# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD 6Shooter_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_6SHOOTER
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL 6Shooter_(CT)
    WEAPON 6shooter
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 6
    SHELL_EJECT_POS 0.146, 0.096, 0.064
    SHELL_EJECT_POS 0.146, 0.087, 0.083
    SHELL_EJECT_POS 0.146, 0.067, 0.084
    SHELL_EJECT_POS 0.146, 0.058, 0.069
    SHELL_EJECT_POS 0.146, 0.065, 0.049
    SHELL_EJECT_POS 0.146, 0.086, 0.048
    SHELL_EJECT_DELAY_RELOAD 0.600
    SHELL_RAND_DELAY 0.100
    SHELL_VELOCITY -0.1,0.0,0.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,10.0,0.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00148977, 0.0813762, 0.0153174
    HOLSTER_ROTATION -0.538248, 0.441018, -0.585312, -0.416176
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.375, 0.023, 0.123
    MODEL_DISPLAY_ANIM 6Shooter_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_6SHOOTER_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.03333
    EXECUTE_HEAD_EXPLODE_TIME 1.03333
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_6SHOOTER_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 5.03339
    EXECUTE_HEAD_EXPLODE_TIME 5.03339
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_6SHOOTER_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.66666
    EXECUTE_HEAD_EXPLODE_TIME 3.63333
END

RECORD A07_cameratripod
    CLASS EC_BASIC
    MODEL nis_cameratripod
    COLLISION_DATA nis_cameratripod
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD A07_JudyPhoto_cutscene
    CLASS EC_BASIC
    MODEL A07_JudyPhoto_cutscene
    COLLISION_DATA A07_JudyPhoto_cutscene
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD A07_JudyPhotoClean_cutscene
    CLASS EC_BASIC
    MODEL A07_JudyPhotoClean_cutscene
    COLLISION_DATA A07_JudyPhotoClean_cutscene
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD AIAction
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD Bag_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_BAG
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Bag_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0409522,-0.054666,-0.00646038
    HOLSTER_ROTATION -0.194266,-0.119311,-0.415901,-0.88037
    MODEL_DISPLAY_ANIM Bag_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.9333
    EXECUTE_TVP EXEC_BAG_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -20
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 1.0
    EXECUTE_TVP EXECUTE_BAG2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION 5
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.73125
    EXECUTE_TVP EXECUTE_BAG3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 75
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.966667
    EXECUTE_TVP EXECUTE_BAG4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -80
    EXECUTE_DIE_POSE_FACES_DOWN 
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD blk_hook_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blk_hook_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK InnocentGirl
    HEAD blk_hook_hedA
    HEAD_SELECTION 1
    VOICE HOOKER_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
END

RECORD blk_hook_hedA
    CLASS EC_PEDHEAD
    MODEL blk_hook_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Bottle_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BOTTLE
    COLLECTABLE_TYPE CT_BOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Bottle_(CT)
    WEAPON bottle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0561571, 0.00280270, -0.0202289
    HOLSTER_ROTATION -0.179646, -0.187489, 0.312789, 0.913640
    MODEL_DISPLAY_ANIM Bottle_Spin_W
    SMASHABLE2 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD broken_chair
    CLASS EC_BASIC
    MODEL broken_chair
    COLLISION_DATA broken_chair
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD broken_table
    CLASS EC_BASIC
    MODEL broken_table
    COLLISION_DATA broken_table
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_WOOD_PLANK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Brothel_BarricadeA
    CLASS EC_BASIC
    MODEL Brothel_BarricadeA
    COLLISION_DATA Brothel_BarricadeA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Brothel_doorA_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Brothel_doorA_(D)
    COLLISION_DATA Brothel_doorA_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD Bum_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bum_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bum_HedA
    HEAD_SELECTION 1
    VOICE SLEEPER_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bum_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bum_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bum_HedB
    HEAD_SELECTION 1
    VOICE SLEEPER_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bum_BodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bum_BodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bum_HedC
    HEAD_SELECTION 1
    VOICE SLEEPER_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bum_HedA
    CLASS EC_PEDHEAD
    MODEL Bum_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Bum_HedB
    CLASS EC_PEDHEAD
    MODEL Bum_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Bum_HedC
    CLASS EC_PEDHEAD
    MODEL Bum_HedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD cableroll
    CLASS EC_BASIC
    MODEL cableroll
    COLLISION_DATA cableroll
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Can_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_CAN
    COLLECTABLE_TYPE CT_CAN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Can_(CT)
    WEAPON can
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0373442, 0.00171289, -0.00330573
    HOLSTER_ROTATION -0.168730, -0.0820061, 0.505414, 0.842236
    MODEL_DISPLAY_ANIM Can_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD cinema_door_(D)
    CLASS EC_DOOR
    MODEL cinema_door_(D)
    COLLISION_DATA cinema_door_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,30,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD CJ_Bin_Liner
    CLASS EC_BASIC
    MODEL CJ_Bin_Liner
    COLLISION_DATA CJ_Bin_Liner
    LOD_DATA 0,25,0,-1
    MATERIAL MATERIAL_PLASTICBAG
    ARMOUR_CLASS ARM_MEDIUM
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_BOX_D
    CLASS EC_BASIC
    MODEL CJ_BOX_D
    COLLISION_DATA CJ_BOX_D
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 101
    KICKABLE 
    PHYSICS CARDBOX_2M_PHYS
END

