# WARNING: do not edit this file by hand. To add entities make the changes to
#		the AllEntitiesTypeData.ini file in the levels/global directory and
#		run the extraction script again. You have been warned.

RECORD dummy
END

RECORD A17_DynaLightA
    CLASS EC_BASIC
    MODEL A17_DynaLightA
    LOD_DATA 0,40,2,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    COLLISION_DATA A17_DynaLightA
    HIT_POINTS 2
    ADDITIVEBLEND 
    NODEPTHWRITE 
    DONT_LIGHT 
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD A17_DynaLightB
    CLASS EC_BASIC
    MODEL A17_DynaLightB
    LOD_DATA 0,40,2,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    COLLISION_DATA A17_DynaLightB
    HIT_POINTS 2
    ADDITIVEBLEND 
    NODEPTHWRITE 
    DONT_LIGHT 
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD A17_DynaLightC
    CLASS EC_BASIC
    MODEL A17_DynaLightC
    LOD_DATA 0,40,2,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    COLLISION_DATA A17_DynaLightC
    HIT_POINTS 2
    ADDITIVEBLEND 
    NODEPTHWRITE 
    DONT_LIGHT 
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD A17_DynaLightD
    CLASS EC_BASIC
    MODEL A17_DynaLightD
    LOD_DATA 0,40,2,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    COLLISION_DATA A17_DynaLightD
    HIT_POINTS 2
    ADDITIVEBLEND 
    NODEPTHWRITE 
    DONT_LIGHT 
    DEPTHOFFSET 1.0
    LOCKED 
END

RECORD A17_FarmFogA
    CLASS EC_BASIC
    MODEL A17_FarmFogA
    LOD_DATA 0,40,100,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    ADDITIVEBLEND 
    NODEPTHWRITE 
    DONT_LIGHT 
    TEXTURE_ANIM A17_farmfog Farm_Fog
    LOCKED 
END

RECORD A17_FarmFogB
    CLASS EC_BASIC
    MODEL A17_FarmFogB
    LOD_DATA 0,40,100,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    ADDITIVEBLEND 
    NODEPTHWRITE 
    DONT_LIGHT 
    TEXTURE_ANIM A17_farmfog Farm_Fog
    LOCKED 
END

RECORD A17_FarmFogC
    CLASS EC_BASIC
    MODEL A17_FarmFogC
    LOD_DATA 0,40,100,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    ADDITIVEBLEND 
    NODEPTHWRITE 
    DONT_LIGHT 
    TEXTURE_ANIM A17_farmfog Farm_Fog
    LOCKED 
END

RECORD A_17_breakchurchwindow
    CLASS EC_BASIC
    MODEL A_17_breakchurchwindow
    MATERIAL MATERIAL_GLASSHARD
    COLLISION_DATA A_17_breakchurchwindow
    LOD_DATA 0,30,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD AIAction
    CLASS EC_USEABLE
    LOD_DATA 0,20,0,-1
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 1.0
    USE_DELAY 1.0
    SEARCHABLE 
    USEABLE_CLASS SEARCHABLE
    MULTIPLE 
END

RECORD AIReactions
    ANIMATION_BLOCK PlayerAnims
END

#FORCE
RECORD Bag_Head
    CLASS EC_PEDHEAD
    MODEL Bag_head
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD blo_bodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedB
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodD
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodD
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedD
    HEAD_SELECTION 1
    VOICE BLOODHOUND_4
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_bodE
    CLASS EC_HUNTER
    LEADER leader1
    MODEL blo_bodE
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK Bloodhound
    HEAD blo_hedE
    HEAD_SELECTION 1
    VOICE BLOODHOUND_5
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 4.0
    MELEE_TYPE MTT_WARDOG
    TRAIT_TYPE PT_NORMAL
    BODY_TYPE PBT_SMALL
END

RECORD blo_hedB
    CLASS EC_PEDHEAD
    MODEL blo_hedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD blo_hedD
    CLASS EC_PEDHEAD
    MODEL blo_hedD
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD blo_hedE
    CLASS EC_PEDHEAD
    MODEL blo_hedE
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Bottle_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BOTTLE
    COLLECTABLE_TYPE CT_BOTTLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Bottle_(CT)
    WEAPON bottle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOLSTER_MODEL LurebagBottle_(CT)
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0561571, 0.00280270, -0.0202289
    HOLSTER_ROTATION -0.179646, -0.187489, 0.312789, 0.913640
    MODEL_DISPLAY_ANIM Bottle_Spin_W
    SMASHABLE2 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

