# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD A03_SecurityLightGen_(L)
    CLASS EC_ENTITYLIGHT
    MODEL A03_SecurityLightGen_(L)
    COLLISION_DATA A03_SecurityLightGen_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_LIGHT
    LOD_DATA 0,30,100,-1
    LOD_DATA 3,30,98,-1
    DAMAGE_FX SHARDS
    DONT_LIGHT 
    HIT_POINTS 100
    LOCKED 
    SMASHABLE4 
    TRANSPARENT 
END

RECORD A06_cameratripod
    CLASS EC_BASIC
    MODEL nis_cameratripod
    COLLISION_DATA nis_cameratripod
    ANIMATION_BLOCK CIA_Trap_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD admiral
    CLASS EC_BASIC
    MODEL admiral
    COLLISION_DATA admiral
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    EXPLODE_ON_DEATH 
    DAMAGE_FX carexpl
    EXPLODED_MODEL burned_car
    EXPLODE_VELOCITY 0.0, 8.0, 0.0
    EXPLODE_PART_COUNT 4
    EXPLODE_PART_MODEL burned_car_wheel
    LOCKED 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD Animated_Rat
    CLASS EC_BASIC
    MODEL Animated_Rat
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK CIA_Trap_RM_Entity-Anims
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD asylum_doorA_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL asylum_doorA_(D)
    COLLISION_DATA asylum_doorA_(D)
    LOD_DATA 0,40,0,-1
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD auto
    CLASS EC_BASIC
    MODEL auto
    COLLISION_DATA auto
    LOD_DATA 0,10,0,-1
    LOD_DATA 1,20,0,-1
    LOD_DATA 2,30,0,-1
    LOD_DATA 3,70,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Bag_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_BAG
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Bag_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0409522,-0.054666,-0.00646038
    HOLSTER_ROTATION -0.194266,-0.119311,-0.415901,-0.88037
    MODEL_DISPLAY_ANIM Bag_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.9333
    EXECUTE_TVP EXEC_BAG_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -20
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 1.0
    EXECUTE_TVP EXECUTE_BAG2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION 5
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.73125
    EXECUTE_TVP EXECUTE_BAG3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 75
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.966667
    EXECUTE_TVP EXECUTE_BAG4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -80
    EXECUTE_DIE_POSE_FACES_DOWN 
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD bananabush
    CLASS EC_BASIC
    MODEL bananabush
    COLLISION_DATA bananabush
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    PHYSICS SWAY_PHYS
END

RECORD blo_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedB
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedD
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodD_Low
    CLASS EC_BASIC
    MODEL blo_bodD_Low
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_METAL
    ANIMATION_BLOCK GenHunterAnims
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD blo_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedE
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodE_Low
    CLASS EC_BASIC
    MODEL blo_bodE_Low
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_METAL
    ANIMATION_BLOCK GenHunterAnims
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD blo_hedB
    CLASS EC_PEDHEAD
    MODEL blo_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD blo_hedD
    CLASS EC_PEDHEAD
    MODEL blo_hedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD blo_hedE
    CLASS EC_PEDHEAD
    MODEL blo_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Bottle_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BOTTLE
    COLLECTABLE_TYPE CT_BOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Bottle_(CT)
    WEAPON bottle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0561571, 0.00280270, -0.0202289
    HOLSTER_ROTATION -0.179646, -0.187489, 0.312789, 0.913640
    MODEL_DISPLAY_ANIM Bottle_Spin_W
    SMASHABLE2 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD break_window_gas
    CLASS EC_BASIC
    MODEL break_window_gas
    COLLISION_DATA break_window_gas
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    HIT_POINTS 1
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
    DONT_LIGHT 
END

RECORD break_window_house
    CLASS EC_BASIC
    MODEL break_window_house
    MATERIAL MATERIAL_GLASSHARD
    COLLISION_DATA break_window_house
    LOD_DATA 0,30,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
    DONT_LIGHT 
END

RECORD break_window_Joinery
    CLASS EC_BASIC
    MODEL break_window_Joinery
    COLLISION_DATA break_window_Joinery
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    HIT_POINTS 1
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
    DONT_LIGHT 
END

RECORD break_window_Joinery_frame
    CLASS EC_BASIC
    MODEL break_window_Joinery_frame
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    DONT_LIGHT 
    LOCKED 
END

