# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD 6Shooter_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_6SHOOTER
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL 6Shooter_(CT)
    WEAPON 6shooter
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 6
    SHELL_EJECT_POS 0.146, 0.096, 0.064
    SHELL_EJECT_POS 0.146, 0.087, 0.083
    SHELL_EJECT_POS 0.146, 0.067, 0.084
    SHELL_EJECT_POS 0.146, 0.058, 0.069
    SHELL_EJECT_POS 0.146, 0.065, 0.049
    SHELL_EJECT_POS 0.146, 0.086, 0.048
    SHELL_EJECT_DELAY_RELOAD 0.600
    SHELL_RAND_DELAY 0.100
    SHELL_VELOCITY -0.1,0.0,0.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,10.0,0.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00148977, 0.0813762, 0.0153174
    HOLSTER_ROTATION -0.538248, 0.441018, -0.585312, -0.416176
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.375, 0.023, 0.123
    MODEL_DISPLAY_ANIM 6Shooter_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_6SHOOTER_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.03333
    EXECUTE_HEAD_EXPLODE_TIME 1.03333
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_6SHOOTER_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 5.03339
    EXECUTE_HEAD_EXPLODE_TIME 5.03339
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_6SHOOTER_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 1.66666
    EXECUTE_HEAD_EXPLODE_TIME 3.63333
END

RECORD A09_Metal_Door_(D)
    CLASS EC_DOOR
    MODEL A09_Metal_Door_(D)
    COLLISION_DATA A09_Metal_Door_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,30,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD AIAction
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD Bag_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_BAG
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Bag_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0409522,-0.054666,-0.00646038
    HOLSTER_ROTATION -0.194266,-0.119311,-0.415901,-0.88037
    MODEL_DISPLAY_ANIM Bag_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.9333
    EXECUTE_TVP EXEC_BAG_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -20
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 1.0
    EXECUTE_TVP EXECUTE_BAG2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION 5
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.73125
    EXECUTE_TVP EXECUTE_BAG3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 75
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.966667
    EXECUTE_TVP EXECUTE_BAG4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -80
    EXECUTE_DIE_POSE_FACES_DOWN 
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD big_trashcan
    CLASS EC_BASIC
    MODEL big_trashcan
    COLLISION_DATA big_trashcan
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Blood_Conveyor_SCROLL
    CLASS EC_BASIC
    MODEL Blood_Conveyor_SCROLL
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TEXTURE_ANIM bloodfloor2 Conveyor_Belt
    TRANSPARENT 
    LOCKED 
    DONT_LIGHT 
END

RECORD Blood_Conveyor_STILL
    CLASS EC_BASIC
    MODEL Blood_Conveyor_STILL
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
    DEPTHOFFSET 2.0
    DONT_LIGHT 
END

RECORD BloodMangler_Floor
    CLASS EC_BASIC
    MODEL BloodMangler_Floor
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD boat_key
    CLASS EC_BASIC
    ANIMATION_BLOCK EntityAnims
    MODEL boat_key
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    TRANSPARENT 
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
END

RECORD Bottle_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BOTTLE
    COLLECTABLE_TYPE CT_BOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Bottle_(CT)
    WEAPON bottle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0561571, 0.00280270, -0.0202289
    HOLSTER_ROTATION -0.179646, -0.187489, 0.312789, 0.913640
    MODEL_DISPLAY_ANIM Bottle_Spin_W
    SMASHABLE2 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD buoy
    CLASS EC_BASIC
    MODEL buoy
    COLLISION_DATA buoy
    ANIMATION_BLOCK SugarFactory_RM_Entity-Anims
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD burnable_coll
    CLASS EC_BASIC
    MODEL burnable_coll
    COLLISION_DATA burnable_coll
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_MEDIUM
    HIT_POINTS 1000
    LOCKED 
END