RECORD CJ_FOLDCHAIR
    CLASS EC_BASIC
    MODEL CJ_FOLDCHAIR
    COLLISION_DATA CJ_FOLDCHAIR
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CHAIR_PHYS
    KICKABLE 
END

RECORD CJ_FRUITCRATE1
    CLASS EC_BASIC
    MODEL CJ_FRUITCRATE1
    COLLISION_DATA CJ_FRUITCRATE1
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_FRUITCRATE2
    CLASS EC_BASIC
    MODEL CJ_FRUITCRATE2
    COLLISION_DATA CJ_FRUITCRATE2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_FRUITCRATE3
    CLASS EC_BASIC
    MODEL CJ_FRUITCRATE3
    COLLISION_DATA CJ_FRUITCRATE3
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_GREENHSHELVES
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_GREENHSHELVES
    COLLISION_DATA CJ_GREENHSHELVES
    LOD_DATA 0,50,0,-1
    LOCKED 
    TRANSPARENT 
    DEPTHOFFSET 3.0
END

RECORD CJ_SHOWER
    CLASS EC_BASIC
    MODEL CJ_SHOWER
    COLLISION_DATA CJ_SHOWER
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_TABLEOVER
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD_DOOR
    MODEL CJ_TABLEOVER
    COLLISION_DATA CJ_TABLEOVER
    LOD_DATA 0,50,0,-1
    LOCKED 
END

RECORD clothes_scattered_sorA
    CLASS EC_BASIC
    MODEL clothes_scattered_sorA
    COLLISION_DATA clothes_scattered_sorA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CARPET
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Cupboard_Small_rotten
    CLASS EC_BASIC
    MODEL Cupboard_Small_rotten
    COLLISION_DATA Cupboard_Small_rotten
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 101
    LOCKED 
    TRANSPARENT 
    SMASHABLE4 
    DAMAGE_FX dust04
    KICKABLE 
END

RECORD DE_MattressDown
    CLASS EC_BASIC
    MODEL DE_MattressDown
    COLLISION_DATA DE_MattressDown
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Desert_Eagle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_DESERT_EAGLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Desert_Eagle_(CT)
    WEAPON desertEagle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.126, 0.003,0.120
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00843417, 0.0177290, 0.0130193
    HOLSTER_ROTATION 0.496433, -0.501483, 0.476161, 0.524728
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.36,0.022,0.116
    MODEL_DISPLAY_ANIM Eagle_Spin_W
    BND_SPH_BOOST 1.6
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 6.43334
    EXECUTE_HEAD_EXPLODE_TIME 6.46667
END

RECORD dildo(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_DILDO
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL dildo(CT)
    WEAPON dildo
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0176402, -0.0395482, -0.030539
    HOLSTER_ROTATION -0.0270464, -0.0107737, 0.999562, -0.00528864
    MODEL_DISPLAY_ANIM Dildo_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_DILDO2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 110
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_DILDO3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 5
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_DILDO4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -150
END