RECORD BrickPileSmall
    CLASS EC_BASIC
    MODEL BrickPileSmall
    COLLISION_DATA BrickPileSmall
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BRICK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD burned_car
    CLASS EC_BASIC
    MODEL burned_car
    COLLISION_DATA burned_car
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS EXPLODING_CAR_PHYS
END

RECORD burned_car_wheel
    CLASS EC_BASIC
    MODEL burned_car_wheel
    COLLISION_DATA burned_car_wheel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_TYRE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CAR_TIRE_PHYS
END

RECORD Can_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_CAN
    COLLECTABLE_TYPE CT_CAN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Can_(CT)
    WEAPON can
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0373442, 0.00171289, -0.00330573
    HOLSTER_ROTATION -0.168730, -0.0820061, 0.505414, 0.842236
    MODEL_DISPLAY_ANIM Can_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD chandelier_small_(L)
    CLASS EC_ENTITYLIGHT
    MODEL chandelier_small_(L)
    COLLISION_DATA chandelier_small_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD cia_collision
    CLASS EC_BASIC
    COLLISION_DATA cia_collision
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CIA_startdoor_(D)
    CLASS EC_DOOR
    MODEL CIA_startdoor_(D)
    COLLISION_DATA CIA_startdoor_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD CIA_Trap_Bulletholes
    CLASS EC_BASIC
    MODEL CIA_Trap_Bulletholes
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK CIA_Trap_RM_Entity-Anims
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD cia_wheel
    CLASS EC_BASIC
    MODEL cia_wheel
    COLLISION_DATA cia_wheel
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD cia_wheel_(S)
    CLASS EC_SWITCH
    MATERIAL MATERIAL_METAL
    MODEL cia_wheel_(S)
    COLLISION_DATA cia_wheel_(S)
    USE_DELAY 0.5
    LOD_DISTANCE 60.0
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GATEWHEEL
    ANIMATION_BLOCK CIA_Trap_RM_Entity-Anims
    HOTSPOT_RADIUS 2.0
    FOCUS_RADIUS 260.0
    MUST_ALIGN 
    INTERUPTABLE 
    MULTIPLE 
END

RECORD CJ_BOX_D
    CLASS EC_BASIC
    MODEL CJ_BOX_D
    COLLISION_DATA CJ_BOX_D
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 101
    KICKABLE 
    PHYSICS CARDBOX_2M_PHYS
END

RECORD CJ_ELCTRICBOX2
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_ELCTRICBOX2
    COLLISION_DATA CJ_ELCTRICBOX2
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 101
    LOCKED 
    SMASHABLE4 
    DAMAGE_FX FXBTMET2
    KICKABLE 
END

RECORD CJ_MACHINEGUN_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_MGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_MACHINEGUN_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_PISTOL_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_PISTOL
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_PISTOL_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_POLICE_RIGGED_B
    CLASS EC_BASIC
    MODEL CJ_POLICE_RIGGED_B
    ANIMATION_BLOCK CIA_Trap_RM_Entity-Anims
    COLLISION_DATA CJ_POLICE_RIGGED_B
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    BND_SPH_BOOST 100.0
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_SWATVAN_RIGGED
    CLASS EC_BASIC
    MODEL CJ_SWATVAN_RIGGED
    ANIMATION_BLOCK CIA_Trap_RM_Entity-Anims
    COLLISION_DATA CJ_SWATVAN_RIGGED
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    BND_SPH_BOOST 10.0
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_Wall_Light(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_Wall_Light(L)
    COLLISION_DATA CJ_Wall_Light(L)
    LOD_DATA 0,40,0,-1
    DAMAGE_FX SHARDS
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD CJ_Wall_Light_Basic(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_Wall_Light_Basic(L)
    COLLISION_DATA CJ_Wall_Light_Basic(L)
    LOD_DATA 0,40,0,-1
    DAMAGE_FX SHARDS
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Crowbar_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CROWBAR
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Crowbar_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00467038, -0.208354, -0.0273411
    HOLSTER_ROTATION 0.818567, 0.0274890, -0.571474, 0.0510866
    MODEL_DISPLAY_ANIM Crowbar_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -35.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_CROWBAR3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 3.36667
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION -165.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -170.0
END

