# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD a11_DrDannySeat
    CLASS EC_BASIC
    MODEL a11_DrDannySeat
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD a11_ParallaxViewA
    CLASS EC_BASIC
    MODEL a11_ParallaxViewA
    LOD_DATA 0,80,0,-1
    LOD_DATA 1,80,0,-1
    LOD_DATA 2,80,0,-1
    LOD_DATA 3,80,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD a11_ParallaxViewB
    CLASS EC_BASIC
    MODEL a11_ParallaxViewB
    LOD_DATA 0,80,0,-1
    LOD_DATA 1,80,0,-1
    LOD_DATA 2,80,0,-1
    LOD_DATA 3,80,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD a11_ParallaxViewC
    CLASS EC_BASIC
    MODEL a11_ParallaxViewC
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
    NODEPTHWRITE 
END

RECORD a11_WhyteFilmreel
    CLASS EC_BASIC
    MODEL a11_WhyteFilmreel
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD a16_DrMichael_StaticProp
    CLASS EC_BASIC
    MODEL a16_DrMichael_StaticProp
    COLLISION_DATA a16_DrMichael_StaticProp
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD a16_DrWhyte_StaticProp
    CLASS EC_BASIC
    MODEL a16_DrWhyte_StaticProp
    COLLISION_DATA a16_DrWhyte_StaticProp
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD animal_box
    CLASS EC_BASIC
    MODEL animal_box
    COLLISION_DATA animal_box
    LOD_DATA 0,40,0,-1
    ANIMATION_BLOCK Medicine_Lab_RM_Entity-Anims
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD authorizedsign
    CLASS EC_BASIC
    MODEL authorizedsign
    COLLISION_DATA authorizedsign
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Basement_Lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Basement_Lamp_(L)
    LOD_DATA 0,40,0,-1
    LOCKED 
END

RECORD body_part_jar
    CLASS EC_BASIC
    MODEL body_part_jar
    COLLISION_DATA body_part_jar
    LOD_DATA 0,35,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD BrickPileSmall
    CLASS EC_BASIC
    MODEL BrickPileSmall
    COLLISION_DATA BrickPileSmall
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BRICK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD burn_conlight_A_(L)
    CLASS EC_ENTITYLIGHT
    MODEL burn_conlight_A_(L)
    COLLISION_DATA burn_conlight_A_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD cage_huge
    CLASS EC_BASIC
    MODEL cage_huge
    COLLISION_DATA cage_huge
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD cage_medium
    CLASS EC_BASIC
    MODEL cage_medium
    COLLISION_DATA cage_medium
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD cage_small
    CLASS EC_BASIC
    MODEL cage_small
    COLLISION_DATA cage_small
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD calendar
    CLASS EC_BASIC
    MODEL calendar
    COLLISION_DATA calendar
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD chair_plaza
    CLASS EC_BASIC
    MODEL chair_plaza
    COLLISION_DATA chair_plaza
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    SHADOW 
    KICKABLE 
    PHYSICS TROLLY_PHYS
END

RECORD chandelier_med_lobby
    CLASS EC_BASIC
    MODEL chandelier_med_lobby
    COLLISION_DATA chandelier_med_lobby
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD chemical_bin
    CLASS EC_BASIC
    MODEL chemical_bin
    COLLISION_DATA chemical_bin
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD chimpexperiment
    CLASS EC_BASIC
    MODEL chimpexperiment
    COLLISION_DATA chimpexperiment
    ANIMATION_BLOCK Medicine_Lab_RM_Entity-Anims
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD cinema_chair_row
    CLASS EC_BASIC
    MODEL cinema_chair_row
    COLLISION_DATA cinema_chair_row
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_DumpsterBIG
    CLASS EC_BASIC
    MODEL CJ_DumpsterBIG
    COLLISION_DATA CJ_DumpsterBIG
    LOD_DATA 0,45,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_ELCTRICBOX1
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_ELCTRICBOX1
    COLLISION_DATA CJ_ELCTRICBOX1
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 101
    LOCKED 
    SMASHABLE4 
    DAMAGE_FX FXBTMET2
    KICKABLE 
END