#FORCE
RECORD bouquet_(ct)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL bouquet_(ct)
    WEAPON bouquet
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00991810, -0.0105936, -0.0281469
    HOLSTER_ROTATION 0.121435, -0.0796600, -0.989214, -0.0190906
    MODEL_DISPLAY_ANIM NightStick_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
END

RECORD Bumkins_BodA
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bumkins_BodA
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bumkins_HedA
    HEAD_SELECTION 1
    VOICE BLOODHOUND_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bumkins_BodB
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bumkins_BodB
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bumkins_HedB
    HEAD_SELECTION 1
    VOICE BLOODHOUND_2
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bumkins_BodC
    CLASS EC_HUNTER
    LEADER leader1
    MODEL Bumkins_BodC
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD Bumkins_HedC
    HEAD_SELECTION 1
    VOICE BLOODHOUND_3
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 1.3
END

RECORD Bumkins_HedA
    CLASS EC_PEDHEAD
    MODEL Bumkins_HedA
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Bumkins_HedB
    CLASS EC_PEDHEAD
    MODEL Bumkins_HedB
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD Bumkins_HedC
    CLASS EC_PEDHEAD
    MODEL Bumkins_HedC
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.5
END

RECORD bush_farm_D
    CLASS EC_BASIC
    MODEL bush_farm_D
    COLLISION_DATA bush_farm_D
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_BUSH_SOLID
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD cableroll
    CLASS EC_BASIC
    MODEL cableroll
    COLLISION_DATA cableroll
    LOD_DATA 0,45,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Can_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_CAN
    COLLECTABLE_TYPE CT_CAN
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Can_(CT)
    WEAPON can
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    HOLSTER_MODEL LurebagCan_(CT)
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0373442, 0.00171289, -0.00330573
    HOLSTER_ROTATION -0.168730, -0.0820061, 0.505414, 0.842236
    MODEL_DISPLAY_ANIM Can_Spin_W
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD CF_DoorWinch_(S)
    CLASS EC_SWITCH
    MATERIAL MATERIAL_METAL
    MODEL CF_DoorWinch_(S)
    COLLISION_DATA CF_DoorWinch_(S)
    USE_DELAY 20
    LOD_DISTANCE 60.0
    LOD_DATA 0,40,0,-1
    LOD_DATA 1,40,0,-1
    USEABLE_CLASS GENERIC_USEABLE_15
    ANIMATION_BLOCK Creepy_Farm_RM_Entity-Anims
    USEABLE_ANIM EAT_DOORWINCHUSE_ANIM
    HOTSPOT_RADIUS 1.0
    FOCUS_RADIUS 100.0
    WIND_UP 
    MUST_ALIGN 
    INTERUPTABLE 
    MULTIPLE 
    LOCKED 
END

RECORD CF_UsePipeHatch_(S)
    CLASS EC_USEABLE
    MATERIAL MATERIAL_METAL
    MODEL CF_UsePipeHatch_(S)
    COLLISION_DATA CF_UsePipeHatch_(S)
    LOD_DATA 0,40,0,-1
    LOCKED 
    USEABLE_CLASS FLOORBOARD
    ANIMATION_BLOCK Creepy_Farm_RM_Entity-Anims
    USEABLE_ANIM EAT_OPEN_TRAPDOOR_ANIM
    USE_ITEM Crowbar_(CT)
    HOTSPOT_HORIZ_DIST 0.0
    HOTSPOT_VERT_DIST 0.0
    MUST_ALIGN 
    HOTSPOT_RADIUS 1.1
    FOCUS_RADIUS 80.0
    USE_DELAY 4
    TURN_OFF_COLLISIONS 
END

RECORD CFDoorWinchDoor
    CLASS EC_MOVER
    MODEL CFDoorWinchDoor
    COLLISION_DATA CFDoorWinchDoor
    LOD_DATA 0,180,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DONT_LIGHT 
    PHYSICS LIFT_PHYS
END

RECORD CFWireGate
    CLASS EC_SLIDEDOOR
    MODEL CFWireGate
    COLLISION_DATA CFWireGate
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WIREMESH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS LIFT_PHYS
END

