# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD A02_Alubox
    CLASS EC_BASIC
    MODEL A02_Alubox
    COLLISION_DATA A02_Alubox
    ANIMATION_BLOCK OldHouse_RM_Entity-Anims
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD A15_cameratripod
    CLASS EC_BASIC
    MODEL nis_cameratripod
    COLLISION_DATA nis_cameratripod
    ANIMATION_BLOCK Cemetery_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD bush_farm_A
    CLASS EC_BASIC
    MODEL bush_farm_A
    COLLISION_DATA bush_farm_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH_SOLID
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END
RECORD C_Commando_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_COLT_COMMANDO
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL C_Commando_(CT)
    WEAPON coltCommando
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Commando_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.273, 0.021,0.194
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Commando_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION 0.00436062, -0.0453972, 0.0120165
    HOLSTER_ROTATION -0.590171, 0.792753, 0.118489, 0.0959292
    STRAP1_TRANSLATION 0.0437755, 0.0150456, 0.218342
    STRAP1_ROTATION 0.117947, -0.172965, -0.0111917, 0.977776
    STRAP2_TRANSLATION 0.0427423, -0.0997454, 0.191345
    STRAP2_ROTATION 0.0119939, -0.234543, 0.0200349, 0.971825
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.852, -0.006, 0.302
    MODEL_DISPLAY_ANIM Colt_Spin_W
    BND_SPH_BOOST 1.4
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 1.1
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.05
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_COMMANDO_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.79982
    EXECUTE_HEAD_EXPLODE_TIME 1.83337
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_COMMANDO_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.93304
    EXECUTE_SHOT 3.09969
    EXECUTE_SHOT 3.69963
    EXECUTE_HEAD_EXPLODE_TIME 3.69963
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_COMMANDO_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.46666
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 2.56666
    EXECUTE_SHOT 3.5
    EXECUTE_HEAD_EXPLODE_TIME 3.53333
END

RECORD Candles
    CLASS EC_BASIC
    MODEL Candles
    COLLISION_DATA Candles
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    DONT_LIGHT 
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD Catacomb_Fog
    CLASS EC_BASIC
    MODEL Catacomb_Fog
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
    TEXTURE_ANIM Fog Ground_Fog
END

RECORD CEM_door_catacomb_(D)
    CLASS EC_DOOR
    MODEL CEM_door_catacomb_(D)
    COLLISION_DATA CEM_door_catacomb_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,40,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD CemeteryLight_A_(L)
    CLASS EC_ENTITYLIGHT
    MODEL CemeteryLight_A_(L)
    COLLISION_DATA CemeteryLight_A_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,30,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD CemeteryLight_B_(L)
    CLASS EC_ENTITYLIGHT
    MODEL CemeteryLight_B_(L)
    COLLISION_DATA CemeteryLight_B_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,30,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD CemeteryLight_B_fake
    CLASS EC_BASIC
    MODEL CemeteryLight_B_fake
    COLLISION_DATA CemeteryLight_B_fake
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,30,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD Chapel_lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Chapel_lamp_(L)
    COLLISION_DATA Chapel_lamp_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD CIA_startdoor_(D)
    CLASS EC_DOOR
    MODEL CIA_startdoor_(D)
    COLLISION_DATA CIA_startdoor_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD CJ_MACHINEGUN_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_MGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_MACHINEGUN_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD coffin_smash
    CLASS EC_BASIC
    MODEL coffin_smash
    COLLISION_DATA coffin_smash
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,50,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust03
    HIT_POINTS 1000
    LOCKED 
    SMASHABLE 
    KICKABLE 
END

RECORD collisionbox
    CLASS EC_BASIC
    MODEL collisionbox
    COLLISION_DATA collisionbox
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Crowbar_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CROWBAR
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Crowbar_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00467038, -0.208354, -0.0273411
    HOLSTER_ROTATION 0.818567, 0.0274890, -0.571474, 0.0510866
    MODEL_DISPLAY_ANIM Crowbar_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -35.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_CROWBAR3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 3.36667
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION -165.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -170.0
END

RECORD crowplace_prop
    CLASS EC_BASIC
    MODEL crowplace_prop
    COLLISION_DATA crowplace_prop
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    ATTRACTSCROWS 
END

RECORD DannyH_Bod
    CLASS EC_HUNTER
    LEADER leader1
    MODEL DannyH_Bod
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD DannyH_Hed
    HEAD_SELECTION 1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD DannyH_Hed
    CLASS EC_PEDHEAD
    MODEL DannyH_Hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD dead_cat
    CLASS EC_BASIC
    MODEL dead_cat
    COLLISION_DATA dead_cat
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    ATTRACTSCROWS 
END