RECORD DeadHookerBodyParts2
    CLASS EC_BASIC
    MODEL DeadHookerBodyParts2
    COLLISION_DATA DeadHookerBodyParts2
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Desert_Eagle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_DESERT_EAGLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Desert_Eagle_(CT)
    WEAPON desertEagle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.126, 0.003,0.120
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00843417, 0.0177290, 0.0130193
    HOLSTER_ROTATION 0.496433, -0.501483, 0.476161, 0.524728
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.36,0.022,0.116
    MODEL_DISPLAY_ANIM Eagle_Spin_W
    BND_SPH_BOOST 1.6
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 6.43334
    EXECUTE_HEAD_EXPLODE_TIME 6.46667
END

RECORD DirtLockerA_(O)
    CLASS EC_USEABLE
    MODEL DirtLockerA_(O)
    COLLISION_DATA DirtLockerA_(O)
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOOR_ANIM_METAL
    TRANSPARENT 
    HOTSPOT_RADIUS 1.0
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD FIREHYDRANT
    CLASS EC_BASIC
    MODEL FIREHYDRANT
    COLLISION_DATA FIREHYDRANT
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD Flipperlight_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Flipperlight_(L)
    COLLISION_DATA Flipperlight_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD garden_furniture
    CLASS EC_BASIC
    MODEL garden_furniture
    COLLISION_DATA garden_furniture
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Gas_Can
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL_CONTAINER
    MODEL Gas_Can
    ANIMATION_BLOCK EntityAnims
    COLLISION_DATA Gas_Can
    PHYSICS GAS_CAN_PHYS
    LOD_DATA 0,25,0,-1
    BND_SPH_BOOST 12.0
    GAS_CAN 
    GAS_CAN_CREATION_TIME_OF_ENVEXEC_OBJ 1.5
    GAS_PUDDLE_INCREMENT 0.14
END

RECORD Gas_Can_Prop
    CLASS EC_BASIC
    MODEL Gas_Can_Prop
    COLLISION_DATA Gas_Can_Prop
    LOD_DATA 0,10,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD gas_gate_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_METALHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    MODEL gas_gate_(D)
    COLLISION_DATA gas_gate_(D)
    USEABLE_CLASS BUTTON
    LOD_DATA 0,40,0,-1
    MUST_ALIGN 
    HOTSPOT_RADIUS 0.8
    PHYSICS SWINGDOOR_PHYS
    DONT_LIGHT 
END

RECORD Gasoline_puddle_Exec
    CLASS EC_BASIC
    MODEL Gasoline_puddle_Exec
    LOD_DATA 0,20,0,-1
    LOD_DATA 1,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Gen_Bin_Liner
    CLASS EC_BASIC
    MODEL Gen_Bin_Liner
    MATERIAL MATERIAL_PLASTICBAG
    COLLISION_DATA Gen_Bin_Liner
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,0,-1
    DAMAGE_FX FXE000
    HIT_POINTS 1000
    LOCKED 
    KICKABLE 
    DAMAGE_SPAWN Bottle_(CT)
    SPAWN_VELOCITY 0.0,4.5,0.0
END

RECORD Gen_Broom
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD
    MODEL Gen_Broom
    COLLISION_DATA Gen_Broom
    LOD_DATA 0,10,0,-1
    PHYSICS CARDBOX_05M_PHYS
    SHADOW 
END

RECORD Gen_Padlock
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL Gen_Padlock
    ANIMATION_BLOCK EntityAnims
    COLLISION_DATA Gen_Padlock
    LOD_DATA 0,20,50,-1
    LOD_DATA 1,20,0,-1
    HIT_POINTS 10
    ARMOUR_CLASS ARM_MEDIUM
    LOCKED 1
    USEABLE_CLASS PADLOCK
    USE_ITEM Crowbar_(CT)
    USE_ITEM Axe_(CT)
    USE_ITEM Machete_(CT)
    USEABLE_ANIM Crowbar_Chain_Break_O
    HOTSPOT_HORIZ_DIST 0.7
    HOTSPOT_VERT_DIST 1.0
    MUST_ALIGN 
    INTERUPTABLE 
    TURN_OFF_COLLISIONS 
    DESTROY_WHEN_USED 
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 60.0
    USE_DELAY 1.6
    DESTROY_TIME 3.8
    BND_SPH_BOOST 15.0
END

