# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD Machete_(CT)
 CLASS EC_WEAPON
 COLLECTABLE_TYPE CT_MACHETE
 ANIMATION_BLOCK EntityAnims
 HOLSTER_SLOT BELT_RIGHT
 MODEL Machete_(CT)
 WEAPON machete
 KICK_WEAPON kick_blade2
 OBSTRUCT_WEAPON obstruct_melee
 COLLISION_DATA GenCollectable
 PHYSICS COLLECTABLE_PHYS
 HOTSPOT_RADIUS 0.75
 LOD_DATA 0,50,0,-1
 FIRE_SPEED 1.0f
 HAND_ANIM Hands_Pipe 
 SELECT_DELAY 0.067
 HOLSTER_TRANSLATION 0.00498673, -0.0310545, -0.0417163
 HOLSTER_ROTATION 0.755601, 0.00320132, 0.652719, 0.05490
 MODEL_DISPLAY_ANIM Machete_Spin_W
 BND_SPH_BOOST 1.7
 TRANSPARENT
 Execution 1 not used now 
 NEXT_EXECUTION
 Execution 2
 EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
 EXECUTE_TVP EXECUTE_CLEAVER2
 EXECUTE_NUM_TVPS 1
 EXECUTE_HEAD_SEVER_TIME 6.0
 NEXT_EXECUTION
 Execution 3
 EXECUTE_HUNTER_WEAPON_DROP_TIME 0.1
 EXECUTE_TVP EXECUTE_CLEAVER3
 EXECUTE_NUM_TVPS 1
 EXECUTE_HEAD_SEVER_TIME 4.3
 NEXT_EXECUTION
 Execution 4
 EXECUTE_HUNTER_WEAPON_DROP_TIME 1.1
 EXECUTE_TVP EXECUTE_CLEAVER4
 EXECUTE_NUM_TVPS 1
 EXECUTE_HEAD_SEVER_TIME 5.3
END


RECORD A04_HiddenDoor_(D)
    CLASS EC_DOOR
    MODEL A04_HiddenDoor_(D)
    COLLISION_DATA A04_HiddenDoor_(D)
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    LOD_DATA 1,20,0,-1
    MUST_ALIGN 
    DONT_LIGHT 
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

RECORD asylum_cell_door2_(SD)
    CLASS EC_SLIDEDOOR
    MODEL asylum_cell_door2_(SD)
    COLLISION_DATA asylum_cell_door2_(SD)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
END

RECORD asylum_cell_door2Bloody_(SD)
    CLASS EC_SLIDEDOOR
    MODEL asylum_cell_door2Bloody_(SD)
    COLLISION_DATA asylum_cell_door2Bloody_(SD)
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    LOD_DATA 3,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Bar_Stool_Tall
    CLASS EC_BASIC
    MODEL Bar_Stool_Tall
    COLLISION_DATA Bar_Stool_Tall
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD Bar_Table_High
    CLASS EC_BASIC
    MODEL Bar_Table_High
    COLLISION_DATA Bar_Table_High
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Bar_TableA
    CLASS EC_BASIC
    MODEL Bar_TableA
    COLLISION_DATA Bar_TableA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Bar_TableC
    CLASS EC_BASIC
    MODEL Bar_TableC
    COLLISION_DATA Bar_TableC
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Basement_Lamp_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Basement_Lamp_(L)
    LOD_DATA 0,40,0,-1
    LOCKED 
END

RECORD Bottle_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BOTTLE
    COLLECTABLE_TYPE CT_BOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Bottle_(CT)
    WEAPON bottle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0561571, 0.00280270, -0.0202289
    HOLSTER_ROTATION -0.179646, -0.187489, 0.312789, 0.913640
    MODEL_DISPLAY_ANIM Bottle_Spin_W
    SMASHABLE2 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Bow_StreetLight_noS(L)
    CLASS EC_ENTITYLIGHT
    MODEL Bow_StreetLight_noS(L)
    COLLISION_DATA Bow_StreetLight_noS(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD Breakable_Mirror_SM
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL Breakable_Mirror_SM
    COLLISION_DATA Breakable_Mirror_SM
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    SMASHABLE 
    MIRROR 
END