RECORD CJ_ELCTRICBOX2
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_ELCTRICBOX2
    COLLISION_DATA CJ_ELCTRICBOX2
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 101
    LOCKED 
    SMASHABLE4 
    DAMAGE_FX FXBTMET2
    KICKABLE 
END

RECORD CJ_LIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_LIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_Radiator_NEW
    CLASS EC_BASIC
    MODEL CJ_Radiator_NEW
    COLLISION_DATA CJ_Radiator_NEW
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_RUBBISH_PILE2
    CLASS EC_BASIC
    MATERIAL MATERIAL_PAPER
    MODEL CJ_RUBBISH_PILE2
    COLLISION_DATA CJ_RUBBISH_PILE2
    LOD_DATA 0,80,0,-1
    LOCKED 
END

RECORD clinic_bed_empty
    CLASS EC_BASIC
    MODEL clinic_bed_empty
    COLLISION_DATA clinic_bed_empty
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD clinic_table
    CLASS EC_BASIC
    MODEL clinic_table
    COLLISION_DATA clinic_table
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD corpse_drawerA
    CLASS EC_BASIC
    MODEL corpse_drawerA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD corpse_drawerB
    CLASS EC_BASIC
    MODEL corpse_drawerB
    COLLISION_DATA corpse_drawerB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD corpse_drawerC
    CLASS EC_BASIC
    MODEL corpse_drawerC
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD corpse_drawerD
    CLASS EC_BASIC
    MODEL corpse_drawerD
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Crowbar_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CROWBAR
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Crowbar_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00467038, -0.208354, -0.0273411
    HOLSTER_ROTATION 0.818567, 0.0274890, -0.571474, 0.0510866
    MODEL_DISPLAY_ANIM Crowbar_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -35.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_CROWBAR3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 3.36667
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION -165.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -170.0
END

RECORD cupboard_(O)
    CLASS EC_USEABLE
    MODEL cupboard_(O)
    COLLISION_DATA cupboard_(O)
    LOD_DATA 0,20,0,-1
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_METAL
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    MATERIAL MATERIAL_METAL_CONTAINER
    LOCKED 
END

RECORD DE_aircon
    CLASS EC_BASIC
    MODEL DE_aircon
    COLLISION_DATA DE_aircon
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD dead_cat
    CLASS EC_BASIC
    MODEL dead_cat
    COLLISION_DATA dead_cat
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    ATTRACTSCROWS 
END

RECORD desk_lamp
    CLASS EC_BASIC
    MODEL desk_lamp
    COLLISION_DATA desk_lamp
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD desk_medlab
    CLASS EC_BASIC
    MODEL desk_medlab
    COLLISION_DATA desk_medlab
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD DirtLockerA_(O)
    CLASS EC_USEABLE
    MODEL DirtLockerA_(O)
    COLLISION_DATA DirtLockerA_(O)
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOOR_ANIM_METAL
    TRANSPARENT 
    HOTSPOT_RADIUS 1.0
END

RECORD djs_desk
    CLASS EC_BASIC
    MODEL djs_desk
    COLLISION_DATA djs_desk
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Doc_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Doc_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Doc_HedA
    HEAD_SELECTION 1
    VOICE DR_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.25
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Doc_HedA
    CLASS EC_PEDHEAD
    MODEL Doc_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD door_auditorium_(D)
    CLASS EC_DOOR
    MODEL door_auditorium_(D)
    COLLISION_DATA door_auditorium_(D)
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
END

RECORD door_auditorium_top
    CLASS EC_BASIC
    MODEL door_auditorium_top
    COLLISION_DATA door_auditorium_top
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD door_stairs_(D)
    CLASS EC_DOOR
    MODEL door_stairs_(D)
    COLLISION_DATA door_stairs_(D)
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
END