RECORD Gen_RoadWork_Surround
    CLASS EC_BASIC
    MODEL Gen_RoadWork_Surround
    COLLISION_DATA Gen_RoadWork_Surround
    LOD_DATA 0,20,0,-1
    LOCKED 
    SHADOW 
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD Gen_Tractor_Tyre
    CLASS EC_BASIC
    MODEL Gen_Tractor_Tyre
    COLLISION_DATA Gen_Tractor_Tyre
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_TYRE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD grill_sphere
    CLASS EC_BASIC
    MODEL grill_sphere
    COLLISION_DATA grill_sphere
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Half_Brick_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_BRICK_HALF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Half_Brick_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD industrial_lightA
    CLASS EC_BASIC
    MODEL industrial_lightA
    COLLISION_DATA industrial_lightA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD industrial_lightA(L)
    CLASS EC_ENTITYLIGHT
    MODEL industrial_lightA(L)
    COLLISION_DATA industrial_lightA(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,40,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD industrial_lightB
    CLASS EC_BASIC
    MODEL industrial_lightB
    COLLISION_DATA industrial_lightB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD industrial_lightB(L)
    CLASS EC_ENTITYLIGHT
    MODEL industrial_lightB(L)
    COLLISION_DATA industrial_lightB(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,40,0,-1
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD leo_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL leo_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD leo_hedA
    HEAD_SELECTION 1
    VOICE LEO_HUNTER_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.5
END

RECORD leo_hedA
    CLASS EC_PEDHEAD
    MODEL leo_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD locker_blue_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL locker_blue_(O)
    COLLISION_DATA locker_blue_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOORL_ANIM_METAL
    HOTSPOT_RADIUS 1.0
END

RECORD manhole_cia
    CLASS EC_BASIC
    MODEL manhole_cia
    COLLISION_DATA manhole_cia
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Meh_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Meh_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Meh_HedB
    HEAD_SELECTION 1
    VOICE ASYLUM_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Meh_HedB
    CLASS EC_PEDHEAD
    MODEL Meh_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD mercenary_chopper
    CLASS EC_HELICOPTER
    MODEL mercenary_chopper
    COLLISION_DATA mercenary_chopper
    PHYSICS LIFT_PHYS
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
END

RECORD mil_humvee
    CLASS EC_BASIC
    MODEL mil_humvee
    COLLISION_DATA mil_humvee
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD mil_van
    CLASS EC_BASIC
    MODEL mil_van
    COLLISION_DATA mil_van
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD museum_door_cellar_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL museum_door_cellar_(D)
    COLLISION_DATA museum_door_cellar_(D)
    LOD_DATA 0,40,0,-1
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Oil_Barrel
    CLASS EC_BASIC
    ANIMATION_BLOCK oilbarrel
    MODEL Oil_Barrel
    COLLISION_DATA Oil_Barrel
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PEDBARRIER_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Oil_Drum
    CLASS EC_BASIC
    MODEL Oil_Drum
    COLLISION_DATA Oil_Drum
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD outside_wall_lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL outside_wall_lamp_(L)
    COLLISION_DATA outside_wall_lamp_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD pallet_truck
    CLASS EC_BASIC
    MODEL pallet_truck
    COLLISION_DATA pallet_truck
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD park_bench_oldstyle
    CLASS EC_BASIC
    MODEL park_bench_oldstyle
    COLLISION_DATA park_bench_oldstyle
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD petrol_pump
    CLASS EC_BASIC
    MODEL petrol_pump
    COLLISION_DATA petrol_pump
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD portable_generator
    CLASS EC_BASIC
    MODEL portable_generator
    COLLISION_DATA portable_generator
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD post_box
    CLASS EC_BASIC
    MODEL post_box
    COLLISION_DATA post_box
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PEDBARRIER_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD powerpole
    CLASS EC_BASIC
    MODEL powerpole
    COLLISION_DATA powerpole
    LOD_DATA 0,25,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,70,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD roadbarrier
    CLASS EC_BASIC
    MODEL roadbarrier
    COLLISION_DATA roadbarrier
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD rusty_barrel
    CLASS EC_BASIC
    MODEL rusty_barrel
    COLLISION_DATA rusty_barrel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_TRASHCAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Sewer_Water
    CLASS EC_BASIC
    MODEL Sewer_Water
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TEXTURE_ANIM GrassFT_01 Scroll_Water2
END

