# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD A02FB_DannysWifeWashing
    CLASS EC_BASIC
    MODEL A02FB_DannysWifeWashing
    COLLISION_DATA A02FB_DannysWifeWashing
    ANIMATION_BLOCK OldHouse_RM_Entity-Anims
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD A03_Garage_Shutter
    CLASS EC_BASIC
    MODEL A03_Garage_Shutter
    COLLISION_DATA A03_Garage_Shutter
    LOD_DATA 0,60,0,-1
    ANIMATION_BLOCK Neighbourhood_RM_Entity-Anims
    MATERIAL MATERIAL_METAL_LARGE_SHUTTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD A03_lights_break01_(L)
    CLASS EC_ENTITYLIGHT
    MODEL A03_lights_break01_(L)
    COLLISION_DATA A03_lights_break01_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,98,-1
    DAMAGE_FX SHARDS
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
    DEPTHOFFSET 5.0
    SMASHABLE4 
END

RECORD A03_lights_break02_(L)
    CLASS EC_ENTITYLIGHT
    MODEL A03_lights_break02_(L)
    COLLISION_DATA A03_lights_break02_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,98,-1
    DAMAGE_FX SHARDS
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
    DEPTHOFFSET 5.0
    SMASHABLE4 
END

RECORD A03_lights_break03_(L)
    CLASS EC_ENTITYLIGHT
    MODEL A03_lights_break03_(L)
    COLLISION_DATA A03_lights_break03_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,98,-1
    DAMAGE_FX SHARDS
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
    DEPTHOFFSET 5.0
    SMASHABLE4 
END

RECORD A03_lights_break04_(L)
    CLASS EC_ENTITYLIGHT
    MODEL A03_lights_break04_(L)
    COLLISION_DATA A03_lights_break04_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,98,-1
    DAMAGE_FX SHARDS
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
    DEPTHOFFSET 5.0
    SMASHABLE4 
END

RECORD A03_newhouse_windows
    CLASS EC_BASIC
    MODEL A03_newhouse_windows
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    NODEPTHWRITE 
END

RECORD A03_SecurityLightGen_(L)
    CLASS EC_ENTITYLIGHT
    MODEL A03_SecurityLightGen_(L)
    COLLISION_DATA A03_SecurityLightGen_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_LIGHT
    LOD_DATA 0,30,100,-1
    LOD_DATA 3,30,98,-1
    DAMAGE_FX SHARDS
    DONT_LIGHT 
    HIT_POINTS 100
    LOCKED 
    SMASHABLE4 
    TRANSPARENT 
END

RECORD Asylum_cell_col
    CLASS EC_BASIC
    MODEL Asylum_cell_col
    COLLISION_DATA Asylum_cell_col
    LOD_DATA 0,20,100,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD auto
    CLASS EC_BASIC
    MODEL auto
    COLLISION_DATA auto
    LOD_DATA 0,10,0,-1
    LOD_DATA 1,20,0,-1
    LOD_DATA 2,30,0,-1
    LOD_DATA 3,70,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Bag_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_BAG
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Bag_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0409522,-0.054666,-0.00646038
    HOLSTER_ROTATION -0.194266,-0.119311,-0.415901,-0.88037
    MODEL_DISPLAY_ANIM Bag_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.9333
    EXECUTE_TVP EXEC_BAG_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -20
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 1.0
    EXECUTE_TVP EXECUTE_BAG2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION 5
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.73125
    EXECUTE_TVP EXECUTE_BAG3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 75
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.966667
    EXECUTE_TVP EXECUTE_BAG4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Bag_Execute_(CT)
    EXECUTE_MODEL_ANIM Bag_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -80
    EXECUTE_DIE_POSE_FACES_DOWN 
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD BAR_B_Q
    CLASS EC_BASIC
    MODEL BAR_B_Q
    COLLISION_DATA BAR_B_Q
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD baskgamenet
    CLASS EC_BASIC
    MODEL baskgamenet
    COLLISION_DATA baskgamenet
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DEPTHOFFSET 4.0
END