RECORD burnable_cornbale
    CLASS EC_BASIC
    MODEL burnable_cornbale
    COLLISION_DATA burnable_cornbale
    LOD_DATA 0,60,0,-1
    ANIMATION_BLOCK SugarFactory_RM_Entity-Anims
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD Can_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_CAN
    COLLECTABLE_TYPE CT_CAN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Can_(CT)
    WEAPON can
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0373442, 0.00171289, -0.00330573
    HOLSTER_ROTATION -0.168730, -0.0820061, 0.505414, 0.842236
    MODEL_DISPLAY_ANIM Can_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_FOLDCHAIR
    CLASS EC_BASIC
    MODEL CJ_FOLDCHAIR
    COLLISION_DATA CJ_FOLDCHAIR
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CHAIR_PHYS
    KICKABLE 
END

RECORD CJ_PISTOL_AMMO_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_PISTOL
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL CJ_PISTOL_AMMO_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CJ_RUBBISH_PILE
    CLASS EC_BASIC
    MATERIAL MATERIAL_PAPER
    MODEL CJ_RUBBISH_PILE
    COLLISION_DATA CJ_RUBBISH_PILE
    LOD_DATA 0,40,0,-1
    LOCKED 
    TRANSPARENT 
END

RECORD coffee_machine
    CLASS EC_BASIC
    MODEL coffee_machine
    COLLISION_DATA coffee_machine
    LOD_DATA 0,10,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Conveyor_Belt
    CLASS EC_BASIC
    MODEL Conveyor_Belt
    COLLISION_DATA Conveyor_Belt
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD Conveyor_Belt2
    CLASS EC_BASIC
    MODEL Conveyor_Belt2
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD Conveyor_Belt2_SCROLL
    CLASS EC_BASIC
    MODEL Conveyor_Belt2_SCROLL
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    TEXTURE_ANIM CJ_METAL2 Conveyor_Belt
    LOCKED 
END

RECORD Conveyor_Belt_SCROLL
    CLASS EC_BASIC
    MODEL Conveyor_Belt_SCROLL
    COLLISION_DATA Conveyor_Belt_SCROLL
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
    TEXTURE_ANIM CJ_METAL2 Conveyor_Belt
END

RECORD Conveyor_Props
    CLASS EC_BASIC
    MODEL Conveyor_Props
    COLLISION_DATA Conveyor_Props
    ANIMATION_BLOCK SugarFactory_RM_Entity-Anims
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD DE_ConeLIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DE_ConeLIGHT_on_(L)
    COLLISION_DATA DE_ConeLIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD DE_ConeLIGHT_on_white_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DE_ConeLIGHT_on_white_(L)
    COLLISION_DATA DE_ConeLIGHT_on_white_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD desk_comp_pack
    CLASS EC_BASIC
    MODEL desk_comp_pack
    COLLISION_DATA desk_comp_pack
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Desk_Exec_retro
    CLASS EC_BASIC
    MODEL Desk_Exec_retro
    COLLISION_DATA Desk_Exec_retro
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD DirtLockerA_(O)
    CLASS EC_USEABLE
    MODEL DirtLockerA_(O)
    COLLISION_DATA DirtLockerA_(O)
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOOR_ANIM_METAL
    TRANSPARENT 
    HOTSPOT_RADIUS 1.0
END

RECORD door_window_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    MODEL door_window_(D)
    COLLISION_DATA door_window_(D)
    LOD_DATA 0,40,0,-1
    MUST_ALIGN 
    HOTSPOT_RADIUS 0.8
    PHYSICS SWINGDOOR_PHYS
    TRANSPARENT 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD EST_Garage_Button_(S)
    CLASS EC_SWITCH
    MODEL EST_Garage_Button_(S)
    COLLISION_DATA Gen_MainPower_Lever_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    LOCKED 
    MULTIPLE 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD fence_mesh_250
    CLASS EC_BASIC
    MODEL fence_mesh_250
    COLLISION_DATA fence_mesh_250
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD FlareGun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FLAREGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL FlareGun_(CT)
    WEAPON flareGun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    HOLSTER_TRANSLATION -0.0240431, -0.0268608, -0.0289052
    HOLSTER_ROTATION -0.549636, 0.435574, -0.654317, -0.282922
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.474,0.016,0.104
    MODEL_DISPLAY_ANIM NailGun_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    FLARE_LIFETIME 0.5
    FLARE_FADEOUT_TIME 0.0
    FLARE_STICK_TIME 1.0
    FLARE_SHOT_FX Drum_Explode
    FLARE_BURN_FX flagun
    FLARE_SPEED 50.0
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_FLAREGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 4.6
    EXECUTE_SHOT 1.00
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_FLAREGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.831
    EXECUTE_HEAD_EXPLODE_TIME 6.1
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_FLAREGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 6.06667
    EXECUTE_SHOT 5.617
END