RECORD sewerlight45_(L)
    CLASS EC_ENTITYLIGHT
    MODEL sewerlight45_(L)
    COLLISION_DATA sewerlight45_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD SF_door2_(D)
    CLASS EC_DOOR
    MODEL SF_door2_(D)
    COLLISION_DATA SF_door2_(D)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD Shotgun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOTGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shotgun_(CT)
    WEAPON shotgun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    MODEL_USE_ANIM Shotgun_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    GROUND_ROTATION_EULER 0, 0, 90
    GROUND_TRANSLATION 0, 0.05, 0
    HOLSTER_TRANSLATION 0.0603173,0.0337908,-0.00234802
    HOLSTER_ROTATION -0.875544,-0.475976,0.0341335,-0.0755338
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151062,0.975184
    STRAP2_TRANSLATION 0.0587594,-0.0747879,0.144311
    STRAP2_ROTATION 0.0152244,-0.0659686,0.0177051,0.997548
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.333333
    EXECUTE_HEAD_EXPLODE_TIME 0.36666
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.63337
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.63333
END

RECORD Shotgun_Torch_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOTGUN_TORCH
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shotgun_Torch_(CT)
    WEAPON shotgunTorch
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    MODEL_USE_ANIM Shotgun_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    TORCH_LIGHT 
    TORCH_LIGHT_POS 0.8, -0.05, 0.269
    TORCH_LIGHT_ORIEN 20.0, 0.0, -90.0
    HOLSTER_TRANSLATION 0.0730037, -0.0392662, -0.0250308
    HOLSTER_ROTATION 0.865347, 0.497956, 0.0282761, -0.0491372
    STRAP1_TRANSLATION -0.0149087, 0.0457390, 0.234539
    STRAP1_ROTATION 0.190266, -0.0132573, 0.756095, 0.626053
    STRAP2_TRANSLATION 0.0662390, -0.104970, 0.274615
    STRAP2_ROTATION -0.00336594, -0.0459649, 0.707099, 0.705611
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.833333
    EXECUTE_HEAD_EXPLODE_TIME 0.86666
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.03333
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.63333
END

RECORD skybox_cia_b
    CLASS EC_BASIC
    MODEL skybox_cia_b
    LOD_DATA 0,20,0,-1
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    TEXTURE_ANIM CIA_B Scroll_Skybox
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD slp_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL slp_bodB
    SKIN_TEX slp_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD slp_hedB
    HEAD_SELECTION 1
    VOICE SLEEPER_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
    MELEE_TYPE MTT_DEFAULT
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD slp_hedB
    CLASS EC_PEDHEAD
    MODEL slp_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD smallyucca
    CLASS EC_BASIC
    MODEL smallyucca
    COLLISION_DATA smallyucca
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD southbusha
    CLASS EC_BASIC
    MODEL southbusha
    COLLISION_DATA southbusha
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD southbushb
    CLASS EC_BASIC
    MODEL southbushb
    COLLISION_DATA southbushb
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD southbushc
    CLASS EC_BASIC
    MODEL southbushc
    COLLISION_DATA southbushc
    LOD_DATA 0,75,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD southtreelargeb
    CLASS EC_BASIC
    MODEL southtreelargeb
    COLLISION_DATA southtreelargeb
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD southtreesmalla
    CLASS EC_BASIC
    MODEL southtreesmalla
    COLLISION_DATA southtreesmalla
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD southtreesmallb
    CLASS EC_BASIC
    MODEL southtreesmallb
    COLLISION_DATA southtreesmallb
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD stack_pallets
    CLASS EC_BASIC
    MODEL stack_pallets
    COLLISION_DATA stack_pallets
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD storm_door_RIGHT
    CLASS EC_DOOR
    MODEL storm_door_RIGHT
    COLLISION_DATA storm_door_RIGHT
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
END

RECORD storm_gate
    CLASS EC_MOVER
    MODEL storm_gate
    COLLISION_DATA storm_gate
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    PHYSICS LIFT_PHYS
END

