0.971825
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_SLEDGEHAMMER1
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_SLEDGEHAMMER2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Sledgehammer_Sneak_Attack2_W
    EXECUTE_HEAD_EXPLODE_TIME 0.833333
    EXECUTE_DIE_POSE_ROTATION 170
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_SLEDGEHAMMER3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Sledgehammer_Sneak_Attack3_W
    EXECUTE_HEAD_EXPLODE_TIME 1.7
    EXECUTE_DIE_POSE_ROTATION 115
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SLEDGEHAMMER4
    EXECUTE_MODEL_ANIM Sledgehammer_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -165
    EXECUTE_HEAD_EXPLODE_TIME 3.50
END

RECORD slp_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL slp_bodB
    SKIN_TEX slp_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD slp_hedB
    HEAD_SELECTION 1
    VOICE SLEEPER_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
    MELEE_TYPE MTT_DEFAULT
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD slp_hedB
    CLASS EC_PEDHEAD
    MODEL slp_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD slp_hedC_death
    CLASS EC_PEDHEAD
    MODEL slp_hedC_death
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 10.0
END

RECORD SMHangingbars
    CLASS EC_BASIC
    MODEL SMHangingbars
    COLLISION_DATA SMHangingbars
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SMLeatherbindings
    CLASS EC_BASIC
    MODEL SMLeatherbindings
    COLLISION_DATA SMLeatherbindings
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_SOFT
    PHYSICS HANGING_BODY_PHYS
    TRANSPARENT 
END

RECORD SMPersoncage
    CLASS EC_BASIC
    MODEL SMPersoncage
    COLLISION_DATA SMPersoncage
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    PHYSICS HANGING_GIRDER_PHYS
    TRANSPARENT 
END

RECORD southbusha
    CLASS EC_BASIC
    MODEL southbusha
    COLLISION_DATA southbusha
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD southbushb
    CLASS EC_BASIC
    MODEL southbushb
    COLLISION_DATA southbushb
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD southtreeTalla
    CLASS EC_BASIC
    MODEL southtreeTalla
    COLLISION_DATA southtreeTalla
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD southtreeTallb
    CLASS EC_BASIC
    MODEL southtreeTallb
    COLLISION_DATA southtreeTallb
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD sparkling_tube
    CLASS EC_BASIC
    MODEL sparkling_tube
    COLLISION_DATA sparkling_tube
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
END

RECORD stuffed_weasel
    CLASS EC_BASIC
    MODEL stuffed_weasel
    COLLISION_DATA stuffed_weasel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD table_study_sorB
    CLASS EC_BASIC
    MODEL table_study_sorB
    COLLISION_DATA table_study_sorB
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD tape_reel_machine
    CLASS EC_BASIC
    MODEL tape_reel_machine
    COLLISION_DATA tape_reel_machine
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,95,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX debris1
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD teacart
    CLASS EC_BASIC
    MODEL teacart
    COLLISION_DATA teacart
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD telephone
    CLASS EC_BASIC
    MODEL telephone
    COLLISION_DATA telephone
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK telephone
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    BND_SPH_BOOST 10.0
    LOCKED 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD toilet_env_exec
    CLASS EC_BASIC
    ANIMATION_BLOCK toilet
    MODEL toilet_env_exec
    COLLISION_DATA toilet_env_exec
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD TV_19inchRack_B
    CLASS EC_BASIC
    MODEL TV_19inchRack_B
    COLLISION_DATA TV_19inchRack_B
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD tv_controlglass_break
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL tv_controlglass_break
    COLLISION_DATA tv_controlglass_break
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    SPAWN_POSITION 0.0,0.0,1
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD tv_set
    CLASS EC_BASIC
    MODEL tv_set
    COLLISION_DATA tv_set
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,98,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX debris2
    HIT_POINTS 100
    LOCKED 
    SMASHABLE4 
END

RECORD TV_Studio_ControlRack
    CLASS EC_BASIC
    MODEL TV_Studio_ControlRack
    COLLISION_DATA TV_Studio_ControlRack
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD TVStudio_Striplite2_(L)
    CLASS EC_ENTITYLIGHT
    MODEL TVStudio_Striplite2_(L)
    COLLISION_DATA TVStudio_Striplite2_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD useable_wiremesh_(S)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL useable_wiremesh_(S)
    COLLISION_DATA useable_wiremesh_(S)
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_07
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    USEABLE_ANIM EAT_CUTTING_WIRE_FENCE_ANIM
    USE_ITEM Pliers_(CT)
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 70.0
    TRANSPARENT 
    MUST_ALIGN 
END