RECORD cash_register
    CLASS EC_BASIC
    MODEL cash_register
    COLLISION_DATA cash_register
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD cigarette_machine
    CLASS EC_BASIC
    MODEL cigarette_machine
    COLLISION_DATA cigarette_machine
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Circular_Saw_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CIRCULAR_SAW
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Circular_Saw_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.024018, 0.0520049, -0.0592494
    HOLSTER_ROTATION -0.52776, 0.469896, -0.524978, -0.47441
    MODEL_DISPLAY_ANIM Power_Saw_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_TVP EXEC_CIRCULARSAW_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CIRCULAR_SAW2
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 2.76
    EXECUTE_DIE_POSE_ROTATION 140.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.2
    EXECUTE_TVP EXECUTE_CIRCULAR_SAW3
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 170.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CIRCULAR_SAW4
    EXECUTE_HEAD_SEVER_TIME 6.16
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0.0
END

RECORD CJ_Bin_Liner
    CLASS EC_BASIC
    MODEL CJ_Bin_Liner
    COLLISION_DATA CJ_Bin_Liner
    LOD_DATA 0,25,0,-1
    MATERIAL MATERIAL_PLASTICBAG
    ARMOUR_CLASS ARM_MEDIUM
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_DESKw
    CLASS EC_BASIC
    MODEL CJ_DESKw
    COLLISION_DATA CJ_DESKw
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_Dumpster
    CLASS EC_BASIC
    MODEL CJ_Dumpster
    COLLISION_DATA CJ_Dumpster
    LOD_DATA 0,45,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_ELCTRICBOX2
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_ELCTRICBOX2
    COLLISION_DATA CJ_ELCTRICBOX2
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,95,-1
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 101
    LOCKED 
    SMASHABLE4 
    DAMAGE_FX FXBTMET2
    KICKABLE 
END

RECORD CJ_FOLDCHAIR
    CLASS EC_BASIC
    MODEL CJ_FOLDCHAIR
    COLLISION_DATA CJ_FOLDCHAIR
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS CHAIR_PHYS
    KICKABLE 
END

RECORD CJ_GREENHSHELVES
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL CJ_GREENHSHELVES
    COLLISION_DATA CJ_GREENHSHELVES
    LOD_DATA 0,50,0,-1
    LOCKED 
    TRANSPARENT 
    DEPTHOFFSET 3.0
END

RECORD CJ_HANDDRIER
    CLASS EC_BASIC
    MODEL CJ_HANDDRIER
    COLLISION_DATA CJ_HANDDRIER
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_MINICAMB
    CLASS EC_BASIC
    MODEL CJ_MINICAMB
    COLLISION_DATA CJ_MINICAMB
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD CJ_MONITEROBSV
    CLASS EC_BASIC
    MODEL CJ_MONITEROBSV
    COLLISION_DATA CJ_MONITEROBSV
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_LIGHT
    HIT_POINTS 1000
    DAMAGE_FX dust02
    LOCKED 
END

RECORD CJ_TROLLY1
    CLASS EC_BASIC
    MODEL CJ_TROLLY1
    COLLISION_DATA CJ_TROLLY1
    LOD_DATA 0,35,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD CJ_Wall_Light(L)
    CLASS EC_ENTITYLIGHT
    MODEL CJ_Wall_Light(L)
    COLLISION_DATA CJ_Wall_Light(L)
    LOD_DATA 0,40,0,-1
    DAMAGE_FX SHARDS
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    LOCKED 
END

RECORD CJ_WSHELF1
    CLASS EC_BASIC
    MODEL CJ_WSHELF1
    COLLISION_DATA CJ_WSHELF1
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DEPTHOFFSET 4.0
END

RECORD clinic_table
    CLASS EC_BASIC
    MODEL clinic_table
    COLLISION_DATA clinic_table
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD coffee_table01_food
    CLASS EC_BASIC
    MODEL coffee_table01_food
    COLLISION_DATA coffee_table01_food
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Crowbar_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CROWBAR
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Crowbar_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00467038, -0.208354, -0.0273411
    HOLSTER_ROTATION 0.818567, 0.0274890, -0.571474, 0.0510866
    MODEL_DISPLAY_ANIM Crowbar_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -35.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_CROWBAR3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 3.36667
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION -165.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_CROWBAR4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -170.0
END