RECORD Flipperlight_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Flipperlight_(L)
    COLLISION_DATA Flipperlight_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Fog_Test_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Fog_Test_(L)
    COLLISION_DATA Fog_Test_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD forklift
    CLASS EC_BASIC
    MODEL forklift
    COLLISION_DATA forklift
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD fuse_box
    CLASS EC_BASIC
    ANIMATION_BLOCK fusebox
    MODEL fuse_box
    COLLISION_DATA fuse_box
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    ENV_EXECUTE_HEAD_EXPLODE_TIME 5.5666
    HIT_POINTS 100
    LOCKED 
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD manhole_a
    CLASS EC_BASIC
    MODEL manhole_a
    COLLISION_DATA manhole_a
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD med_truck_Fisto
    CLASS EC_BASIC
    MODEL med_truck_Fisto
    COLLISION_DATA med_truck_Fisto
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD mercenary_chopper
    CLASS EC_HELICOPTER
    MODEL mercenary_chopper
    COLLISION_DATA mercenary_chopper
    PHYSICS LIFT_PHYS
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
END

RECORD metalgate_door_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_IRON_BAR_DOOR
    MODEL metalgate_door_(D)
    COLLISION_DATA metalgate_door_(D)
    LOD_DATA 0,40,0,-1
    PHYSICS SWINGDOOR_PHYS
    HOTSPOT_RADIUS 1.0
    TRANSPARENT 
END

RECORD mic_bod
    CLASS EC_HUNTER
    LEADER leader1
    MODEL mic_bod
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD mic_hed
    HEAD_SELECTION 1
    VOICE MICHAEL
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_MEDIUM
END

RECORD mic_hed
    CLASS EC_PEDHEAD
    MODEL mic_hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD museum_flood_light_(L)
    CLASS EC_ENTITYLIGHT
    MODEL museum_flood_light_(L)
    COLLISION_DATA museum_flood_light_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,30,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD Needle_Scale
    CLASS EC_BASIC
    MODEL Needle_Scale
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD NightStick_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NIGHTSTICK
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL NightStick_(CT)
    WEAPON nightStick
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00991810, -0.0105936, -0.0281469
    HOLSTER_ROTATION 0.121435, -0.0796600, -0.989214, -0.0190906
    MODEL_DISPLAY_ANIM NightStick_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    EXECUTE_TVP EXEC_SMALL_BAT_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 90
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_SMALL_BAT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -105
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7666
    EXECUTE_TVP EXECUTE_SMALL_BAT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 40
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_SMALL_BAT4
    EXECUTE_HEAD_EXPLODE_TIME 8.76666
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -165
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD paperbin
    CLASS EC_BASIC
    MODEL paperbin
    COLLISION_DATA paperbin
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD Pj_m_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Pj_m_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD Pj_m_HedA
    HEAD_SELECTION 1
    VOICE PROJECT_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD Pj_m_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Pj_m_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD Pj_m_HedB
    HEAD_SELECTION 1
    VOICE PROJECT_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD Pj_m_BodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Pj_m_BodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD Pj_m_HedC
    HEAD_SELECTION 1
    VOICE PROJECT_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD Pj_m_BodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Pj_m_BodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Project
    HEAD Pj_m_HedD
    HEAD_SELECTION 1
    VOICE PROJECT_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_INNOCENT_BIG
    TRAIT_TYPE PT_CERB
    BODY_TYPE PBT_SMALL
END

