# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_Head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD boom_mic_big
    CLASS EC_BASIC
    MODEL boom_mic_big
    COLLISION_DATA boom_mic_big
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD boom_mic_small
    CLASS EC_BASIC
    MODEL boom_mic_small
    COLLISION_DATA boom_mic_small
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Danny_Broken_Cutscene
    CLASS EC_HUNTER
    MODEL Danny_Broken_Cutscene
    LEADER leader1
    ANIMATION_BLOCK Cutscene
    LOD_DATA 0,800,0,-1
    MATERIAL MATERIAL_PED
    BND_SPH_BOOST 500.0
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    VOICE HOODED_BIG
    KO_TIME 15.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
END

RECORD DE_ConeLIGHT_on_(L)
    CLASS EC_ENTITYLIGHT
    MODEL DE_ConeLIGHT_on_(L)
    COLLISION_DATA DE_ConeLIGHT_on_(L)
    LOD_DATA 0,40,0,-1
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD dead_tv_girl
    CLASS EC_BASIC
    MODEL dead_tv_girl
    COLLISION_DATA dead_tv_girl
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD dead_tv_girl_head
    CLASS EC_BASIC
    MODEL dead_tv_girl_head
    COLLISION_DATA dead_tv_girl_head
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD dead_tv_guy
    CLASS EC_BASIC
    MODEL dead_tv_guy
    COLLISION_DATA dead_tv_guy
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD dead_tv_guy_head
    CLASS EC_BASIC
    MODEL dead_tv_guy_head
    COLLISION_DATA dead_tv_guy_head
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD dead_tv_guy_leg
    CLASS EC_BASIC
    MODEL dead_tv_guy_leg
    COLLISION_DATA dead_tv_guy_leg
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD dead_tv_hand
    CLASS EC_BASIC
    MODEL dead_tv_hand
    COLLISION_DATA dead_tv_hand
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_GORE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EmptyLight_(L)
    CLASS EC_ENTITYLIGHT
    DONT_LIGHT 
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD fire_extinguisher_prob
    CLASS EC_BASIC
    MODEL fire_extinguisher_prob
    COLLISION_DATA fire_extinguisher_prob
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD hanging_spot_light
    CLASS EC_BASIC
    MODEL hanging_spot_light
    COLLISION_DATA hanging_spot_light
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD hanging_spot_lightLit
    CLASS EC_BASIC
    MODEL hanging_spot_lightLit
    COLLISION_DATA hanging_spot_lightLit
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX FXE000
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,50,-1
    HIT_POINTS 100
    NO_COL_ON_DAMAGE 
    LOCKED 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD Leo_Casual_Cutscene
    CLASS EC_HUNTER
    MODEL Leo_Casual_Cutscene
    LEADER leader1
    ANIMATION_BLOCK Cutscene
    LOD_DATA 0,800,0,-1
    MATERIAL MATERIAL_PED
    BND_SPH_BOOST 500.0
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    VOICE HOODED_BIG
    KO_TIME 15.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
END

RECORD MB_body_4but
    CLASS EC_BASIC
    MODEL MB_body_4but
    COLLISION_DATA MB_body_4but
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MB_body_5but
    CLASS EC_BASIC
    MODEL MB_body_5but
    COLLISION_DATA MB_body_5but
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MB_body_mic
    CLASS EC_BASIC
    MODEL MB_body_mic
    COLLISION_DATA MB_body_mic
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MB_foot
    CLASS EC_BASIC
    MODEL MB_foot
    COLLISION_DATA MB_foot
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MB_head_4mon
    CLASS EC_BASIC
    MODEL MB_head_4mon
    COLLISION_DATA MB_head_4mon
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MB_head_audio
    CLASS EC_BASIC
    MODEL MB_head_audio
    COLLISION_DATA MB_head_audio
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MB_head_single
    CLASS EC_BASIC
    MODEL MB_head_single
    COLLISION_DATA MB_head_single
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD MB_head_singleTB
    CLASS EC_BASIC
    MODEL MB_head_singleTB
    COLLISION_DATA MB_head_singleTB
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 100
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 2.0
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.15,0.1
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
END

RECORD rack_filmreel
    CLASS EC_BASIC
    MODEL rack_filmreel
    COLLISION_DATA rack_filmreel
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,90,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_Head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0170535, -0.117638, -0.0838702
    HOLSTER_ROTATION 0.269574, -0.786696, 0.330449, 0.446366
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.23333
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.0
    EXECUTE_TVP EXECUTE_SHARD2
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.63343
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.2
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
END

RECORD standing_spot_light
    CLASS EC_BASIC
    MODEL standing_spot_light
    COLLISION_DATA standing_spot_light
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD tape_reel_anim
    CLASS EC_BASIC
    MODEL tape_reel_anim
    COLLISION_DATA tape_reel_anim
    ANIMATION_BLOCK TV_Network_RM_Entity-Anims
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD tape_reel_machine
    CLASS EC_BASIC
    MODEL tape_reel_machine
    COLLISION_DATA tape_reel_machine
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD tv_camera
    CLASS EC_BASIC
    MODEL tv_camera
    COLLISION_DATA tv_camera
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD tv_darkglass_break
    CLASS EC_BASIC
    MATERIAL MATERIAL_GLASSHARD
    MODEL tv_darkglass_break
    COLLISION_DATA tv_darkglass_break
    LOD_DATA 0,20,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD tv_fireexitBF_(L)
    CLASS EC_ENTITYLIGHT
    MODEL tv_fireexitBF_(L)
    COLLISION_DATA tv_fireexitBF_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
END

RECORD TVStudio_Striplite1_(L)
    CLASS EC_ENTITYLIGHT
    MODEL TVStudio_Striplite1_(L)
    COLLISION_DATA TVStudio_Striplite1_(L)
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD video_playback_equipment
    CLASS EC_BASIC
    MODEL video_playback_equipment
    COLLISION_DATA video_playback_equipment
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD videotape_dyn
    CLASS EC_BASIC
    MODEL videotape_dyn
    COLLISION_DATA videotape_dyn
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_PLASTIC
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    KICKABLE 
    LOCKED 
END

RECORD wall_monitor_4mon
    CLASS EC_BASIC
    MODEL wall_monitor_4mon
    COLLISION_DATA wall_monitor_4mon
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wall_monitor_big
    CLASS EC_BASIC
    MODEL wall_monitor_big
    COLLISION_DATA wall_monitor_big
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_GLASSHARD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