RECORD CURTAINS_HalfOpen
    CLASS EC_BASIC
    MODEL CURTAINS_HalfOpen
    COLLISION_DATA CURTAINS_HalfOpen
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
END

RECORD DannyH_Bod
    CLASS EC_HUNTER
    LEADER leader1
    MODEL DannyH_Bod
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK watchdogs
    HEAD DannyH_Hed
    HEAD_SELECTION 1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_HOOD_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD DannyH_Hed
    CLASS EC_PEDHEAD
    MODEL DannyH_Hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD DE_aircon
    CLASS EC_BASIC
    MODEL DE_aircon
    COLLISION_DATA DE_aircon
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD DE_ConeLIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DE_ConeLIGHT_on_(L)
    COLLISION_DATA DE_ConeLIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD dead_tv_guy_chest
    CLASS EC_BASIC
    MODEL dead_tv_guy_chest
    COLLISION_DATA dead_tv_guy_chest
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD DiscoLightA_Off
    CLASS EC_BASIC
    MODEL DiscoLightA_Off
    COLLISION_DATA DiscoLightA_Off
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD DiscoLightA_Red_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DiscoLightA_Red_(L)
    COLLISION_DATA DiscoLightA_Red_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD DiscoLightB_Off
    CLASS EC_BASIC
    MODEL DiscoLightB_Off
    COLLISION_DATA DiscoLightB_Off
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD DiscoLightC_Off
    CLASS EC_BASIC
    MODEL DiscoLightC_Off
    COLLISION_DATA DiscoLightC_Off
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD dom_A
    CLASS EC_HUNTER
    LEADER leader1
    MODEL dom_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK WhoreAgent
    HEAD dom_hedA
    HEAD_SELECTION 1
    VOICE JUDY
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD dom_hedA
    CLASS EC_PEDHEAD
    MODEL dom_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Door_Indicator
    CLASS EC_BASIC
    MODEL Door_Indicator
    COLLISION_DATA Door_Indicator
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Door_IndicatorRdAmbGrn
    CLASS EC_BASIC
    MODEL Door_IndicatorRdAmbGrn
    COLLISION_DATA Door_IndicatorRdAmbGrn
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Drill_2
    CLASS EC_BASIC
    MODEL Drill_2
    ANIMATION_BLOCK Nightclub_RM_Entity-Anims
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BND_SPH_BOOST 15.0
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EmptyLight_(L)
    CLASS EC_ENTITYLIGHT
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD EST_Garage_Button_(S)
    CLASS EC_SWITCH
    MODEL EST_Garage_Button_(S)
    COLLISION_DATA Gen_MainPower_Lever_(S)
    USEABLE_CLASS BUTTON
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    LOD_DATA 2,40,0,-1
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.7
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    LOCKED 
    MULTIPLE 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD Fire_Axe_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FIRE_AXE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Fire_Axe_(CT)
    WEAPON fire_axe
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0148712,-0.125296,0.00839016
    HOLSTER_ROTATION 0.241649,0.956956,0.00531067,0.160662
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151065,0.975184
    STRAP2_TRANSLATION 0.0577744,-0.100965,0.170216
    STRAP2_ROTATION 0.011994,-0.234543,0.0200349,0.971825
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_FIREAXE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_FIREAXE2
    EXECUTE_HEAD_SEVER_TIME 0.86667
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION -115
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_FIREAXE3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_SEVER_TIME 2.66666
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 75
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_FIREAXE4
    EXECUTE_MODEL_ANIM Fireaxe_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD Flipperlight_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Flipperlight_(L)
    COLLISION_DATA Flipperlight_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD flourescent_light(L)
    CLASS EC_ENTITYLIGHT
    MODEL flourescent_light(L)
    COLLISION_DATA flourescent_light(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD Foot_Pedal
    CLASS EC_BASIC
    MODEL Foot_Pedal
    COLLISION_DATA Foot_Pedal
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Padlock
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL Gen_Padlock
    ANIMATION_BLOCK EntityAnims
    COLLISION_DATA Gen_Padlock
    LOD_DATA 0,20,50,-1
    LOD_DATA 1,20,0,-1
    HIT_POINTS 10
    ARMOUR_CLASS ARM_MEDIUM
    LOCKED 1
    USEABLE_CLASS PADLOCK
    USE_ITEM Crowbar_(CT)
    USE_ITEM Axe_(CT)
    USE_ITEM Machete_(CT)
    USEABLE_ANIM Crowbar_Chain_Break_O
    HOTSPOT_HORIZ_DIST 0.7
    HOTSPOT_VERT_DIST 1.0
    MUST_ALIGN 
    INTERUPTABLE 
    TURN_OFF_COLLISIONS 
    DESTROY_WHEN_USED 
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 60.0
    USE_DELAY 1.6
    DESTROY_TIME 3.8
    BND_SPH_BOOST 15.0
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD Gen_Tannoy_(F)
    CLASS EC_BASIC
    MODEL Gen_Tannoy_(F)
    MATERIAL MATERIAL_METAL_CONTAINER
    COLLISION_DATA Gen_Tannoy_(F)
    LOD_DATA 0,60,0,-1
    LOCKED 
    DEPTHOFFSET 4.0
END