RECORD door_stairs_short(D)
    CLASS EC_DOOR
    MODEL door_stairs_short(D)
    COLLISION_DATA door_stairs_short(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EmptyLight_Corona(L)
    CLASS EC_ENTITYLIGHT
    MODEL EmptyLight_Corona(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD entrance_ext
    CLASS EC_BASIC
    MODEL entrance_ext
    COLLISION_DATA entrance_ext
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD EST_Garage_Button_(S)
    CLASS EC_SWITCH
    MODEL EST_Garage_Button_(S)
    COLLISION_DATA Gen_MainPower_Lever_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    LOCKED 
    MULTIPLE 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD fetus_in_box
    CLASS EC_BASIC
    MODEL fetus_in_box
    COLLISION_DATA fetus_in_box
    LOD_DATA 0,35,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD fetus_in_glass
    CLASS EC_BASIC
    MODEL fetus_in_glass
    COLLISION_DATA fetus_in_glass
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Film8mm_Table
    CLASS EC_BASIC
    MODEL Film8mm_Table
    COLLISION_DATA Film8mm_Table
    LOD_DATA 0,120,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD FIRE_EXT_EE
    CLASS EC_BASIC
    MODEL FIRE_EXT_EE
    COLLISION_DATA FIRE_EXT_EE
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK fireext
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    ENV_EXECUTE_HEAD_EXPLODE_TIME 8.1
    HIT_POINTS 100
    BND_SPH_BOOST 10.0
    LOCKED 
END

RECORD fireexit
    CLASS EC_BASIC
    MODEL fireexit
    COLLISION_DATA fireexit
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD food_sack_stack
    CLASS EC_BASIC
    MODEL food_sack_stack
    COLLISION_DATA food_sack_stack
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_PLASTICBAG
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD fridge_sorA_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL fridge_sorA_(O)
    COLLISION_DATA fridge_sorA_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOORL_ANIM_METAL
    HOTSPOT_RADIUS 1.0
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD glass_med_brk_inv
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL glass_med_brk_inv
    COLLISION_DATA glass_med_brk_inv
    LOD_DATA 0,20,0,-1
    HIT_POINTS 10
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    SPAWN_POSITION 0.0,0.0,1
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD hacksaw(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_HACKSAW
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL hacksaw(CT)
    WEAPON cleaver
    KICK_WEAPON kick_blade2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0255509, 0.0941968, 0.0460776
    HOLSTER_ROTATION 0.801315, 0.105469, 0.180094, 0.560657
    MODEL_DISPLAY_ANIM HackSaw_Spin_W
    BND_SPH_BOOST 2.0
    TRANSPARENT 
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXEC_HACKSAW_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_HACKSAW2
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_SEVER_TIME 4.66666
    EXECUTE_DIE_POSE_ROTATION -170.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.1
    EXECUTE_TVP EXECUTE_HACKSAW3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -135.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.1
    EXECUTE_TVP EXECUTE_HACKSAW4
    EXECUTE_HEAD_SEVER_TIME 8.00001
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -140.0
END

RECORD Half_Brick_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_BRICK_HALF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Half_Brick_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT 
END

RECORD hanging_body_rack
    CLASS EC_BASIC
    MODEL hanging_body_rack
    COLLISION_DATA hanging_body_rack
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    SHADOW 
END

RECORD hatstand_physics
    CLASS EC_BASIC
    MODEL hatstand_physics
    COLLISION_DATA hatstand_physics
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TROLLY_PHYS
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD hospital_bin
    CLASS EC_BASIC
    MODEL hospital_bin
    COLLISION_DATA hospital_bin
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD hospital_dumpster
    CLASS EC_BASIC
    MODEL hospital_dumpster
    COLLISION_DATA hospital_dumpster
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD hospital_trolley
    CLASS EC_BASIC
    MODEL hospital_trolley
    COLLISION_DATA hospital_trolley
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD hospital_trolleyC
    CLASS EC_BASIC
    MODEL hospital_trolleyC
    COLLISION_DATA hospital_trolleyC
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD industrial_lightB
    CLASS EC_BASIC
    MODEL industrial_lightB
    COLLISION_DATA industrial_lightB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD industrial_lightB(L)
    CLASS EC_ENTITYLIGHT
    MODEL industrial_lightB(L)
    COLLISION_DATA industrial_lightB(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,40,0,-1
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD instrument_table
    CLASS EC_BASIC
    MODEL instrument_table
    COLLISION_DATA instrument_table
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS MEDICAL_BIN_NORM_PHYS
    SHADOW 
END