RECORD Pj_m_HedA
    CLASS EC_PEDHEAD
    MODEL Pj_m_HedA
    SKIN_TEX Pj_m_HedA
    SKIN_TEX Pj_m_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Pj_m_HedB
    CLASS EC_PEDHEAD
    MODEL Pj_m_HedB
    SKIN_TEX Pj_m_HedB
    SKIN_TEX Pj_m_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Pj_m_HedC
    CLASS EC_PEDHEAD
    MODEL Pj_m_HedC
    SKIN_TEX Pj_m_HedC
    SKIN_TEX Pj_m_HedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Pj_m_HedD
    CLASS EC_PEDHEAD
    MODEL Pj_m_HedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD Project_sign
    CLASS EC_BASIC
    MODEL Project_sign
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD ram_bushB
    CLASS EC_BASIC
    MODEL ram_bushB
    COLLISION_DATA ram_bushB
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GRASS
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD ram_bushC
    CLASS EC_BASIC
    MODEL ram_bushC
    COLLISION_DATA ram_bushC
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GRASS
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD rusty_barrel
    CLASS EC_BASIC
    MODEL rusty_barrel
    COLLISION_DATA rusty_barrel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_TRASHCAN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD Scale_Screen
    CLASS EC_BASIC
    MODEL Scale_Screen
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    TRANSPARENT 
    LOCKED 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD SF_boat
    CLASS EC_BASIC
    MODEL SF_boat
    COLLISION_DATA SF_boat
    ANIMATION_BLOCK SugarFactory_RM_Entity-Anims
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SF_boat_Cut
    CLASS EC_BASIC
    MODEL SF_boat_Cut
    COLLISION_DATA SF_boat_Cut
    ANIMATION_BLOCK SugarFactory_RM_Entity-Anims
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SF_Break_lampA_(L)
    CLASS EC_ENTITYLIGHT
    MODEL SF_Break_lampA_(L)
    COLLISION_DATA SF_Break_lampA_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX SHARDS
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,98,-1
    HIT_POINTS 100
    DEPTHOFFSET 1.0
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD SF_door1_(D)
    CLASS EC_DOOR
    MODEL SF_door1_(D)
    COLLISION_DATA SF_door1_(D)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS_90
    TRANSPARENT 
END

RECORD SF_door2_(D)
    CLASS EC_DOOR
    MODEL SF_door2_(D)
    COLLISION_DATA SF_door2_(D)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
END

RECORD SF_door4_(D)
    CLASS EC_DOOR
    MODEL SF_door4_(D)
    COLLISION_DATA SF_door4_(D)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
END

RECORD SF_door5_(D)
    CLASS EC_DOOR
    MODEL SF_door5_(D)
    COLLISION_DATA SF_door5_(D)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS_90
    TRANSPARENT 
END

RECORD SF_Flick_lampB_(L)
    CLASS EC_ENTITYLIGHT
    MODEL SF_Flick_lampB_(L)
    COLLISION_DATA SF_Flick_lampB_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD SF_mangler
    CLASS EC_BASIC
    MODEL SF_mangler
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD sf_mangler_roller
    CLASS EC_BASIC
    MODEL sf_mangler_roller
    LOD_DATA 0,20,0,-1
    ANIMATION_BLOCK SugarFactory_RM_Entity-Anims
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Sickle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SICKLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Sickle_(CT)
    WEAPON sickle
    KICK_WEAPON kick_blade2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00973746, 0.051722, -0.0324113
    HOLSTER_ROTATION -0.78314, 0.0231303, -0.620778, -0.0281389
    MODEL_DISPLAY_ANIM Sickle_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXEC_SICKLE_JUMP_ANIM
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -0
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXECUTE_SICKLE2
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -25
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_TVP EXECUTE_SICKLE3
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 140
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_SICKLE4
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
END