RECORD gmp_A
    CLASS EC_HUNTER
    LEADER leader1
    MODEL gmp_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Freaks
    HEAD gmp_hed_A
    HEAD_SELECTION 1
    VOICE GIMP_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD gmp_hed_A
    CLASS EC_PEDHEAD
    MODEL gmp_hed_A
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Half_Brick_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_BRICK_HALF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Half_Brick_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Ind_Movie_Camera
    CLASS EC_BASIC
    MATERIAL MATERIAL_METAL
    MODEL Ind_Movie_Camera
    COLLISION_DATA Ind_Movie_Camera
    LOD_DATA 0,35,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD industrial_lightSM(L)
    CLASS EC_ENTITYLIGHT
    MODEL industrial_lightSM(L)
    COLLISION_DATA industrial_lightSM(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD instrument_table
    CLASS EC_BASIC
    MODEL instrument_table
    COLLISION_DATA instrument_table
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS MEDICAL_BIN_NORM_PHYS
    SHADOW 
END

RECORD iron_maiden
    CLASS EC_BASIC
    MODEL iron_maiden
    COLLISION_DATA iron_maiden
    ANIMATION_BLOCK Entities_Museum
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_METALHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD iron_maiden_col
    CLASS EC_BASIC
    COLLISION_DATA iron_maiden_col
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METALHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Jan_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Jan_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Jan_HedA
    HEAD_SELECTION 1
    VOICE FREAK_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD Jan_HedA
    CLASS EC_PEDHEAD
    MODEL Jan_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 10.0
END

RECORD LM_BbottleA
    CLASS EC_BASIC
    MODEL LM_BbottleA
    COLLISION_DATA LM_BbottleA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD LM_BbottleB
    CLASS EC_BASIC
    MODEL LM_BbottleB
    COLLISION_DATA LM_BbottleB
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD LM_BbottleD
    CLASS EC_BASIC
    MODEL LM_BbottleD
    COLLISION_DATA LM_BbottleD
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Med_AmputationKnife
    CLASS EC_BASIC
    MODEL Med_AmputationKnife
    COLLISION_DATA Med_AmputationKnife
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Med_AmputationSaw
    CLASS EC_BASIC
    MODEL Med_AmputationSaw
    COLLISION_DATA Med_AmputationSaw
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Med_Plastershear
    CLASS EC_BASIC
    MODEL Med_Plastershear
    COLLISION_DATA Med_Plastershear
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MP_ELECHAIR
    CLASS EC_BASIC
    MODEL MP_ELECHAIR
    COLLISION_DATA MP_ELECHAIR
    LOD_DATA 0,15,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD old_dentist_chair
    CLASS EC_BASIC
    MODEL old_dentist_chair
    COLLISION_DATA old_dentist_chair
    ANIMATION_BLOCK Entities_Museum
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BND_SPH_BOOST 15.0
END