RECORD DirtyOldToilet1
    CLASS EC_BASIC
    MODEL DirtyOldToilet1
    COLLISION_DATA DirtyOldToilet1
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD dome_light_basic_(L)
    CLASS EC_ENTITYLIGHT
    MODEL dome_light_basic_(L)
    COLLISION_DATA dome_light_basic_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD dumpster_execution
    CLASS EC_BASIC
    ANIMATION_BLOCK dumpster
    MODEL dumpster_execution
    COLLISION_DATA dumpster_execution
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD EmptyLight_(L)
    CLASS EC_ENTITYLIGHT
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD film_projector_(L)
    CLASS EC_ENTITYLIGHT
    MODEL film_projector_(L)
    COLLISION_DATA film_projector_(L)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_LIGHT
    LOD_DATA 0,50,100,-1
    LOD_DATA 1,50,98,-1
    DAMAGE_FX SHARDS
    HIT_POINTS 100
    LOCKED 
    SMASHABLE4 
    DONT_LIGHT 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Bin_Liner
    CLASS EC_BASIC
    MODEL Gen_Bin_Liner
    MATERIAL MATERIAL_PLASTICBAG
    COLLISION_DATA Gen_Bin_Liner
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,0,-1
    DAMAGE_FX FXE000
    HIT_POINTS 1000
    LOCKED 
    KICKABLE 
    DAMAGE_SPAWN Bottle_(CT)
    SPAWN_VELOCITY 0.0,4.5,0.0
END

RECORD Gen_Busted_Desk
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD_THIN
    MODEL Gen_Busted_Desk
    COLLISION_DATA Gen_Busted_Desk
    LOD_DATA 0,10,0,-1
    LOCKED 
    SHADOW 
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD gmp_B
    CLASS EC_HUNTER
    LEADER leader1
    MODEL gmp_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Freaks
    HEAD gmp_hed_B
    HEAD_SELECTION 1
    VOICE GIMP_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD gmp_hed_B
    CLASS EC_PEDHEAD
    MODEL gmp_hed_B
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD hanging_lamp
    CLASS EC_BASIC
    MODEL hanging_lamp
    COLLISION_DATA hanging_lamp
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Home_Box_rotten_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL Home_Box_rotten_(O)
    COLLISION_DATA Home_Box_rotten_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_HINGELID_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
END

RECORD Home_Fridge_rotten
    CLASS EC_BASIC
    MODEL Home_Fridge_rotten
    COLLISION_DATA Home_Fridge_rotten
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD hooker_2
    CLASS EC_HUNTER
    LEADER leader1
    MODEL hooker_2_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK HookerAnims
    HEAD hooker_2_hedA
    HEAD_SELECTION 1
    VOICE DANCER_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD hooker_2_hedA
    CLASS EC_PEDHEAD
    MODEL hooker_2_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Hub_DoorA_Burnt_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Hub_DoorA_Burnt_(D)
    COLLISION_DATA Hub_DoorA_Burnt_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD kitchen_cab_light_(L)
    CLASS EC_BASIC
    MODEL kitchen_cab_light_(L)
    COLLISION_DATA kitchen_cab_light_(L)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD lamp_post_tol_(L)
    CLASS EC_ENTITYLIGHT
    MODEL lamp_post_tol_(L)
    COLLISION_DATA lamp_post_tol_(L)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,25,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD Leather_Sofa_Rotten
    CLASS EC_BASIC
    MODEL Leather_Sofa_Rotten
    COLLISION_DATA Leather_Sofa_Rotten
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD leo_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leo_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD leo_hedA
    HEAD_SELECTION 1
    VOICE LEO_HUNTER_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.5
END