RECORD CJ_BOX_C
    CLASS EC_BASIC
    MODEL CJ_BOX_C
    COLLISION_DATA CJ_BOX_C
    LOD_DATA 0,40,100,-1
    LOD_DATA 1,40,0,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 100
    KICKABLE 
    PHYSICS CARDBOX_2M_PHYS
END

RECORD CJ_BOX_D
    CLASS EC_BASIC
    MODEL CJ_BOX_D
    COLLISION_DATA CJ_BOX_D
    LOD_DATA 0,20,100,-1
    LOD_DATA 1,20,95,-1
    MATERIAL MATERIAL_PAPER
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX dust02
    HIT_POINTS 101
    KICKABLE 
    PHYSICS CARDBOX_2M_PHYS
END

RECORD corn_plantgreen
    CLASS EC_CROPS
    MODEL corn_plantgreen
    COLLISION_DATA corn_plantgreen
    LOD_DATA 0,45,0,-1
    MATERIAL MATERIAL_BUSH
    PHYSICS SWAY_PHYS
    DONT_LIGHT 
END

RECORD Crossbow_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CROSSBOW
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL Crossbow_(CT)
    WEAPON crossbow
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_VELOCITY 0.01,0.0,0.0
    SHELL_VEL_RAND 0.0
    SHELL_SPIN 0.0, 0.0, 0.0
    SHELL_MODEL crossbow_arrow
    SHELL_RADIUS 0.05
    SHELLS_FIRED 
    HOLSTER_TRANSLATION -0.000799893, -0.120586, 0.0378584
    HOLSTER_ROTATION 0.360899, -0.564470, -0.604381, -0.431102
    STRAP1_TRANSLATION 0.0367650, -0.0202693, 0.245528
    STRAP1_ROTATION -0.0234616, -0.220144, 0.00151064, 0.975184
    STRAP2_TRANSLATION 0.0680255, -0.0988950, 0.208798
    STRAP2_ROTATION 0.0119939, -0.234543, 0.0200349, 0.971825
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.434,-0.018,0.10
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_CROSSBOW_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_RUBBLE 0.552
    EXECUTE_MODEL_ANIM Crossbow_Sneak_Attack2_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_CROSSBOW_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_RUBBLE 1.13333
    EXECUTE_MODEL_ANIM Crossbow_Sneak_Attack3_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_TVP EXECUTE_SHOTGUN4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -170
    EXECUTE_SHOT 1.2
    EXECUTE_MODEL_ANIM Crossbow_Sneak_Attack3_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

#FORCE
RECORD crow
    CLASS EC_BASIC
    MODEL CJ_CROW
END

RECORD Crowbar_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_CROWBAR
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Crowbar_(CT)
    WEAPON crowbar
    KICK_WEAPON kick_beater
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00467038, -0.208354, -0.0273411
    HOLSTER_ROTATION 0.818567, 0.0274890, -0.571474, 0.0510866
    MODEL_DISPLAY_ANIM Crowbar_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_TVP EXEC_CROWBAR_JUMP_ANIM
    EXECUTE_HEAD_EXPLODE_TIME 4.1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack1_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.2
    EXECUTE_TVP EXECUTE_CROWBAR2
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -35.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.2
    EXECUTE_TVP EXECUTE_CROWBAR3
    EXECUTE_NUM_TVPS 1
    EXECUTE_HEAD_EXPLODE_TIME 3.133
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack3_W
    EXECUTE_DIE_POSE_ROTATION -165.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.2
    EXECUTE_TVP EXECUTE_CROWBAR4
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL_ANIM Crowbar_Sneak_Attack4_W
    EXECUTE_DIE_POSE_ROTATION -170.0
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD ct_ammo_arrow_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_ARROW
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL ct_ammo_arrow_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 3.0
    MODEL_DISPLAY_ANIM Crossbow_ammo_spin
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD ct_ammo_crossbow_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_AMMO_CROSSBOW
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL ct_ammo_crossbow_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Crossbow_ammo_spin
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Damage_barrel
    CLASS EC_BASIC
    MODEL Damage_barrel
    COLLISION_DATA Damage_barrel
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
END