RECORD big_swing
    CLASS EC_BASIC
    MODEL big_swing
    COLLISION_DATA big_swing
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD big_trashcanB
    CLASS EC_BASIC
    MODEL big_trashcanB
    COLLISION_DATA big_trashcanB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Bottle_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BOTTLE
    COLLECTABLE_TYPE CT_BOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Bottle_(CT)
    WEAPON bottle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0561571, 0.00280270, -0.0202289
    HOLSTER_ROTATION -0.179646, -0.187489, 0.312789, 0.913640
    MODEL_DISPLAY_ANIM Bottle_Spin_W
    SMASHABLE2 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD BrickPileSmall
    CLASS EC_BASIC
    MODEL BrickPileSmall
    COLLISION_DATA BrickPileSmall
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BRICK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD broken_shed
    CLASS EC_BASIC
    MODEL broken_shed
    COLLISION_DATA broken_shed
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DEPTHOFFSET 2.0
END

RECORD broken_shed_interior
    CLASS EC_BASIC
    MODEL broken_shed_interior
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    DEPTHOFFSET 2.0
END

RECORD burned_car
    CLASS EC_BASIC
    MODEL burned_car
    COLLISION_DATA burned_car
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS EXPLODING_CAR_PHYS
END

RECORD burned_car_wheel
    CLASS EC_BASIC
    MODEL burned_car_wheel
    COLLISION_DATA burned_car_wheel
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_TYRE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CAR_TIRE_PHYS
END

RECORD burntflesh
    CLASS EC_BASIC
    MODEL burntflesh
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    LOCKED 
END

RECORD bushC_hood
    CLASS EC_BASIC
    MODEL bushC_hood
    COLLISION_DATA bushC_hood
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD Can_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_CAN
    COLLECTABLE_TYPE CT_CAN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Can_(CT)
    WEAPON can
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0373442, 0.00171289, -0.00330573
    HOLSTER_ROTATION -0.168730, -0.0820061, 0.505414, 0.842236
    MODEL_DISPLAY_ANIM Can_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Car_Alarmed
    CLASS EC_BASIC
    MODEL Car_Alarmed
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    NODEPTHWRITE 
END

RECORD Carpet1_DirtyOld
    CLASS EC_BASIC
    MODEL Carpet1_DirtyOld
    COLLISION_DATA Carpet1_DirtyOld
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD chair_study_sorA
    CLASS EC_BASIC
    MODEL chair_study_sorA
    COLLISION_DATA chair_study_sorA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_BOX_C
    CLASS EC_BASIC
    MODEL CJ_BOX_C
    COLLISION_DATA CJ_BOX_C
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 100
    KICKABLE 
    PHYSICS CARDBOX_2M_PHYS
END

RECORD CJ_BOX_D
    CLASS EC_BASIC
    MODEL CJ_BOX_D
    COLLISION_DATA CJ_BOX_D
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 101
    KICKABLE 
    PHYSICS CARDBOX_2M_PHYS
END

RECORD CJ_FOLDCHAIR
    CLASS EC_BASIC
    MODEL CJ_FOLDCHAIR
    COLLISION_DATA CJ_FOLDCHAIR
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CHAIR_PHYS
    KICKABLE 
END