RECORD Dead_mumified_A
    CLASS EC_BASIC
    MODEL Dead_mumified_A
    COLLISION_DATA Dead_mumified_A
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD Dead_mumified_B
    CLASS EC_BASIC
    MODEL Dead_mumified_B
    COLLISION_DATA Dead_mumified_B
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD Dead_mumified_C
    CLASS EC_BASIC
    MODEL Dead_mumified_C
    COLLISION_DATA Dead_mumified_C
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD Dirt_Mound
    CLASS EC_BASIC
    MODEL Dirt_Mound
    COLLISION_DATA Dirt_Mound
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    DONT_LIGHT 
    TRANSPARENT 
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD Fire_Axe_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FIRE_AXE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Fire_Axe_(CT)
    WEAPON fire_axe
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0148712,-0.125296,0.00839016
    HOLSTER_ROTATION 0.241649,0.956956,0.00531067,0.160662
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151065,0.975184
    STRAP2_TRANSLATION 0.0577744,-0.100965,0.170216
    STRAP2_ROTATION 0.011994,-0.234543,0.0200349,0.971825
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_FIREAXE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_FIREAXE2
    EXECUTE_HEAD_SEVER_TIME 0.86667
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION -115
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_FIREAXE3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_SEVER_TIME 2.66666
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 75
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_FIREAXE4
    EXECUTE_MODEL_ANIM Fireaxe_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD FlareGun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FLAREGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL FlareGun_(CT)
    WEAPON flareGun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    HOLSTER_TRANSLATION -0.0240431, -0.0268608, -0.0289052
    HOLSTER_ROTATION -0.549636, 0.435574, -0.654317, -0.282922
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.474,0.016,0.104
    MODEL_DISPLAY_ANIM NailGun_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    FLARE_LIFETIME 0.5
    FLARE_FADEOUT_TIME 0.0
    FLARE_STICK_TIME 1.0
    FLARE_SHOT_FX Drum_Explode
    FLARE_BURN_FX flagun
    FLARE_SPEED 50.0
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_FLAREGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 4.6
    EXECUTE_SHOT 1.00
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_FLAREGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.831
    EXECUTE_HEAD_EXPLODE_TIME 6.1
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_FLAREGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 6.06667
    EXECUTE_SHOT 5.617
END

RECORD Fog_Test_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Fog_Test_(L)
    COLLISION_DATA Fog_Test_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Padlock
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL Gen_Padlock
    ANIMATION_BLOCK EntityAnims
    COLLISION_DATA Gen_Padlock
    LOD_DATA 0,20,50,-1
    LOD_DATA 1,20,0,-1
    HIT_POINTS 10
    ARMOUR_CLASS ARM_MEDIUM
    LOCKED 1
    USEABLE_CLASS PADLOCK
    USE_ITEM Crowbar_(CT)
    USE_ITEM Axe_(CT)
    USE_ITEM Machete_(CT)
    USEABLE_ANIM Crowbar_Chain_Break_O
    HOTSPOT_HORIZ_DIST 0.7
    HOTSPOT_VERT_DIST 1.0
    MUST_ALIGN 
    INTERUPTABLE 
    TURN_OFF_COLLISIONS 
    DESTROY_WHEN_USED 
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 60.0
    USE_DELAY 1.6
    DESTROY_TIME 3.8
    BND_SPH_BOOST 15.0
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD grn_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL grn_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD grn_hedA
    HEAD_SELECTION 1
    VOICE GRINNER_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD grn_bodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL grn_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD grn_hedC
    HEAD_SELECTION 1
    VOICE GRINNER_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD grn_hedA
    CLASS EC_PEDHEAD
    MODEL grn_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD grn_hedC
    CLASS EC_PEDHEAD
    MODEL grn_hedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Half_Brick_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_BRICK_HALF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Half_Brick_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT 
END

RECORD hanging_lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL hanging_lamp_(L)
    COLLISION_DATA hanging_lamp_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,30,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD knight_statue
    CLASS EC_BASIC
    MODEL knight_statue
    COLLISION_DATA knight_statue
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD leo_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leo_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD leo_hedA
    HEAD_SELECTION 1
    VOICE LEO_HUNTER_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.5
END

RECORD leo_hedA
    CLASS EC_PEDHEAD
    MODEL leo_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD mic_bod
    CLASS EC_HUNTER
    LEADER leader1
    MODEL mic_bod
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD mic_hed
    HEAD_SELECTION 1
    VOICE MICHAEL
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_MEDIUM
END

RECORD mic_hed
    CLASS EC_PEDHEAD
    MODEL mic_hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD morgue_lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL morgue_lamp_(L)
    COLLISION_DATA morgue_lamp_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD pic_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL pic_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD pic_hedA
    HEAD_SELECTION 1
    VOICE DR_PICKMAN
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
END