RECORD leo_hedA
    CLASS EC_PEDHEAD
    MODEL leo_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD livenudesign
    CLASS EC_BASIC
    MODEL livenudesign
    COLLISION_DATA livenudesign
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD LM_BbottleA
    CLASS EC_BASIC
    MODEL LM_BbottleA
    COLLISION_DATA LM_BbottleA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD LM_BbottleB
    CLASS EC_BASIC
    MODEL LM_BbottleB
    COLLISION_DATA LM_BbottleB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Manhole_Exec
    CLASS EC_BASIC
    MODEL Manhole_Exec
    COLLISION_DATA Manhole_Exec
    ANIMATION_BLOCK manhole
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD museum_flood_light_(L)
    CLASS EC_ENTITYLIGHT
    MODEL museum_flood_light_(L)
    COLLISION_DATA museum_flood_light_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,30,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD old_boiler
    CLASS EC_BASIC
    MODEL old_boiler
    COLLISION_DATA old_boiler
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD pallet_clear
    CLASS EC_BASIC
    MODEL pallet_clear
    COLLISION_DATA pallet_clear
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pallet_woodboxes
    CLASS EC_BASIC
    MODEL pallet_woodboxes
    COLLISION_DATA pallet_woodboxes
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pallet_woodboxes_2
    CLASS EC_BASIC
    MODEL pallet_woodboxes_2
    COLLISION_DATA pallet_woodboxes_2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pallets_stack
    CLASS EC_BASIC
    MODEL pallets_stack
    COLLISION_DATA pallets_stack
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD phonebsmall
    CLASS EC_BASIC
    MODEL phonebsmall
    COLLISION_DATA phonebsmall
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD Pliers_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_PLIERS
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Pliers_(CT)
    WEAPON smallBat
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00315574, -0.0135315, -0.0358116
    HOLSTER_ROTATION 0.681877, 0.0903401, -0.720473, 0.0883289
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_PLIERS2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 15
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_PLIERS3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -140
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_PLIERS4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 10
    EXECUTE_DIE_POSE_FACES_DOWN 
    GORE_EFFECT_EXEC_1_MODEL DedBit1
    GORE_EFFECT_EXEC_1_PHASE_1 3.6
    GORE_EFFECT_EXEC_1_PHASE_2 6.50004
    GORE_EFFECT_EXEC_2_MODEL DedBit2
    GORE_EFFECT_EXEC_2_PHASE_1 2.866
    GORE_EFFECT_EXEC_2_PHASE_2 4.066
    GORE_EFFECT_EXEC_3_MODEL DedBit3
    GORE_EFFECT_EXEC_3_PHASE_1 4.0
    GORE_EFFECT_EXEC_3_PHASE_2 8.5666
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD red_safe_cabinet
    CLASS EC_BASIC
    MODEL red_safe_cabinet
    COLLISION_DATA red_safe_cabinet
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD roadbarrier
    CLASS EC_BASIC
    MODEL roadbarrier
    COLLISION_DATA roadbarrier
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD rusty_barrel_fire
    CLASS EC_BASIC
    MODEL rusty_barrel_fire
    COLLISION_DATA rusty_barrel_fire
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_beerbottleA
    CLASS EC_BASIC
    MODEL SA_beerbottleA
    COLLISION_DATA SA_beerbottleA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_beerbottleB
    CLASS EC_BASIC
    MODEL SA_beerbottleB
    COLLISION_DATA SA_beerbottleB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_A
    CLASS EC_BASIC
    MODEL SA_Rubbish_A
    COLLISION_DATA SA_Rubbish_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DEPTHOFFSET 5.0
END

RECORD SA_Rubbish_B
    CLASS EC_BASIC
    MODEL SA_Rubbish_B
    COLLISION_DATA SA_Rubbish_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_C
    CLASS EC_BASIC
    MODEL SA_Rubbish_C
    COLLISION_DATA SA_Rubbish_C
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_D
    CLASS EC_BASIC
    MODEL SA_Rubbish_D
    COLLISION_DATA SA_Rubbish_D
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_E
    CLASS EC_BASIC
    MODEL SA_Rubbish_E
    COLLISION_DATA SA_Rubbish_E
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_F
    CLASS EC_BASIC
    MODEL SA_Rubbish_F
    COLLISION_DATA SA_Rubbish_F
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_G
    CLASS EC_BASIC
    MODEL SA_Rubbish_G
    COLLISION_DATA SA_Rubbish_G
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_H
    CLASS EC_BASIC
    MODEL SA_Rubbish_H
    COLLISION_DATA SA_Rubbish_H
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD SA_Rubbish_I
    CLASS EC_BASIC
    MODEL SA_Rubbish_I
    COLLISION_DATA SA_Rubbish_I
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD Shotgun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOTGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shotgun_(CT)
    WEAPON shotgun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    MODEL_USE_ANIM Shotgun_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    GROUND_ROTATION_EULER 0, 0, 90
    GROUND_TRANSLATION 0, 0.05, 0
    HOLSTER_TRANSLATION 0.0603173,0.0337908,-0.00234802
    HOLSTER_ROTATION -0.875544,-0.475976,0.0341335,-0.0755338
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151062,0.975184
    STRAP2_TRANSLATION 0.0587594,-0.0747879,0.144311
    STRAP2_ROTATION 0.0152244,-0.0659686,0.0177051,0.997548
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.333333
    EXECUTE_HEAD_EXPLODE_TIME 0.36666
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.63337
    NEXT_EXECUTION 
    EXECUTE_TVP EXECUTE_SHOTGUN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.93333
    EXECUTE_HEAD_EXPLODE_TIME 4.1
END

RECORD skybox_tolerancezone
    CLASS EC_BASIC
    MODEL skybox_tolerancezone
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
END