RECORD instrument_table_static
    CLASS EC_BASIC
    MODEL instrument_table_static
    COLLISION_DATA instrument_table_static
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD lab_furniture_bottom
    CLASS EC_BASIC
    MODEL lab_furniture_bottom
    COLLISION_DATA lab_furniture_bottom
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD lab_furniture_taps
    CLASS EC_BASIC
    MODEL lab_furniture_taps
    COLLISION_DATA lab_furniture_taps
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD lab_furniture_topA
    CLASS EC_BASIC
    MODEL lab_furniture_topA
    COLLISION_DATA lab_furniture_topA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD lab_furniture_topB
    CLASS EC_BASIC
    MODEL lab_furniture_topB
    COLLISION_DATA lab_furniture_topB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD leo_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leo_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD leo_hedA
    HEAD_SELECTION 1
    VOICE LEO_HUNTER_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.5
END

RECORD leo_hedA
    CLASS EC_PEDHEAD
    MODEL leo_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD light_baseB
    CLASS EC_BASIC
    MODEL light_baseB
    COLLISION_DATA light_baseB
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD light_fix_sorD
    CLASS EC_BASIC
    MODEL light_fix_sorD
    COLLISION_DATA light_fix_sorD
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD lobby_corner_break_(L)
    CLASS EC_ENTITYLIGHT
    MODEL lobby_corner_break_(L)
    COLLISION_DATA lobby_corner_break_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 3.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD lobby_spawn_break_(L)
    CLASS EC_ENTITYLIGHT
    MODEL lobby_spawn_break_(L)
    COLLISION_DATA lobby_spawn_break_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 2.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD lobby_start_break_(L)
    CLASS EC_ENTITYLIGHT
    MODEL lobby_start_break_(L)
    COLLISION_DATA lobby_start_break_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 4.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD lockers_cover
    CLASS EC_BASIC
    MODEL lockers_cover
    COLLISION_DATA lockers_cover
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD med_bigdoor_A_(D)
    CLASS EC_DOOR
    MODEL med_bigdoor_A_(D)
    COLLISION_DATA med_bigdoor_A_(D)
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
    TRANSPARENT 
END

RECORD med_bigdoor_B_(D)
    CLASS EC_DOOR
    MODEL med_bigdoor_B_(D)
    COLLISION_DATA med_bigdoor_B_(D)
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
    TRANSPARENT 
END

RECORD med_bigdoor_frame
    CLASS EC_BASIC
    MODEL med_bigdoor_frame
    COLLISION_DATA med_bigdoor_frame
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD med_bigdoor_locked
    CLASS EC_BASIC
    MODEL med_bigdoor_locked
    COLLISION_DATA med_bigdoor_locked
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD med_scale
    CLASS EC_BASIC
    MODEL med_scale
    COLLISION_DATA med_scale
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL_POLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD medical_bin_big
    CLASS EC_BASIC
    MODEL medical_bin_big
    COLLISION_DATA medical_bin_big
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS MEDICAL_BIN_BIG_PHYS
    SHADOW 
END

RECORD medical_bin_medium
    CLASS EC_BASIC
    MODEL medical_bin_medium
    COLLISION_DATA medical_bin_medium
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS MEDICAL_BIN_NORM_PHYS
    SHADOW 
END

RECORD medical_bowl
    CLASS EC_BASIC
    MODEL medical_bowl
    COLLISION_DATA medical_bowl
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
END