RECORD Desert_Eagle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_DESERT_EAGLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Desert_Eagle_(CT)
    WEAPON desertEagle
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.126, 0.003,0.120
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00843417, 0.0177290, 0.0130193
    HOLSTER_ROTATION 0.496433, -0.501483, 0.476161, 0.524728
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.36,0.022,0.116
    MODEL_DISPLAY_ANIM Eagle_Spin_W
    BND_SPH_BOOST 1.6
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.03333
    EXECUTE_HEAD_EXPLODE_TIME 4.06667
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 4.56667
    EXECUTE_HEAD_EXPLODE_TIME 4.7
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.06667
    EXECUTE_DIE_POSE_ROTATION 135.0
    EXECUTE_HEAD_EXPLODE_TIME 3.06667
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.06667
    EXECUTE_DIE_POSE_ROTATION 135.0
    EXECUTE_HEAD_EXPLODE_TIME 3.06667
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD directors_chair
    CLASS EC_BASIC
    MODEL directors_chair
    COLLISION_DATA directors_chair
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD_THIN
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

#FORCE
RECORD dummy
    COLLISION_DATA visplayer
    COLLISION_DATA deadped
    COLLISION_DATA crouch
    COLLISION_DATA climb
    COLLISION_DATA grabledge
    COLLISION_DATA crawl
    COLLISION_DATA stand
    COLLISION_DATA jump
    COLLISION_DATA dive
    COLLISION_DATA crouch_to_crawl1
    COLLISION_DATA crouch_to_crawl2
    COLLISION_DATA crouch_to_crawl1_small
    COLLISION_DATA crouch_to_crawl2_small
    COLLISION_DATA crouch_to_stand
    COLLISION_DATA crawl_to_crouch
    COLLISION_DATA crawl_to_crouch_small
END

RECORD EntitySound_(ES)
    CLASS EC_ENTITYSOUND
    LOD_DATA 0,20,0,-1
    LOCKED 
END

RECORD Executor_(envex)
    CLASS EC_ENVIRONMENTAL_EXECUTION
END

#FORCE
RECORD Explode_Head
    CLASS EC_PEDHEAD
    MODEL DedHed1
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    EXPLODE_BIT_MODEL_1 DedBit1
    EXPLODE_BIT_MODEL_2 DedBit2
    EXPLODE_BIT_MODEL_3 DedBit3
    EXPLODE_BIT_MODEL_4 DedBit4
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head2
    CLASS EC_PEDHEAD
    MODEL DedHed2
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

#FORCE
RECORD Explode_Head3
    CLASS EC_PEDHEAD
    MODEL DedHed3
    LOD_DATA 0,20,0,-1
    EXPLODEABLE 
    BND_SPH_BOOST 1.5
END

RECORD FallingHayCube
    CLASS EC_BASIC
    MODEL FallingHayCube
    COLLISION_DATA FallingHayCube
    ANIMATION_BLOCK Creepy_Farm_RM_Entity-Anims
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    BND_SPH_BOOST 3.0
    LOCKED 
END

RECORD farm_barnwindow
    CLASS EC_BASIC
    MODEL farm_barnwindow
    MATERIAL MATERIAL_GLASSHARD
    COLLISION_DATA farm_barnwindow
    LOD_DATA 0,30,0,-1
    HIT_POINTS 1
    ARMOUR_CLASS ARM_NONE
    SPAWN Shard_(CT)
    LOCKED 
    TRANSPARENT 
    SMASHABLE 
END

RECORD farm_cabinet_high_sorA
    CLASS EC_BASIC
    MODEL farm_cabinet_high_sorA
    COLLISION_DATA farm_cabinet_high_sorA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_drawers_sorA
    CLASS EC_BASIC
    MODEL farm_drawers_sorA
    COLLISION_DATA farm_drawers_sorA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_file_cabinet_trad_b
    CLASS EC_BASIC
    MODEL farm_file_cabinet_trad_b
    COLLISION_DATA farm_file_cabinet_trad_b
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_Gen_Wardrobe
    CLASS EC_BASIC
    MODEL farm_Gen_Wardrobe
    COLLISION_DATA farm_Gen_Wardrobe
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_hatstand
    CLASS EC_BASIC
    MODEL farm_hatstand
    COLLISION_DATA farm_hatstand
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_kitchen_cab
    CLASS EC_BASIC
    MODEL farm_kitchen_cab
    COLLISION_DATA farm_kitchen_cab
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_office_desk_trad
    CLASS EC_BASIC
    MODEL farm_office_desk_trad
    COLLISION_DATA farm_office_desk_trad
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_oven
    CLASS EC_BASIC
    MODEL farm_oven
    COLLISION_DATA farm_oven
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_stove
    CLASS EC_BASIC
    MODEL farm_stove
    COLLISION_DATA farm_stove
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_table_bedside_sorA
    CLASS EC_BASIC
    MODEL farm_table_bedside_sorA
    COLLISION_DATA farm_table_bedside_sorA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD farm_table_study_sorA
    CLASS EC_BASIC
    MODEL farm_table_study_sorA
    COLLISION_DATA farm_table_study_sorA
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD fists
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_FISTS
    ANIMATION_BLOCK EntityAnims
    MODEL fist_poly_hunter
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
END