RECORD Cop_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Cop_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Cop_HedB
    HEAD_SELECTION 1
    VOICE COP_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Cop_BodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Cop_BodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Cop_HedC
    HEAD_SELECTION 1
    VOICE COP_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Cop_HedB
    CLASS EC_PEDHEAD
    MODEL Cop_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Cop_HedC
    CLASS EC_PEDHEAD
    MODEL Cop_HedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD DE_aircon
    CLASS EC_BASIC
    MODEL DE_aircon
    COLLISION_DATA DE_aircon
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD DE_ConeLIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DE_ConeLIGHT_on_(L)
    COLLISION_DATA DE_ConeLIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD door_extra2_(D)
    CLASS EC_DOOR
    MODEL door_extra2_(D)
    COLLISION_DATA door_extra2_(D)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    PHYSICS SWINGDOOR_PHYS_90
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD EST_Garage_Button_(S)
    CLASS EC_SWITCH
    MODEL EST_Garage_Button_(S)
    COLLISION_DATA Gen_MainPower_Lever_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    LOCKED 
    MULTIPLE 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD Falling_barrel
    CLASS EC_BASIC
    MODEL Falling_barrel
    COLLISION_DATA Falling_barrel
    ANIMATION_BLOCK Neighbourhood_RM_Entity-Anims
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Falling_barrel_Collision
    CLASS EC_BASIC
    COLLISION_DATA Falling_barrel_Collision
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD fence_pole
    CLASS EC_BASIC
    MODEL fence_pole
    ANIMATION_BLOCK fence
    COLLISION_DATA fence_pole
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD FIREHYDRANT
    CLASS EC_BASIC
    MODEL FIREHYDRANT
    COLLISION_DATA FIREHYDRANT
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD Flipperlight_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Flipperlight_(L)
    COLLISION_DATA Flipperlight_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD garden_furniture
    CLASS EC_BASIC
    MODEL garden_furniture
    COLLISION_DATA garden_furniture
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD garden_furniture_B
    CLASS EC_BASIC
    MODEL garden_furniture_B
    COLLISION_DATA garden_furniture_B
    LOD_DATA 0,35,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Gen_Bin_Liner
    CLASS EC_BASIC
    MODEL Gen_Bin_Liner
    MATERIAL MATERIAL_PLASTICBAG
    COLLISION_DATA Gen_Bin_Liner
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,0,-1
    DAMAGE_FX FXE000
    HIT_POINTS 1000
    LOCKED 
    KICKABLE 
    DAMAGE_SPAWN Bottle_(CT)
    SPAWN_VELOCITY 0.0,4.5,0.0
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD GolfBall_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_GOLFBALL
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL GolfBall_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0373442, 0.00171289, -0.00330573
    HOLSTER_ROTATION -0.168730, -0.0820061, 0.505414, 0.842236
    MODEL_DISPLAY_ANIM Can_Spin_W
    BND_SPH_BOOST 1.8
END

RECORD grill_sphere
    CLASS EC_BASIC
    MODEL grill_sphere
    COLLISION_DATA grill_sphere
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Half_Brick_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_BRICK_HALF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Half_Brick_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD hedge_part_long
    CLASS EC_BASIC
    MODEL hedge_part_long
    COLLISION_DATA hedge_part_long
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD Hedge_Trimmer_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_HEDGE_TRIMMER
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Hedge_Trimmer_(CT)
    WEAPON nightStick
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0351009,-0.259003,0.0302302
    HOLSTER_ROTATION 0.148619,0.986848,0.0377871,-0.0511465
    STRAP1_TRANSLATION 0.0413101,-0.000527194,0.18997
    STRAP1_ROTATION 0.00233301,-0.0115473,-0.0117763,0.999861
    STRAP2_TRANSLATION 0.066971,-0.0711165,0.15392
    STRAP2_ROTATION -0.116865,-0.0803156,-0.0416428,0.989019
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_MODEL_ANIM hedget_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_HEDGETRIMMER2
    EXECUTE_MODEL_ANIM hedget_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_HEDGETRIMMER3
    EXECUTE_MODEL_ANIM hedget_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 50
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_HEDGETRIMMER4
    EXECUTE_MODEL_ANIM hedget_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_SEVER_TIME 6.03333
    EXECUTE_DIE_POSE_ROTATION 155
END

RECORD Home_Box_(O)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_WOOD
    MODEL Home_Box_(O)
    COLLISION_DATA Home_Box_(O)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_05
    ANIMATION_BLOCK Openables
    USEABLE_ANIM EAT_OPENABLE_HINGELID_ANIM_WOOD
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
END