RECORD medical_chart
    CLASS EC_BASIC
    MODEL medical_chart
    COLLISION_DATA medical_chart
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD medical_lamp_B(L)
    CLASS EC_ENTITYLIGHT
    MODEL medical_lamp_B(L)
    COLLISION_DATA medical_lamp_B(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD medical_surgery_lamp_A
    CLASS EC_BASIC
    MODEL medical_surgery_lamp_A
    COLLISION_DATA medical_surgery_lamp_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD medical_surgery_monitor
    CLASS EC_BASIC
    MODEL medical_surgery_monitor
    COLLISION_DATA medical_surgery_monitor
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD medlabsign_aud
    CLASS EC_BASIC
    MODEL medlabsign_aud
    COLLISION_DATA medlabsign_aud
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD medlabsign_med
    CLASS EC_BASIC
    MODEL medlabsign_med
    COLLISION_DATA medlabsign_med
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD medlabsign_op
    CLASS EC_BASIC
    MODEL medlabsign_op
    COLLISION_DATA medlabsign_op
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD medlabsign_vet
    CLASS EC_BASIC
    MODEL medlabsign_vet
    COLLISION_DATA medlabsign_vet
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD microscope
    CLASS EC_BASIC
    MODEL microscope
    COLLISION_DATA microscope
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD morgue_lamp
    CLASS EC_BASIC
    MODEL morgue_lamp
    COLLISION_DATA morgue_lamp
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD museum_flood_light_(L)
    CLASS EC_ENTITYLIGHT
    MODEL museum_flood_light_(L)
    COLLISION_DATA museum_flood_light_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,30,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD nitrogen_tank_closed
    CLASS EC_BASIC
    MODEL nitrogen_tank_closed
    COLLISION_DATA nitrogen_tank_closed
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD nitrogen_tank_open
    CLASS EC_BASIC
    MODEL nitrogen_tank_open
    COLLISION_DATA nitrogen_tank_open
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD nosmoking
    CLASS EC_BASIC
    MODEL nosmoking
    COLLISION_DATA nosmoking
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD notice_board_medA
    CLASS EC_BASIC
    MODEL notice_board_medA
    COLLISION_DATA notice_board_medA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD notice_board_medB
    CLASS EC_BASIC
    MODEL notice_board_medB
    COLLISION_DATA notice_board_medB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD notice_board_medC
    CLASS EC_BASIC
    MODEL notice_board_medC
    COLLISION_DATA notice_board_medC
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD office_plant_small_fat
    CLASS EC_BASIC
    MODEL office_plant_small_fat
    COLLISION_DATA office_plant_small_fat
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD OP_Door_resized_(D)
    CLASS EC_DOOR
    MODEL OP_Door_resized_(D)
    COLLISION_DATA OP_Door_resized_(D)
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS_90
    TRANSPARENT 
END

RECORD OP_Door_resized_(SD)
    CLASS EC_SLIDEDOOR
    MODEL OP_Door_resized_(SD)
    COLLISION_DATA OP_Door_resized_(SD)
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
END

RECORD OPTable
    CLASS EC_BASIC
    MODEL OPTable
    COLLISION_DATA OPTable
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD Ord_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Ord_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK asylumstaff
    HEAD Ord_HedA
    HEAD_SELECTION 1
    VOICE NURSE
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Ord_HedA
    CLASS EC_PEDHEAD
    MODEL Ord_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD overhead_projector_rack
    CLASS EC_BASIC
    MODEL overhead_projector_rack
    COLLISION_DATA overhead_projector_rack
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD painkiller
    CLASS EC_BASIC
    MODEL painkiller
    COLLISION_DATA painkiller
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD paint_pots_red
    CLASS EC_BASIC
    MODEL paint_pots_red
    COLLISION_DATA paint_pots_red
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD paint_pots_white
    CLASS EC_BASIC
    MODEL paint_pots_white
    COLLISION_DATA paint_pots_white
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD paint_pots_yellow
    CLASS EC_BASIC
    MODEL paint_pots_yellow
    COLLISION_DATA paint_pots_yellow
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD pallet_bags
    CLASS EC_BASIC
    MODEL pallet_bags
    COLLISION_DATA pallet_bags
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD paperbin_physics
    CLASS EC_BASIC
    MODEL paperbin_physics
    COLLISION_DATA paperbin_physics
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    SHADOW 
    KICKABLE 
    PHYSICS TRASHCAN_PHYS
    HIT_POINTS 100
END