RECORD Old_pipes
    CLASS EC_BASIC
    MODEL Old_pipes
    COLLISION_DATA Old_pipes
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD perv1_bodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL perv3_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD perv1_hedA
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD perv1_hedA
    CLASS EC_PEDHEAD
    MODEL perv3_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 3.5
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD ram_bushB
    CLASS EC_BASIC
    MODEL ram_bushB
    COLLISION_DATA ram_bushB
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GRASS
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD rope_border
    CLASS EC_BASIC
    MODEL rope_border
    COLLISION_DATA rope_border
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD rope_border_stand
    CLASS EC_BASIC
    MODEL rope_border_stand
    COLLISION_DATA rope_border_stand
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_BarTowelA
    CLASS EC_BASIC
    MODEL SA_BarTowelA
    COLLISION_DATA SA_BarTowelA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_BEER_C
    CLASS EC_BASIC
    MODEL SA_BEER_C
    COLLISION_DATA SA_BEER_C
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_B
    CLASS EC_BASIC
    MODEL SA_Rubbish_B
    COLLISION_DATA SA_Rubbish_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_D
    CLASS EC_BASIC
    MODEL SA_Rubbish_D
    COLLISION_DATA SA_Rubbish_D
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_Rubbish_I
    CLASS EC_BASIC
    MODEL SA_Rubbish_I
    COLLISION_DATA SA_Rubbish_I
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_SPIRIT_B
    CLASS EC_BASIC
    MODEL SA_SPIRIT_B
    COLLISION_DATA SA_SPIRIT_B
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_SPIRIT_C
    CLASS EC_BASIC
    MODEL SA_SPIRIT_C
    COLLISION_DATA SA_SPIRIT_C
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SA_WINE_BIG
    CLASS EC_BASIC
    MODEL SA_WINE_BIG
    COLLISION_DATA SA_WINE_BIG
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD searchable
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD sewerlight45_(L)
    CLASS EC_ENTITYLIGHT
    MODEL sewerlight45_(L)
    COLLISION_DATA sewerlight45_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.3
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.66
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 20
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD skybox_smclub
    CLASS EC_BASIC
    MODEL skybox_smclub
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
END

RECORD sm_barbottles
    CLASS EC_BASIC
    MODEL sm_barbottles
    COLLISION_DATA sm_barbottles
    MATERIAL MATERIAL_BOTTLE
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX barx02
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 15
    NO_COL_ON_DAMAGE 
    LOCKED 
END

RECORD sm_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL sm_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Freaks
    HEAD sm_hedD
    HEAD_SELECTION 1
    VOICE GIMP_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD sm_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL sm_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Freaks
    HEAD sm_hedE
    HEAD_SELECTION 1
    VOICE FREAK_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    MELEE_TYPE MTT_SKIN_MEDIUM
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD SM_Break_Glass_Axe
    CLASS EC_BASIC
    MODEL SM_Break_Glass_Axe
    COLLISION_DATA SM_Break_Glass_Axe
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GLASSHARD
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD SM_Break_Window_Glass
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL SM_Break_Window_Glass
    COLLISION_DATA SM_Break_Window_Glass
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD SM_Dancefloor_middle
    CLASS EC_BASIC
    MODEL SM_Dancefloor_middle
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    ADDITIVEBLEND 
END

RECORD SM_DiscoBeam_(L)
    CLASS EC_ENTITYLIGHT
    MODEL SM_DiscoBeam_(L)
    COLLISION_DATA SM_DiscoBeam_(L)
    DONT_LIGHT 
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD SM_DiscoSpinnyBeam
    CLASS EC_BASIC
    MODEL SM_DiscoSpinnyBeam
    COLLISION_DATA SM_DiscoSpinnyBeam
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    ROTATELIKEFAN 
    ADDITIVEBLEND 
    NODEPTHWRITE 
END

