Manhunt Models Compile / Decompile v0.2

This application will help you replace / add new clumps to Manhunt *.dff files.

Disclaimer: This is a fan made tool. I have nothing to do with R* or RenderWare. Please don't sue me.
Warning: I'm not responsible in any way if this fucks up your game. Remember to make backups of everything. Even of the backups themselves.

// Usage

I strongly recommend you set the MH directory the very first time you open the app, otherwise you won't be able to load modelspc from levels.

* To Decompile: 
	1. Either Pick a level (after setting your MH directory) or select any multi-clump dff with the "Load custom modelspcdff" button
	2. Select a extraction folder by clicking on the text input 	next to "Extract to" or leave the default decompile directory (C:	\temp by default, you can change this on the config section)
	3. Click on the Decompile button.

* To Compile: 
	1. Select a custom folder folder by clicking on the text input 	"Selected folder", or, alternatively load the default compile 	folder with the "Load the default compile folder" button.
	2. Select either the MH1 level where your compiled dff will be 	placed or, alternatively, pick a path by clicking on the "Path" 	text input
	3. Hit the Compile button and your are done.

* To test your changes:
	1. Run Manhunt with the "Run Manhunt" button at the bottom

// Credits

* TripleAs / Miauz - Me.

* Allen - He made the bms script that is used to decompile the dff files. 

* Ermaccer - This is inspired on his batchscript "Manhunt model cooker".

* Luigi Auriemma / QuickBMS - Without QuickBMS (bundled in this package) it would be impossible to split the dff files. Give them a shout out at http://aluigi.altervista.org/quickbms.htm

// Changelog

Aug 2018 - First beta release
- Both decompile/compile functions work by creating a batch file that is executed and subsequently deleted. That caused problems with the compile function.

May 2019 - Second beta release
- Added a bunch of features, based on what I felt was most needed when using this tool:
	-Set MH folder
	-Set default decompile folder
	-Levels list to decompile/compile
	-Compile function is now done with C# instead of a batch file, no 		more issues with missing files
	-Changed the icon since I'd always confuse it with the original MH 	icon

// Planned features
	-Decompile function remade in C# to stop bundling quickBMS
	-Quick replace function for Dffs
	-Hunter pack function (a pack of dffs that can basically be added 	to any level to replace that level's hunters)

This is obviously beta, so if you find any bugs or this doesn't work for you contact me at: tripleas@gmail.com