RECORD skybox_sugar_b
    CLASS EC_BASIC
    MODEL skybox_sugar_b
    LOD_DATA 0,40,0,-1
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
END

RECORD SLockerC_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL SLockerC_(O)
    COLLISION_DATA SLockerC_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_1DOOR_ANIM_METAL
    TRANSPARENT 
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
END

RECORD stack_pallets
    CLASS EC_BASIC
    MODEL stack_pallets
    COLLISION_DATA stack_pallets
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD storm_door_RIGHT
    CLASS EC_DOOR
    MODEL storm_door_RIGHT
    COLLISION_DATA storm_door_RIGHT
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS SWINGDOOR_PHYS
END

RECORD sugar_bale_B
    CLASS EC_BASIC
    MODEL sugar_bale_B
    COLLISION_DATA sugar_bale_B
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD sugar_bale_S
    CLASS EC_BASIC
    MODEL sugar_bale_S
    COLLISION_DATA sugar_bale_S
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD sugar_barrel
    CLASS EC_BASIC
    MODEL sugar_barrel
    COLLISION_DATA sugar_barrel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD sugar_box
    CLASS EC_BASIC
    MODEL sugar_box
    COLLISION_DATA sugar_box
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,80,-1
    MATERIAL MATERIAL_WOODHARD
    ARMOUR_CLASS ARM_LIGHT
    DAMAGE_FX wood
    HIT_POINTS 200
    SMASHABLE4 
    LOCKED 
END

RECORD sugar_box_shadow
    CLASS EC_BASIC
    MODEL sugar_box_shadow
    COLLISION_DATA sugar_box_shadow
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,80,-1
    MATERIAL MATERIAL_WOODHARD
    ARMOUR_CLASS ARM_LIGHT
    DAMAGE_FX wood
    HIT_POINTS 200
    SMASHABLE4 
    TRANSPARENT 
    LOCKED 
END

RECORD sugar_gate
    CLASS EC_MOVER
    MODEL sugar_gate
    COLLISION_DATA sugar_gate
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    TRANSPARENT 
    ARMOUR_CLASS ARM_INVULNERABLE
    PHYSICS LIFT_PHYS
END

RECORD Sugar_in_Conveyor
    CLASS EC_BASIC
    MODEL Sugar_in_Conveyor
    COLLISION_DATA Sugar_in_Conveyor
    ANIMATION_BLOCK SugarFactory_RM_Entity-Anims
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD sugarcane_box
    CLASS EC_BASIC
    MODEL sugarcane_box
    COLLISION_DATA sugarcane_box
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD TVStudio_Striplite1_(L)
    CLASS EC_ENTITYLIGHT
    MODEL TVStudio_Striplite1_(L)
    COLLISION_DATA TVStudio_Striplite1_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD warehouse_bin_closed_(O)
    CLASS EC_USEABLE
    MODEL warehouse_bin_closed_(O)
    COLLISION_DATA warehouse_bin_closed_(O)
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_2DOOR_ANIM_METAL
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    TRANSPARENT 
END

RECORD Wire_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_WIRE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Wire_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0247854, -0.0407821, -0.0237297
    HOLSTER_ROTATION -0.168552, 0.983086, -0.0208641, -0.0685334
    MODEL_DISPLAY_ANIM Wire_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    DISPLAY_SCALE 1.5
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 9.96667
    EXECUTE_TVP EXECUTE_WIRE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 7.53333
    EXECUTE_TVP EXECUTE_WIRE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION 150
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 11.4
    EXECUTE_TVP EXECUTE_WIRE3
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 125
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.4
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 8.5
    EXECUTE_TVP EXECUTE_WIRE4
    EXECUTE_HEAD_SEVER_TIME 8.23333
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
END

RECORD wooden_pallet
    CLASS EC_BASIC
    MODEL wooden_pallet
    COLLISION_DATA wooden_pallet
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