RECORD pic_hedA
    CLASS EC_PEDHEAD
    MODEL pic_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD ram_bush
    CLASS EC_BASIC
    MODEL ram_bush
    COLLISION_DATA ram_bush
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GRASS
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Shovel_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOVEL
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shovel_(CT)
    WEAPON shovel
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.5
    SELECT_DELAY 0.067
    GROUND_ROTATION_EULER 0, -20, 90
    GROUND_TRANSLATION 0, 0, 0
    HOLSTER_TRANSLATION -0.00170193,-0.00507174,-0.00133138
    HOLSTER_ROTATION -0.399081,0.0717176,0.911733,-0.0658408
    STRAP1_TRANSLATION 0.0569656,-0.0256352,0.212963
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151059,0.975184
    STRAP2_TRANSLATION 0.076612,-0.0755885,0.141953
    STRAP2_ROTATION 0.0152244,-0.0659686,0.0177051,0.997549
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXEC_SHOVEL_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Shovel_Sneak_Attack1_W
    EXECUTE_HEAD_EXPLODE_TIME 3.1333
    EXECUTE_MODEL Shovel_execute(CT)
    EXECUTE_DIE_POSE_ROTATION -10
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_SHOVEL2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Shovel_Sneak_Attack2_W
    EXECUTE_MODEL Shovel_execute(CT)
    EXECUTE_HEAD_EXPLODE_TIME 2.13335
    EXECUTE_DIE_POSE_ROTATION 50
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_SHOVEL3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Shovel_Sneak_Attack3_W
    EXECUTE_MODEL Shovel_execute(CT)
    EXECUTE_DIE_POSE_ROTATION -175
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHOVEL4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Shovel_Sneak_Attack4_W
    EXECUTE_MODEL Shovel_execute(CT)
    EXECUTE_DIE_POSE_ROTATION -160
    EXECUTE_HEAD_SEVER_TIME 8.80001
END

RECORD Shovel_cutsceneE
    CLASS EC_BASIC
    MODEL Shovel_cutscene
    ANIMATION_BLOCK Cemetery_RM_Entity-Anims
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Sickle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SICKLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Sickle_(CT)
    WEAPON sickle
    KICK_WEAPON kick_blade2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00973746, 0.051722, -0.0324113
    HOLSTER_ROTATION -0.78314, 0.0231303, -0.620778, -0.0281389
    MODEL_DISPLAY_ANIM Sickle_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXEC_SICKLE_JUMP_ANIM
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -0
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXECUTE_SICKLE2
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -25
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_TVP EXECUTE_SICKLE3
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 140
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_SICKLE4
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
END

RECORD skybox_cemetery
    CLASS EC_BASIC
    MODEL skybox_cemetery
    LOD_DATA 0,40,0,-1
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
END

RECORD southtreeTalla
    CLASS EC_BASIC
    MODEL southtreeTalla
    COLLISION_DATA southtreeTalla
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD southtreeTallb
    CLASS EC_BASIC
    MODEL southtreeTallb
    COLLISION_DATA southtreeTallb
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD StreetLampTZ(L)
    CLASS EC_ENTITYLIGHT
    MODEL StreetLampTZ(L)
    COLLISION_DATA StreetLampTZ(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Syringe_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SYRINGE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Syringe_(CT)
    WEAPON syringe
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0144914, -0.0137641, 0.00312501
    HOLSTER_ROTATION 0.0325023, -0.986312, -0.130937, -0.094809
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Syringe_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SYRINGE_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.50001
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.50001
    EXECUTE_TVP EXECUTE_SYRINGE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 35.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.6
    EXECUTE_TVP EXECUTE_SYRINGE3
    EXECUTE_MODEL_ANIM Syringe_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 9.7
    EXECUTE_TVP EXECUTE_SYRINGE4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Syringe_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 180.0
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Tranq_Rifle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_TRANQ_RIFLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Tranq_Rifle_(CT)
    WEAPON tranqRifle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.65
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.02
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL tranq_dart
    SHELL_RADIUS 0.012
    SHELLS_FIRED 
    HOLSTER_TRANSLATION 0.00486564, -0.0283282, 0.0156555
    HOLSTER_ROTATION -0.459843, 0.55641, -0.610305, -0.326314
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.434,-0.018,0.10
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_TRANQ_GUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.53332
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_TRANQ_GUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.16665
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_TRANQ_GUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.16665
    EXECUTE_HEAD_EXPLODE_TIME 8.5
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD Useable_TombGate_(S)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL Useable_TombGate_(S)
    COLLISION_DATA Useable_TombGate_(S)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS FLOORBOARD
    ANIMATION_BLOCK Cemetery_RM_Entity-Anims
    USEABLE_ANIM EAT_OPEN_TOMBGATE_ANIM
    USE_ITEM Crowbar_(CT)
    HOTSPOT_HORIZ_DIST 0.0
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 1.2
    FOCUS_RADIUS 100.0
    MUST_ALIGN 
    TURN_OFF_COLLISIONS 
    MUST_ALIGN 
END

RECORD wif_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wif_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK DannysWifeAnims
    HEAD wif_hedA
    HEAD_SELECTION 1
    VOICE ARCHIVE_CLERK_A
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD wif_hedA
    CLASS EC_PEDHEAD
    MODEL wif_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