RECORD Pen_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_PEN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Pen_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Pen_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND BOTTLE_THROWER_COLLISION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 3.8
    EXECUTE_TVP EXECUTE_PEN1
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 1.93337
    EXECUTE_TVP EXECUTE_PEN2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -25
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.76667
    EXECUTE_TVP EXECUTE_PEN3
    EXECUTE_MODEL_ANIM Pen_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 15
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 9.1
    EXECUTE_TVP EXECUTE_PEN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Pen_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION 10
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD pic_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL pic_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD pic_hedA
    HEAD_SELECTION 1
    VOICE DR_PICKMAN
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
END

RECORD pic_hedA
    CLASS EC_PEDHEAD
    MODEL pic_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD pipes_bent
    CLASS EC_BASIC
    MODEL pipes_bent
    COLLISION_DATA pipes_bent
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD pipesA
    CLASS EC_BASIC
    MODEL pipesA
    COLLISION_DATA pipesA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD rack_filmreel
    CLASS EC_BASIC
    MODEL rack_filmreel
    COLLISION_DATA rack_filmreel
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,90,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD retina_scan_(S)
    CLASS EC_SWITCH
    MATERIAL MATERIAL_METAL
    MODEL retina_scan_(S)
    COLLISION_DATA retina_scan_(S)
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS RETINASCANNER
    USE_ITEM Severed_Head_(CT)
    HOTSPOT_RADIUS 2.0
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    MULTIPLE 
END

RECORD rope_border
    CLASS EC_BASIC
    MODEL rope_border
    COLLISION_DATA rope_border
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD rope_border_stand
    CLASS EC_BASIC
    MODEL rope_border_stand
    COLLISION_DATA rope_border_stand
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_I
    CLASS EC_BASIC
    MODEL SA_Rubbish_I
    COLLISION_DATA SA_Rubbish_I
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD scaffold
    CLASS EC_BASIC
    MODEL scaffold
    COLLISION_DATA scaffold
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

RECORD security_monitor_1
    CLASS EC_BASIC
    MODEL security_monitor_1
    COLLISION_DATA security_monitor_1
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD security_monitor_2
    CLASS EC_BASIC
    MODEL security_monitor_2
    COLLISION_DATA security_monitor_2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SecurityCam_new
    CLASS EC_BASIC
    MODEL SecurityCam_new
    COLLISION_DATA SecurityCam_new
    LOD_DATA 0,60,100,-1
    LOD_DATA 1,60,98,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX debris2
    HIT_POINTS 100
    LOCKED 
    SMASHABLE4 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD Shotgun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOTGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shotgun_(CT)
    WEAPON shotgun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    MODEL_USE_ANIM Shotgun_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    GROUND_ROTATION_EULER 0, 0, 90
    GROUND_TRANSLATION 0, 0.05, 0
    HOLSTER_TRANSLATION 0.0603173,0.0337908,-0.00234802
    HOLSTER_ROTATION -0.875544,-0.475976,0.0341335,-0.0755338
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151062,0.975184
    STRAP2_TRANSLATION 0.0587594,-0.0747879,0.144311
    STRAP2_ROTATION 0.0152244,-0.0659686,0.0177051,0.997548
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.333333
    EXECUTE_HEAD_EXPLODE_TIME 0.36666
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.63337
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.63333
END

RECORD showcase_books_1
    CLASS EC_BASIC
    MODEL showcase_books_1
    COLLISION_DATA showcase_books_1
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD showcase_books_2
    CLASS EC_BASIC
    MODEL showcase_books_2
    COLLISION_DATA showcase_books_2
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD sideentrance_(D)
    CLASS EC_DOOR
    MODEL sideentrance_(D)
    COLLISION_DATA sideentrance_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,40,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD skybox_mlab
    CLASS EC_BASIC
    MODEL skybox_mlab
    LOD_DATA 0,40,0,-1
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    TEXTURE_ANIM clouds_sky Scroll_Skybox_Y
END

RECORD SLockerC_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL SLockerC_(O)
    COLLISION_DATA SLockerC_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOOR_ANIM_METAL
    TRANSPARENT 
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
END