RECORD Stormdrain_Cover_Barrels
    CLASS EC_BASIC
    MODEL Stormdrain_Cover_Barrels
    COLLISION_DATA Stormdrain_Cover_Barrels
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD StreetLampTZ(L)
    CLASS EC_ENTITYLIGHT
    MODEL StreetLampTZ(L)
    COLLISION_DATA StreetLampTZ(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD tire_pack
    CLASS EC_BASIC
    MODEL tire_pack
    COLLISION_DATA tire_pack
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Torch_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_TORCH
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Torch_(CT)
    WEAPON smallBat
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00761711, -0.0968726, -0.0228634
    HOLSTER_ROTATION 0.762953, 0.0131886, 0.645222, -0.0376609
    TORCH_LIGHT 
    TORCH_LIGHT_POS 0.184, 0.027, 0.1
    TORCH_LIGHT_ORIEN 89.023, -43.817, -0.035
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_HEAD_EXPLODE_TIME 1.3666
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 90
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_FLASHLIGHT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -130
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7666
    EXECUTE_HEAD_EXPLODE_TIME 2.43333
    EXECUTE_TVP EXECUTE_FLASHLIGHT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 175
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_HEAD_EXPLODE_TIME 5.1
    EXECUTE_TVP EXECUTE_FLASHLIGHT4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -120
END

RECORD Trapdoor_Closed
    CLASS EC_BASIC
    MODEL Trapdoor_Closed
    COLLISION_DATA Trapdoor_Closed
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD trashbag_phys
    CLASS EC_BASIC
    MODEL trashbag_phys
    COLLISION_DATA trashbag_phys
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    KICKABLE 
    LOCKED 
END

RECORD trashbin_A
    CLASS EC_BASIC
    MODEL trashbin_A
    COLLISION_DATA trashbin_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WHEELY_BIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD Useable_Trapdoor_(S)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL Useable_Trapdoor_(S)
    ANIMATION_BLOCK CIA_Trap_RM_Entity-Anims
    COLLISION_DATA Useable_Trapdoor_(S)
    LOD_DATA 0,40,50,-1
    LOCKED 
    USEABLE_CLASS FLOORBOARD
    USE_ITEM Crowbar_(CT)
    USEABLE_ANIM EAT_OPEN_TRAPDOOR_ANIM
    MUST_ALIGN 
    INTERUPTABLE 
    TURN_OFF_COLLISIONS 
    HOTSPOT_RADIUS 1.2
    FOCUS_RADIUS 360.0
    DONT_LIGHT 
END

RECORD Uzi_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_UZI
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Uzi_(CT)
    WEAPON uzi
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.153, 0.009,0.110
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.0324175, -0.0303251, -0.0534828
    HOLSTER_ROTATION -0.559715, 0.430053, -0.605346, -0.367872
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.408,0.028,0.074
    MODEL_DISPLAY_ANIM Uzi_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.7
    EXECUTE_SHOT 0.83333
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 0.93333
    EXECUTE_SHOT 1.0333
    EXECUTE_SHOT 1.2666
    EXECUTE_HEAD_EXPLODE_TIME 1.3
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.866667
    EXECUTE_SHOT 1.03333
    EXECUTE_SHOT 1.23333
    EXECUTE_SHOT 1.83333
    EXECUTE_SHOT 2.06667
    EXECUTE_HEAD_EXPLODE_TIME 2.1
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.46672
    EXECUTE_SHOT 1.80006
    EXECUTE_SHOT 3.06672
END

RECORD warehouse_bin_closed_(O)
    CLASS EC_USEABLE
    MODEL warehouse_bin_closed_(O)
    COLLISION_DATA warehouse_bin_closed_(O)
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_METAL
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD wat_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedD
    HEAD_SELECTION 1
    VOICE WATCHDOG_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL wat_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD wat_hedE
    HEAD_SELECTION 1
    VOICE WATCHDOG_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD wat_hedD
    CLASS EC_PEDHEAD
    MODEL wat_hedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD wat_hedE
    CLASS EC_PEDHEAD
    MODEL wat_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD window_grating
    CLASS EC_BASIC
    MODEL window_grating
    COLLISION_DATA window_grating
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wooden_pallet
    CLASS EC_BASIC
    MODEL wooden_pallet
    COLLISION_DATA wooden_pallet
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wooden_plank_medium
    CLASS EC_BASIC
    MODEL wooden_plank_medium
    COLLISION_DATA wooden_plank_medium
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wooden_plank_small
    CLASS EC_BASIC
    MODEL wooden_plank_small
    COLLISION_DATA wooden_plank_small
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Worklight_B_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Worklight_B_(L)
    COLLISION_DATA Worklight_B_(L)
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_INVULNERABLE
    DAMAGE_FX FXE000
    LOCKED 
END