RECORD SM_doorA_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_NONE
    MODEL SM_doorA_(D)
    COLLISION_DATA SM_doorA_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD SM_doorC_(D)
    CLASS EC_DOOR
    MODEL SM_doorC_(D)
    COLLISION_DATA SM_doorC_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,30,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD SM_DummySpotlight
    CLASS EC_BASIC
    MODEL SM_HunterSpotlight_(L)
    COLLISION_DATA SM_HunterSpotlight_(L)
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD SM_dungeon_door_(D)
    CLASS EC_DOOR
    MODEL SM_dungeon_door_(D)
    COLLISION_DATA SM_dungeon_door_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS_90
END

RECORD SM_dungeon_table
    CLASS EC_BASIC
    MODEL SM_dungeon_table
    COLLISION_DATA SM_dungeon_table
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SM_HallDynLight
    CLASS EC_BASIC
    MODEL SM_HallDynLight
    COLLISION_DATA SM_HallDynLight
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    DEPTHOFFSET 5.0
    ADDITIVEBLEND 
    NODEPTHWRITE 
END

RECORD SM_HeadIDDoor_(D)
    CLASS EC_DOOR
    MODEL SM_HeadIDDoor_(D)
    COLLISION_DATA SM_HeadIDDoor_(D)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOD_DATA 0,20,0,-1
    MUST_ALIGN 
    PHYSICS SWINGDOOR_PHYS
END

RECORD SM_HeadIDDoor_(S)
    CLASS EC_SWITCH
    MATERIAL MATERIAL_METAL
    MODEL SM_HeadIDDoor_(S)
    COLLISION_DATA SM_HeadIDDoor_(S)
    USE_DELAY 0.5
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS RETINASCANNER
    ANIMATION_BLOCK GenHunterAnims
    USEABLE_ANIM BAT_RETINA_SCAN_ANIM
    USE_ITEM Severed_Head_(CT)
    HOTSPOT_RADIUS 2.0
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    MULTIPLE 
END

RECORD sm_hedD
    CLASS EC_PEDHEAD
    MODEL sm_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD sm_hedE
    CLASS EC_PEDHEAD
    MODEL sm_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD sm_hook_hedA
    CLASS EC_PEDHEAD
    MODEL sm_hook_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD sm_hooker1
    CLASS EC_HUNTER
    LEADER leader1
    MODEL sm_hook_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK InnocentGirl
    HEAD sm_hook_hedA
    HEAD_SELECTION 1
    VOICE FREAK_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD SM_MirrorRoomFive
    CLASS EC_BASIC
    MODEL SM_MirrorRoomFive
    COLLISION_DATA SM_MirrorRoomFive
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD SM_MirrorRoomFiveReal
    CLASS EC_BASIC
    MODEL SM_MirrorRoomFiveReal
    COLLISION_DATA SM_MirrorRoomFiveReal
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD SM_MirrorRoomSix
    CLASS EC_BASIC
    MODEL SM_MirrorRoomSix
    COLLISION_DATA SM_MirrorRoomSix
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD SM_MirrorRoomSixReal
    CLASS EC_BASIC
    MODEL SM_MirrorRoomSixReal
    COLLISION_DATA SM_MirrorRoomSixReal
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    TRANSPARENT 
END

RECORD SM_MirrorRoomTwo
    CLASS EC_BASIC
    MODEL SM_MirrorRoomTwo
    COLLISION_DATA SM_MirrorRoomTwo
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD SM_MirrorRoomTwoReal
    CLASS EC_BASIC
    MODEL SM_MirrorRoomTwoReal
    COLLISION_DATA SM_MirrorRoomTwoReal
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
END

RECORD SM_RoomBlackout
    CLASS EC_BASIC
    MODEL SM_RoomBlackout
    COLLISION_DATA SM_RoomBlackout
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    DONT_LIGHT 
    DEPTHOFFSET 10.0
END

RECORD SM_SmashDummy
    CLASS EC_BASIC
    MODEL SM_SmashDummy
    COLLISION_DATA SM_SmashDummy
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 1000
    LOCKED 
END