RECORD Home_Desk
    CLASS EC_BASIC
    MODEL Home_Desk
    COLLISION_DATA Home_Desk
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_FanLight
    CLASS EC_BASIC
    MODEL Home_FanLight
    COLLISION_DATA Home_FanLight
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_Fridge
    CLASS EC_BASIC
    MODEL Home_Fridge
    COLLISION_DATA Home_Fridge
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_Oven
    CLASS EC_BASIC
    MODEL Home_Oven
    COLLISION_DATA Home_Oven
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Home_Sink
    CLASS EC_BASIC
    MODEL Home_Sink
    COLLISION_DATA Home_Sink
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Hub_DoorA_BurntB_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Hub_DoorA_BurntB_(D)
    COLLISION_DATA Hub_DoorA_BurntB_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD kitchen_cab_light_(L)
    CLASS EC_BASIC
    MODEL kitchen_cab_light_(L)
    COLLISION_DATA kitchen_cab_light_(L)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Lamp_house_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Lamp_house_(L)
    COLLISION_DATA Lamp_house_(L)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DEPTHOFFSET 4.0
    DONT_LIGHT 
END

RECORD Manhole_Exec
    CLASS EC_BASIC
    MODEL Manhole_Exec
    COLLISION_DATA Manhole_Exec
    ANIMATION_BLOCK manhole
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD med_truck
    CLASS EC_BASIC
    MODEL med_truck
    COLLISION_DATA med_truck
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_CAR
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD milkbottle(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_MILKBOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL milkbottle(CT)
    WEAPON nightStick
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0173173, -0.140043, -0.0464059
    HOLSTER_ROTATION -0.109814, -0.142803, -0.00205075, -0.983638
    GROUND_ROTATION_EULER 0, 0, 0
    GROUND_TRANSLATION 0, 0.20, 0
    MODEL_DISPLAY_ANIM NightStick_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT flarex
    DESTRUCT_SOUND BOTTLE_THROWER_COLLISION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.33333
    EXECUTE_MODEL_ANIM Milkbottle_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.4
    EXECUTE_TVP EXECUTE_MILKBOTTLE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Milkbottle_Sneak_Attack2_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 7.96667
    EXECUTE_TVP EXECUTE_MILKBOTTLE3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Milkbottle_Sneak_Attack3_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 7.13333
    EXECUTE_TVP EXECUTE_MILKBOTTLE4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Milkbottle_Sneak_Attack4_W
END

RECORD minivan
    CLASS EC_BASIC
    MODEL minivan
    COLLISION_DATA minivan
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD newspaper(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NEWSPAPER
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL newspaper(CT)
    WEAPON nightStick
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0573238, -0.0691805, -0.0223354
    HOLSTER_ROTATION -0.11899, -0.277589, -0.392964, -0.868542
    MODEL_DISPLAY_ANIM Bag_Spin_W
    BND_SPH_BOOST 1.3
    DISPLAY_SCALE 1.5
    TRANSPARENT 
    DESTRUCT_AFTER_NUM_USES 2
    DESTRUCT_EFFECT flarex
    DESTRUCT_SOUND BOTTLE_THROWER_COLLISION
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.86
    EXECUTE_TVP EXECUTE_NEWSPAPER2
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 8.5668
    EXECUTE_TVP EXECUTE_NEWSPAPER2
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.3
    EXECUTE_TVP EXECUTE_NEWSPAPER3
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 10.9667
    EXECUTE_TVP EXECUTE_NEWSPAPER4
    EXECUTE_NUM_TVPS 1
END