RECORD sm_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL sm_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Freaks
    HEAD sm_hedA
    HEAD_SELECTION 1
    VOICE FREAK_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD sm_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL sm_bodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Freaks
    HEAD sm_hedD
    HEAD_SELECTION 1
    VOICE GIMP_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD sm_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL sm_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Freaks
    HEAD sm_hedE
    HEAD_SELECTION 1
    VOICE FREAK_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD SM_doorA_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_NONE
    MODEL SM_doorA_(D)
    COLLISION_DATA SM_doorA_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD sm_hedA
    CLASS EC_PEDHEAD
    MODEL sm_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD sm_hedD
    CLASS EC_PEDHEAD
    MODEL sm_hedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD sm_hedE
    CLASS EC_PEDHEAD
    MODEL sm_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD TZ2_Outro6Shooter
    CLASS EC_BASIC
    MODEL TZ2_Outro6Shooter
    COLLISION_DATA TZ2_Outro6Shooter
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    LOD_DATA 0,30,100,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD TZ2_volumelight
    CLASS EC_BASIC
    MODEL TZ2_volumelight
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    NODEPTHWRITE 
END

RECORD TZ_Pornfilm
    CLASS EC_BASIC
    MODEL TZ_Pornfilm
    COLLISION_DATA TZ_Pornfilm
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    LOD_DATA 0,40,100,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    TRANSPARENT 
    LOCKED 
END

RECORD TZ_projectioncone
    CLASS EC_BASIC
    MODEL TZ_projectioncone
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD TZ_swingdoor_(D)
    CLASS EC_DOOR
    MODEL TZ_swingdoor_(D)
    COLLISION_DATA TZ_swingdoor_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
    DONT_LIGHT 
END

RECORD vendingmachine
    CLASS EC_BASIC
    MODEL vendingmachine
    COLLISION_DATA vendingmachine
    ANIMATION_BLOCK vending
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    BND_SPH_BOOST 40.0
    LOCKED 
END

RECORD W_B_Bat_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_W_BASEBALL_BAT
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL W_B_Bat_(CT)
    WEAPON baseball_bat
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0397866, 0.112384, -0.00665692
    HOLSTER_ROTATION -0.67828, 0.0551169, -0.720252, 0.13467
    STRAP1_TRANSLATION 0.0597659, 0.00204358, 0.218848
    STRAP1_ROTATION -0.00455403, -0.183329, -0.0267441, 0.982677
    STRAP2_TRANSLATION 0.0475089, -0.0871961, 0.143646
    STRAP2_ROTATION -0.14581, -0.0334784, 0.0114276, 0.98868
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 6
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_HEAD_EXPLODE_TIME 0.43333
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.26667
    EXECUTE_TVP EXECUTE_BAT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack2_W
    EXECUTE_HEAD_EXPLODE_TIME 0.56666
    EXECUTE_DIE_POSE_ROTATION 130
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_BAT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack3_W
    EXECUTE_HEAD_EXPLODE_TIME 2.0667
    EXECUTE_DIE_POSE_ROTATION -80
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_BAT4
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 160
    EXECUTE_HEAD_EXPLODE_TIME 2.30004
END

RECORD wardrobe_oldh_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL wardrobe_oldh_(O)
    COLLISION_DATA wardrobe_oldh_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
END

RECORD Wash_Bowl_Old
    CLASS EC_BASIC
    MODEL Wash_Bowl_Old
    COLLISION_DATA Wash_Bowl_Old
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wat_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedA
    HEAD_SELECTION 1
    VOICE WATCHDOG_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedB
    HEAD_SELECTION 1
    VOICE WATCHDOG_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedC
    HEAD_SELECTION 1
    VOICE WATCHDOG_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedD
    HEAD_SELECTION 1
    VOICE WATCHDOG_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedE
    HEAD_SELECTION 1
    VOICE WATCHDOG_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodF
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedF
    HEAD_SELECTION 1
    VOICE WATCHDOG_6
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_hedA
    CLASS EC_PEDHEAD
    MODEL wat_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedB
    CLASS EC_PEDHEAD
    MODEL wat_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedC
    CLASS EC_PEDHEAD
    MODEL wat_hedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedD
    CLASS EC_PEDHEAD
    MODEL wat_hedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedE
    CLASS EC_PEDHEAD
    MODEL wat_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedF
    CLASS EC_PEDHEAD
    MODEL wat_hedF
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