RECORD Speaker_small_breakable
    CLASS EC_BASIC
    MODEL Speaker_small_breakable
    COLLISION_DATA Speaker_small_breakable
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    MATERIAL MATERIAL_WOODHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust04
    HIT_POINTS 101
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD SpeakerB_breakable
    CLASS EC_BASIC
    MODEL SpeakerB_breakable
    COLLISION_DATA SpeakerB_breakable
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    MATERIAL MATERIAL_WOODHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX FXBWOOD
    HIT_POINTS 101
    SMASHABLE4 
    LOCKED 
END

RECORD statue_bust_C
    CLASS EC_BASIC
    MODEL statue_bust_C
    COLLISION_DATA statue_bust_C
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD statue_bust_C_phy
    CLASS EC_BASIC
    MODEL statue_bust_C_phy
    COLLISION_DATA statue_bust_C_phy
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_STONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    SHADOW 
    KICKABLE 
    PHYSICS TROLLY_PHYS
END

RECORD statue_med_lobby
    CLASS EC_BASIC
    MODEL statue_med_lobby
    COLLISION_DATA statue_med_lobby
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_STONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD statue_support_C_phy
    CLASS EC_BASIC
    MODEL statue_support_C_phy
    COLLISION_DATA statue_support_C_phy
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    SHADOW 
    KICKABLE 
    PHYSICS TROLLY_PHYS
END

RECORD stuffed_weasel
    CLASS EC_BASIC
    MODEL stuffed_weasel
    COLLISION_DATA stuffed_weasel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Stunprod_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_STUNPROD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Stunprod_(CT)
    WEAPON stunProd
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0110998,0.0490626,-0.0108756
    HOLSTER_ROTATION 0.0200656,-0.0304132,0.991519,-0.124747
    STRAP1_TRANSLATION 0.0413101,-0.000527194,0.18997
    STRAP1_ROTATION 0.00233302,-0.0115473,-0.0117763,0.999861
    STRAP2_TRANSLATION 0.066971,-0.0711165,0.15392
    STRAP2_ROTATION -0.116865,-0.0803157,-0.0416428,0.989019
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_STUNPROD1
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -30
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_STUNPROD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -30
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_TVP EXECUTE_STUNPROD3
    EXECUTE_MODEL_ANIM Stun_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -45
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_STUNPROD4
    EXECUTE_HEAD_EXPLODE_TIME 4.3333
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -65
    EXECUTE_DIE_POSE_FACES_DOWN 
END

RECORD Sur_Bod
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Sur_Bod
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Sur_Hed
    HEAD_SELECTION 1
    VOICE SURGEON
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Sur_Hed
    CLASS EC_PEDHEAD
    MODEL Sur_Hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD tape_reel_machine
    CLASS EC_BASIC
    MODEL tape_reel_machine
    COLLISION_DATA tape_reel_machine
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,95,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX debris1
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Tranq_Rifle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_TRANQ_RIFLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Tranq_Rifle_(CT)
    WEAPON tranqRifle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.65
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.02
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL tranq_dart
    SHELL_RADIUS 0.012
    SHELLS_FIRED 
    HOLSTER_TRANSLATION 0.00486564, -0.0283282, 0.0156555
    HOLSTER_ROTATION -0.459843, 0.55641, -0.610305, -0.326314
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.434,-0.018,0.10
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_TRANQ_GUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.53332
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_TRANQ_GUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.16665
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_TRANQ_GUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.16665
    EXECUTE_HEAD_EXPLODE_TIME 8.5
END