RECORD NightStick_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NIGHTSTICK
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL NightStick_(CT)
    WEAPON nightStick
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00991810, -0.0105936, -0.0281469
    HOLSTER_ROTATION 0.121435, -0.0796600, -0.989214, -0.0190906
    MODEL_DISPLAY_ANIM NightStick_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    EXECUTE_TVP EXEC_SMALL_BAT_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 90
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_SMALL_BAT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -105
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7666
    EXECUTE_TVP EXECUTE_SMALL_BAT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 40
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_SMALL_BAT4
    EXECUTE_HEAD_EXPLODE_TIME 8.76666
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -165
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD oak_tree_mid
    CLASS EC_BASIC
    MODEL oak_tree_mid
    COLLISION_DATA oak_tree_mid
    LOD_DATA 0,30,0,-1
    LOD_DATA 1,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD par_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL par_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Legion
    HEAD par_hedA
    HEAD_SELECTION 1
    VOICE LEGION_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 3.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD par_hedA
    CLASS EC_PEDHEAD
    MODEL par_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD plaza_lamp(L)
    CLASS EC_ENTITYLIGHT
    MODEL plaza_lamp(L)
    COLLISION_DATA plaza_lamp(L)
    LOD_DATA 0,45,0,-1
    LOD_DATA 1,70,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD Pliers_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_PLIERS
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Pliers_(CT)
    WEAPON smallBat
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00315574, -0.0135315, -0.0358116
    HOLSTER_ROTATION 0.681877, 0.0903401, -0.720473, 0.0883289
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_PLIERS2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 15
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_PLIERS3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -140
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_PLIERS4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 10
    EXECUTE_DIE_POSE_FACES_DOWN 
    GORE_EFFECT_EXEC_1_MODEL DedBit1
    GORE_EFFECT_EXEC_1_PHASE_1 3.6
    GORE_EFFECT_EXEC_1_PHASE_2 6.50004
    GORE_EFFECT_EXEC_2_MODEL DedBit2
    GORE_EFFECT_EXEC_2_PHASE_1 2.866
    GORE_EFFECT_EXEC_2_PHASE_2 4.066
    GORE_EFFECT_EXEC_3_MODEL DedBit3
    GORE_EFFECT_EXEC_3_PHASE_1 4.0
    GORE_EFFECT_EXEC_3_PHASE_2 8.5666
END

RECORD PoliceCar2
    CLASS EC_BASIC
    MODEL PoliceCar2
    COLLISION_DATA PoliceCar2
    LOD_DATA 0,70,100,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 100
    EXPLODE_ON_DEATH 
    DAMAGE_FX carexpl #explsn	#carexpl
    EXPLODED_MODEL burned_car
    EXPLODE_VELOCITY 1.2, 5.4, 1.4
    EXPLODE_PART_COUNT 4
    EXPLODE_PART_MODEL burned_car_wheel
    TRANSPARENT 
    LOCKED 
END

RECORD PoliceCar2_Glass
    CLASS EC_BASIC
    MODEL PoliceCar2_Glass
    COLLISION_DATA PoliceCar2_Glass
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    LOD_DATA 2,20,25,-1
    LOD_DATA 3,20,2,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    SMASHABLE4 
    LOCKED 
    TRANSPARENT 
    NO_COL_ON_DAMAGE 
    NODEPTHWRITE 
END

RECORD PoliceCar_Spotlight
    CLASS EC_BASIC
    MODEL PoliceCar_Spotlight
    COLLISION_DATA PoliceCar_Spotlight
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD policeChopper
    CLASS EC_HELICOPTER
    MODEL policeChopper
    COLLISION_DATA policeChopper
    PHYSICS LIFT_PHYS
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD post_box
    CLASS EC_BASIC
    MODEL post_box
    COLLISION_DATA post_box
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PEDBARRIER_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD post_box_red
    CLASS EC_BASIC
    MODEL post_box_red
    COLLISION_DATA post_box_red
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PEDBARRIER_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD powerpole
    CLASS EC_BASIC
    MODEL powerpole
    COLLISION_DATA powerpole
    LOD_DATA 0,25,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,70,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD roadbarrier
    CLASS EC_BASIC
    MODEL roadbarrier
    COLLISION_DATA roadbarrier
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD roadbarrier_cover
    CLASS EC_BASIC
    MODEL roadbarrier_cover
    COLLISION_DATA roadbarrier_cover
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_D
    CLASS EC_BASIC
    MODEL SA_Rubbish_D
    COLLISION_DATA SA_Rubbish_D
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_I
    CLASS EC_BASIC
    MODEL SA_Rubbish_I
    COLLISION_DATA SA_Rubbish_I
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_J
    CLASS EC_BASIC
    MODEL SA_Rubbish_J
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD satelitedish_home
    CLASS EC_BASIC
    MODEL satelitedish_home
    COLLISION_DATA satelitedish_home
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