RECORD SM_TortureChair
    CLASS EC_BASIC
    MODEL SM_TortureChair
    COLLISION_DATA SM_TortureChair
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SM_TortureTable
    CLASS EC_BASIC
    MODEL SM_TortureTable
    COLLISION_DATA SM_TortureTable
    ANIMATION_BLOCK Nightclub_RM_Entity-Anims
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SM_TortureTableCorpse
    CLASS EC_BASIC
    MODEL SM_TortureTableCorpse
    COLLISION_DATA SM_TortureTableCorpse
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SM_wall_lampcove_(L)
    CLASS EC_ENTITYLIGHT
    MODEL SM_wall_lampcove_(L)
    COLLISION_DATA SM_wall_lampcove_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    LOD_DATA 0,30,100,-1
    LOD_DATA 1,30,98,-1
    DAMAGE_FX SHARDS
    HIT_POINTS 100
    LOCKED 
    DEPTHOFFSET 5.0
    DONT_LIGHT 
END

RECORD SM_wc_flicker
    CLASS EC_BASIC
    MODEL SM_wc_flicker
    COLLISION_DATA SM_wc_flicker
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    DONT_LIGHT 
    DEPTHOFFSET 5.0
END

RECORD SMCage
    CLASS EC_BASIC
    MODEL SMCage
    COLLISION_DATA SMCage
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SMHammock
    CLASS EC_BASIC
    MODEL SMHammock
    COLLISION_DATA SMHammock
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SMHangingbars
    CLASS EC_BASIC
    MODEL SMHangingbars
    COLLISION_DATA SMHangingbars
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METALRAILING
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SMManaclesBar
    CLASS EC_BASIC
    MODEL SMManaclesBar
    COLLISION_DATA SMManaclesBar
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SMManaclesBarHands
    CLASS EC_BASIC
    MODEL SMManaclesBarHands
    COLLISION_DATA SMManaclesBarHands
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD SMPersoncage
    CLASS EC_BASIC
    MODEL SMPersoncage
    COLLISION_DATA SMPersoncage
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    PHYSICS HANGING_GIRDER_PHYS
    TRANSPARENT 
END

RECORD SMPowerswitch_(S)
    CLASS EC_SWITCH
    MATERIAL MATERIAL_METAL
    MODEL Powerswitch_(S)
    COLLISION_DATA Powerswitch_(S)
    USE_DELAY 1.0
    LOD_DATA 0,30,0,-1
    LOCKED 
    USEABLE_CLASS POWER_LEVER
    ANIMATION_BLOCK EntityAnims
    HOTSPOT_HORIZ_DIST 0.6
    HOTSPOT_VERT_DIST 0.0
    HOTSPOT_RADIUS 0.5
    FOCUS_RADIUS 70.0
    MUST_ALIGN 
    MULTIPLE 
END

RECORD SpeakerC
    CLASS EC_BASIC
    MODEL SpeakerC
    COLLISION_DATA SpeakerC
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOODHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD SpeakerD
    CLASS EC_BASIC
    MODEL SpeakerD
    COLLISION_DATA SpeakerD
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOODHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Stunprod_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_STUNPROD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Stunprod_(CT)
    WEAPON stunProd
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0110998,0.0490626,-0.0108756
    HOLSTER_ROTATION 0.0200656,-0.0304132,0.991519,-0.124747
    STRAP1_TRANSLATION 0.0413101,-0.000527194,0.18997
    STRAP1_ROTATION 0.00233302,-0.0115473,-0.0117763,0.999861
    STRAP2_TRANSLATION 0.066971,-0.0711165,0.15392
    STRAP2_ROTATION -0.116865,-0.0803157,-0.0416428,0.989019
    MODEL_DISPLAY_ANIM SmallBat_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_STUNPROD1
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -30
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.0
    EXECUTE_TVP EXECUTE_STUNPROD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -30
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_TVP EXECUTE_STUNPROD3
    EXECUTE_MODEL_ANIM Stun_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -45
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_STUNPROD4
    EXECUTE_HEAD_EXPLODE_TIME 4.3333
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -65
    EXECUTE_DIE_POSE_FACES_DOWN 
END