RECORD Uzi_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_UZI
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Uzi_(CT)
    WEAPON uzi
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.153, 0.009,0.110
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.0324175, -0.0303251, -0.0534828
    HOLSTER_ROTATION -0.559715, 0.430053, -0.605346, -0.367872
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.408,0.028,0.074
    MODEL_DISPLAY_ANIM Uzi_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.7
    EXECUTE_SHOT 0.83333
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 0.93333
    EXECUTE_SHOT 1.0333
    EXECUTE_SHOT 1.2666
    EXECUTE_HEAD_EXPLODE_TIME 1.3
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.866667
    EXECUTE_SHOT 1.03333
    EXECUTE_SHOT 1.23333
    EXECUTE_SHOT 1.83333
    EXECUTE_SHOT 2.06667
    EXECUTE_HEAD_EXPLODE_TIME 2.1
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.46672
    EXECUTE_SHOT 1.80006
    EXECUTE_SHOT 3.06672
    EXECUTE_HEAD_EXPLODE_TIME 3.2	
END

RECORD W_B_Bat_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_W_BASEBALL_BAT
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL W_B_Bat_(CT)
    WEAPON baseball_bat
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0397866, 0.112384, -0.00665692
    HOLSTER_ROTATION -0.67828, 0.0551169, -0.720252, 0.13467
    STRAP1_TRANSLATION 0.0597659, 0.00204358, 0.218848
    STRAP1_ROTATION -0.00455403, -0.183329, -0.0267441, 0.982677
    STRAP2_TRANSLATION 0.0475089, -0.0871961, 0.143646
    STRAP2_ROTATION -0.14581, -0.0334784, 0.0114276, 0.98868
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 6
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_HEAD_EXPLODE_TIME 0.43333
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.26667
    EXECUTE_TVP EXECUTE_BAT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack2_W
    EXECUTE_HEAD_EXPLODE_TIME 0.56666
    EXECUTE_DIE_POSE_ROTATION 130
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_BAT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack3_W
    EXECUTE_HEAD_EXPLODE_TIME 2.0667
    EXECUTE_DIE_POSE_ROTATION -80
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_BAT4
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 160
    EXECUTE_HEAD_EXPLODE_TIME 2.30004
END

RECORD W_B_Bat_Nails_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_BASEBALL_BAT_BLADES
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL W_B_Bat_Nails_(CT)
    WEAPON baseball_bat_blades
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0611116, 0.188369, -0.0148525
    HOLSTER_ROTATION -0.678279, 0.0551170, -0.720252, 0.134669
    STRAP1_TRANSLATION 0.0544871, -0.00605054, 0.218151
    STRAP1_ROTATION -0.00455407, -0.183329, -0.0267440, 0.982677
    STRAP2_TRANSLATION 0.0337639, -0.104053, 0.179045
    STRAP2_ROTATION -0.145810, -0.0334784, 0.0114277, 0.988680
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_BAT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack2_W
    EXECUTE_HEAD_EXPLODE_TIME 0.43333
    EXECUTE_DIE_POSE_ROTATION 130
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_BAT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack3_W
    EXECUTE_HEAD_EXPLODE_TIME 2.0667
    EXECUTE_DIE_POSE_ROTATION -80
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_BAT4
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 160
    EXECUTE_HEAD_EXPLODE_TIME 2.30004
END

RECORD wall_monitor_big
    CLASS EC_BASIC
    MODEL wall_monitor_big
    COLLISION_DATA wall_monitor_big
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,50,-1
    MATERIAL MATERIAL_METAL
    DAMAGE_FX SHARDS
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wardrobe_BrothA_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL wardrobe_BrothA_(O)
    COLLISION_DATA wardrobe_BrothA_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD warehouse_bin_closed_(O)
    CLASS EC_USEABLE
    MODEL warehouse_bin_closed_(O)
    COLLISION_DATA warehouse_bin_closed_(O)
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_METAL
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD Wash_Bowl_Old
    CLASS EC_BASIC
    MODEL Wash_Bowl_Old
    COLLISION_DATA Wash_Bowl_Old
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wat_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedA
    HEAD_SELECTION 1
    VOICE WATCHDOG_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedD
    HEAD_SELECTION 1
    VOICE WATCHDOG_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_hedA
    CLASS EC_PEDHEAD
    MODEL wat_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedD
    CLASS EC_PEDHEAD
    MODEL wat_hedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Window_Blinds_Clsd
    CLASS EC_BASIC
    MODEL Window_Blinds_Clsd
    COLLISION_DATA Window_Blinds_Clsd
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_HALFOPENSHUTTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Window_Blinds_OpnA
    CLASS EC_BASIC
    MODEL Window_Blinds_OpnA
    COLLISION_DATA Window_Blinds_OpnA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_HALFOPENSHUTTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Window_Blinds_OpnB
    CLASS EC_BASIC
    MODEL Window_Blinds_OpnB
    COLLISION_DATA Window_Blinds_OpnB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_HALFOPENSHUTTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wiremesh_STATIC
    CLASS EC_BASIC
    MODEL wiremesh_STATIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WIREMESH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD WornUnderware2
    CLASS EC_BASIC
    MODEL WornUnderware2
    COLLISION_DATA WornUnderware2
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD WornUnderware3
    CLASS EC_BASIC
    MODEL WornUnderware3
    COLLISION_DATA WornUnderware3
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