RECORD sensor_light_(L)
    CLASS EC_ENTITYLIGHT
    MODEL sensor_light_(L)
    COLLISION_DATA sensor_light_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD Shotgun_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOTGUN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shotgun_(CT)
    WEAPON shotgun
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    MODEL_USE_ANIM Shotgun_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    TORCH_LIGHT 
    TORCH_LIGHT_POS 0.8, -0.05, 0.269
    TORCH_LIGHT_ORIEN 20.0, 0.0, -90.0
    HOLSTER_TRANSLATION 0.0730037, -0.0392662, -0.0250308
    HOLSTER_ROTATION 0.865347, 0.497956, 0.0282761, -0.0491372
    STRAP1_TRANSLATION -0.0149087, 0.0457390, 0.234539
    STRAP1_ROTATION 0.190266, -0.0132573, 0.756095, 0.626053
    STRAP2_TRANSLATION 0.0662390, -0.104970, 0.274615
    STRAP2_ROTATION -0.00336594, -0.0459649, 0.707099, 0.705611
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.833333
    EXECUTE_HEAD_EXPLODE_TIME 0.86666
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.03333
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.63333
END

RECORD Shotgun_Torch_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHOTGUN_TORCH
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Shotgun_Torch_(CT)
    WEAPON shotgunTorch
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    MODEL_USE_ANIM Shotgun_Fire_W
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_MODEL Shotgun_Shell
    SHELL_RADIUS 0.012
    TORCH_LIGHT 
    TORCH_LIGHT_POS 0.8, -0.05, 0.269
    TORCH_LIGHT_ORIEN 20.0, 0.0, -90.0
    HOLSTER_TRANSLATION 0.0730037, -0.0392662, -0.0250308
    HOLSTER_ROTATION 0.865347, 0.497956, 0.0282761, -0.0491372
    STRAP1_TRANSLATION -0.0149087, 0.0457390, 0.234539
    STRAP1_ROTATION 0.190266, -0.0132573, 0.756095, 0.626053
    STRAP2_TRANSLATION 0.0662390, -0.104970, 0.274615
    STRAP2_ROTATION -0.00336594, -0.0459649, 0.707099, 0.705611
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.833333
    EXECUTE_HEAD_EXPLODE_TIME 0.86666
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.03333
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_SHOTGUN_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 2.63333
END

RECORD skybox_neighbdgrey
    CLASS EC_BASIC
    MODEL skybox_neighbdgrey
    LOD_DATA 0,20,0,-1
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TEXTURE_ANIM skybox_tolerance Scroll_Skybox
    TRANSPARENT 
END

RECORD slide
    CLASS EC_BASIC
    MODEL slide
    COLLISION_DATA slide
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD slp_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL slp_bodB
    SKIN_TEX slp_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD slp_hedB
    HEAD_SELECTION 1
    VOICE SLEEPER_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
    MELEE_TYPE MTT_DEFAULT
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD slp_bodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL slp_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD slp_hedC
    HEAD_SELECTION 1
    HEAD_EXECUTE slp_hedC_death
    VOICE SLEEPER_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 10.0
    MELEE_TYPE MTT_DEFAULT
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD slp_hedB
    CLASS EC_PEDHEAD
    MODEL slp_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD slp_hedC
    CLASS EC_PEDHEAD
    MODEL slp_hedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 10.0
END

RECORD slp_hedC_death
    CLASS EC_PEDHEAD
    MODEL slp_hedC_death
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 10.0
END