RECORD Syringe_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SYRINGE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Syringe_(CT)
    WEAPON syringe
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0144914, -0.0137641, 0.00312501
    HOLSTER_ROTATION 0.0325023, -0.986312, -0.130937, -0.094809
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Syringe_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SYRINGE_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.50001
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.50001
    EXECUTE_TVP EXECUTE_SYRINGE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 35.0
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.6
    EXECUTE_TVP EXECUTE_SYRINGE3
    EXECUTE_MODEL_ANIM Syringe_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    EXECUTE_DIE_POSE_FACES_DOWN 
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 9.7
    EXECUTE_TVP EXECUTE_SYRINGE4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Syringe_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION 180.0
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD toilet_env_exec
    CLASS EC_BASIC
    ANIMATION_BLOCK toilet
    MODEL toilet_env_exec
    COLLISION_DATA toilet_env_exec
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD trashbin_A
    CLASS EC_BASIC
    MODEL trashbin_A
    COLLISION_DATA trashbin_A
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WHEELY_BIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD TV_19inchRack_A
    CLASS EC_BASIC
    MODEL TV_19inchRack_A
    COLLISION_DATA TV_19inchRack_A
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD UrinalA
    CLASS EC_BASIC
    MODEL UrinalA
    COLLISION_DATA UrinalA
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD vic_3_maleWhedE
    CLASS EC_BASIC
    MATERIAL MATERIAL_PED
    ANIMATION_BLOCK Nightclub_RM_Entity-Anims
    MODEL vic_3_maleWhed
    COLLISION_DATA hunter
    LOD_DATA 0,50,0,-1
    LOCKED 
END

RECORD Vic_male
    CLASS EC_HUNTER
    LEADER leader1
    MODEL vic_3_male_bodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK InsaneDefault
    HEAD vic_male_hedA
    HEAD_SELECTION 1
    VOICE MALE_VICTIM
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.0
END

RECORD vic_male_hedA
    CLASS EC_PEDHEAD
    MODEL vic_3_male_hedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD voodoo
    CLASS EC_BASIC
    MODEL voodoo
    COLLISION_DATA voodoo
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD W_B_Bat_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_W_BASEBALL_BAT
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL W_B_Bat_Nails_(CT)
    WEAPON baseball_bat
    KICK_WEAPON kick_beater2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0397866, 0.112384, -0.00665692
    HOLSTER_ROTATION -0.67828, 0.0551169, -0.720252, 0.13467
    STRAP1_TRANSLATION 0.0597659, 0.00204358, 0.218848
    STRAP1_ROTATION -0.00455403, -0.183329, -0.0267441, 0.982677
    STRAP2_TRANSLATION 0.0475089, -0.0871961, 0.143646
    STRAP2_ROTATION -0.14581, -0.0334784, 0.0114276, 0.98868
    DISPLAY_SCALE 1.0
    MODEL_DISPLAY_ANIM Bat_Spin_W
    BND_SPH_BOOST 6
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_HEAD_EXPLODE_TIME 0.43333
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 1.26667
    EXECUTE_TVP EXECUTE_BAT2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack2_W
    EXECUTE_HEAD_EXPLODE_TIME 0.56666
    EXECUTE_DIE_POSE_ROTATION 130
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.8
    EXECUTE_TVP EXECUTE_BAT3
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack3_W
    EXECUTE_HEAD_EXPLODE_TIME 2.0667
    EXECUTE_DIE_POSE_ROTATION -80
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXECUTE_BAT4
    EXECUTE_MODEL_ANIM Bat_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 160
    EXECUTE_HEAD_EXPLODE_TIME 2.30004
END

RECORD Wash_Bowl_Old
    CLASS EC_BASIC
    MODEL Wash_Bowl_Old
    COLLISION_DATA Wash_Bowl_Old
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_CERAMIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD winch_exec_obj
    CLASS EC_BASIC
    MODEL winch_exec_obj
    COLLISION_DATA winch_exec_obj
    ANIMATION_BLOCK WINCH
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    BND_SPH_BOOST 2
    LOCKED 
END