RECORD tranqgun_cabinet
    CLASS EC_BASIC
    MODEL tranqgun_cabinet
    COLLISION_DATA tranqgun_cabinet
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD tranqgun_glass
    CLASS EC_BASIC
    MODEL tranqgun_glass
    MATERIAL MATERIAL_GLASSHARD
    COLLISION_DATA tranqgun_glass
    LOD_DATA 0,30,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD transport_cage
    CLASS EC_BASIC
    MODEL transport_cage
    COLLISION_DATA transport_cage
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD trashbin_A
    CLASS EC_BASIC
    MODEL trashbin_A
    COLLISION_DATA trashbin_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WHEELY_BIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD tree_sorority
    CLASS EC_BASIC
    MODEL tree_sorority
    COLLISION_DATA tree_sorority
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD TV_19inchRack_A
    CLASS EC_BASIC
    MODEL TV_19inchRack_A
    COLLISION_DATA TV_19inchRack_A
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD TV_19inchRack_B
    CLASS EC_BASIC
    MODEL TV_19inchRack_B
    COLLISION_DATA TV_19inchRack_B
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD tv_camera
    CLASS EC_BASIC
    MODEL tv_camera
    COLLISION_DATA tv_camera
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD TV_Studio_ControlRack
    CLASS EC_BASIC
    MODEL TV_Studio_ControlRack
    COLLISION_DATA TV_Studio_ControlRack
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Useable_MetalVent_(S)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL Useable_MetalVent_(S)
    ANIMATION_BLOCK Medicine_Lab_RM_Entity-Anims
    COLLISION_DATA Useable_MetalVent_(S)
    LOD_DATA 0,40,50,-1
    LOD_DATA 1,40,0,-1
    HIT_POINTS 10
    ARMOUR_CLASS ARM_MEDIUM
    LOCKED 1
    USEABLE_CLASS FLOORBOARD
    USE_ITEM Crowbar_(CT)
    USEABLE_ANIM EAT_OPEN_METALVENT_ANIM
    HOTSPOT_HORIZ_DIST 0.0
    HOTSPOT_VERT_DIST 0.0
    MUST_ALIGN 
    INTERUPTABLE 
    TURN_OFF_COLLISIONS 
    DESTROY_WHEN_USED 
    HOTSPOT_RADIUS 0.9
    FOCUS_RADIUS 40.0
END

RECORD vent_collision
    CLASS EC_BASIC
    COLLISION_DATA vent_collision
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PEDBARRIER_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD video_playback_equipment
    CLASS EC_BASIC
    MODEL video_playback_equipment
    COLLISION_DATA video_playback_equipment
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wall_lamp_med_(L)
    CLASS EC_ENTITYLIGHT
    MODEL wall_lamp_med_(L)
    COLLISION_DATA wall_lamp_med_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD wall_monitor_4mon
    CLASS EC_BASIC
    MODEL wall_monitor_4mon
    COLLISION_DATA wall_monitor_4mon
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,50,-1
    MATERIAL MATERIAL_METAL
    DAMAGE_FX SHARDS
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wall_monitor_big
    CLASS EC_BASIC
    MODEL wall_monitor_big
    COLLISION_DATA wall_monitor_big
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,50,-1
    MATERIAL MATERIAL_METAL
    DAMAGE_FX SHARDS
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wallclock_a
    CLASS EC_BASIC
    MODEL wallclock_a
    COLLISION_DATA wallclock_a
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wallclock_c
    CLASS EC_BASIC
    MODEL wallclock_c
    COLLISION_DATA wallclock_c
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wardrobe_sorA_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL wardrobe_sorA_(O)
    COLLISION_DATA wardrobe_sorA_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD wat_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedA
    HEAD_SELECTION 1
    VOICE WATCHDOG_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedB
    HEAD_SELECTION 1
    VOICE WATCHDOG_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedC
    HEAD_SELECTION 1
    VOICE WATCHDOG_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_hedA
    CLASS EC_PEDHEAD
    MODEL wat_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedB
    CLASS EC_PEDHEAD
    MODEL wat_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedC
    CLASS EC_PEDHEAD
    MODEL wat_hedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD waterdisp
    CLASS EC_BASIC
    MODEL waterdisp
    COLLISION_DATA waterdisp
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wooden_door_large_(D)
    CLASS EC_DOOR
    MODEL wooden_door_large_(D)
    COLLISION_DATA wooden_door_large_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD wooden_door_start_(D)
    CLASS EC_DOOR
    MODEL wooden_door_start_(D)
    COLLISION_DATA wooden_door_start_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