RECORD smallyucca
    CLASS EC_BASIC
    MODEL smallyucca
    COLLISION_DATA smallyucca
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD southbusha
    CLASS EC_BASIC
    MODEL southbusha
    COLLISION_DATA southbusha
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD southtreelargea_DL
    CLASS EC_BASIC
    MODEL southtreelargea_DL
    COLLISION_DATA southtreelargea_DL
    LOD_DATA 0,10,0,-1
    LOD_DATA 1,20,0,-1
    LOD_DATA 2,30,0,-1
    LOD_DATA 3,70,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    TREEINWIND 
END

RECORD southtreelargeb
    CLASS EC_BASIC
    MODEL southtreelargeb
    COLLISION_DATA southtreelargeb
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD_TRUNK
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD stinger
    CLASS EC_BASIC
    MODEL stinger
    COLLISION_DATA stinger
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD swing
    CLASS EC_BASIC
    MODEL swing
    COLLISION_DATA swing
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_STREETLIGHT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD swing_tyre
    CLASS EC_BASIC
    MODEL swing_tyre
    COLLISION_DATA swing_tyre
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_TYRE
    PHYSICS HANGING_BODY_PHYS
    TRANSPARENT 
END

RECORD Swt_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Swt_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Swt_HedA
    HEAD_SELECTION 1
    VOICE PROJECT_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Swt_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Swt_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Swt_HedB
    HEAD_SELECTION 1
    VOICE PROJECT_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Swt_BodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Swt_BodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Swt_HedC
    HEAD_SELECTION 1
    VOICE PROJECT_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Swt_HedA
    CLASS EC_PEDHEAD
    MODEL Swt_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Swt_HedB
    CLASS EC_PEDHEAD
    MODEL Swt_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Swt_HedC
    CLASS EC_PEDHEAD
    MODEL Swt_HedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Table_MediumA
    CLASS EC_BASIC
    MODEL Table_MediumA
    COLLISION_DATA Table_MediumA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PEDBARRIER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD ThreeWheeler_New
    CLASS EC_BASIC
    MODEL ThreeWheeler_New
    COLLISION_DATA ThreeWheeler_New
    LOD_DATA 0,35,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Torch_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_TORCH
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Torch_(CT)
    WEAPON smallBat
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00761711, -0.0968726, -0.0228634
    HOLSTER_ROTATION 0.762953, 0.0131886, 0.645222, -0.0376609
    TORCH_LIGHT 
    TORCH_LIGHT_POS 0.184, 0.027, 0.1
    TORCH_LIGHT_ORIEN 89.023, -43.817, -0.035
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_HEAD_EXPLODE_TIME 1.3666
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 90
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_FLASHLIGHT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -130
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7666
    EXECUTE_HEAD_EXPLODE_TIME 2.43333
    EXECUTE_TVP EXECUTE_FLASHLIGHT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 175
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_HEAD_EXPLODE_TIME 5.1
    EXECUTE_TVP EXECUTE_FLASHLIGHT4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -120
END

RECORD trashbin_A
    CLASS EC_BASIC
    MODEL trashbin_A
    COLLISION_DATA trashbin_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WHEELY_BIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD travel_trailer_anim
    CLASS EC_BASIC
    MODEL travel_trailer_anim
    ANIMATION_BLOCK Neighbourhood_RM_Entity-Anims
    COLLISION_DATA travel_trailer_anim
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD useable_wiremesh_(S)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL useable_wiremesh_(S)
    COLLISION_DATA useable_wiremesh_(S)
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS GENERIC_USEABLE_07
    ANIMATION_BLOCK Tolerance_RM_Entity-Anims
    USEABLE_ANIM EAT_CUTTING_WIRE_FENCE_ANIM
    USE_ITEM Pliers_(CT)
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 70.0
    TRANSPARENT 
    MUST_ALIGN 
END

RECORD wat_hed_brn
    CLASS EC_PEDHEAD
    MODEL wat_hed_brn
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD window_alert
    CLASS EC_BASIC
    MODEL window_alert
    COLLISION_DATA window_alert
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD wiremesh_STATIC
    CLASS EC_BASIC
    MODEL wiremesh_STATIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WIREMESH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