RECORD G_First_Aid_(CT)
    CLASS EC_COLLECTABLE
    COLLECTABLE_TYPE CT_G_FIRST_AID
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL G_First_Aid_(CT)
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0191853, -0.0549033, -0.00446193
    HOLSTER_ROTATION 0.733645, 0.0234682, 0.679011, -0.0125628
    DISPLAY_SCALE 2.0
    MODEL_DISPLAY_ANIM Health_Spin_W
    BND_SPH_BOOST 2.5
    TRANSPARENT 
END

RECORD Gen_Broom
    CLASS EC_BASIC
    MATERIAL MATERIAL_WOOD
    MODEL Gen_Broom
    COLLISION_DATA Gen_Broom
    LOD_DATA 0,10,0,-1
    PHYSICS CARDBOX_05M_PHYS
    SHADOW 
END

RECORD Gen_Save_Point
    CLASS EC_TRIGGER
    MODEL CJ_Save_Point(VHSTape)
    LOD_DATA 0,40,0,-1
END

RECORD Half_Brick_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_BRICK_HALF
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL Half_Brick_(CT)
    WEAPON brickHalf
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOLSTER_MODEL LurebagBrick_(CT)
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT 
END

RECORD harrow
    CLASS EC_BASIC
    MODEL harrow
    COLLISION_DATA harrow
    LOD_DATA 0,120,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD hay_fork
    CLASS EC_BASIC
    MODEL hay_fork
    COLLISION_DATA hay_fork
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD headThrowerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD hedgeshrub_Xlong
    CLASS EC_BASIC
    MODEL hedgeshrub_Xlong
    COLLISION_DATA hedgeshrub_Xlong
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD hedgeshrub_XlongC
    CLASS EC_BASIC
    MODEL hedgeshrub_XlongC
    COLLISION_DATA hedgeshrub_XlongC
    LOD_DATA 0,30,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Hub_DoorA_(D)
    CLASS EC_DOOR
    MATERIAL MATERIAL_WOOD
    MODEL Hub_DoorA_(D)
    COLLISION_DATA Hub_DoorA_(D)
    LOD_DATA 0,60,0,-1
    PHYSICS SWINGDOOR_PHYS_90
    HOTSPOT_RADIUS 1.0
    ARMOUR_CLASS ARM_INVULNERABLE
END

RECORD invisible_hay_collision
    CLASS EC_BASIC
    COLLISION_DATA invisible_hay_collision
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_BUSH_SOLID
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD LurebagHead_(CT)
    CLASS EC_BASIC
    MODEL LurebagHead_(CT)
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Microphone_standing
    CLASS EC_BASIC
    MODEL Microphone_standing
    COLLISION_DATA Microphone_standing
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    KICKABLE 
END

RECORD milk_can
    CLASS EC_BASIC
    MODEL milk_can
    COLLISION_DATA milk_can
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD no_hed
    CLASS EC_PEDHEAD
    MODEL no_hed
    LOD_DATA 0,20,0,-1
    BND_SPH_BOOST 1.0
END

RECORD Null
    CLASS EC_BASIC
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Oaktree_small_farm
    CLASS EC_BASIC
    MODEL Oaktree_small_farm
    COLLISION_DATA Oaktree_small_farm
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    TREEINWIND 
END

RECORD Oil_Barrel
    CLASS EC_BASIC
    ANIMATION_BLOCK oilbarrel
    MODEL Oil_Barrel
    COLLISION_DATA Oil_Barrel
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD OilLamp_Smash_(L)
    CLASS EC_ENTITYLIGHT
    MODEL OilLamp_Smash_(L)
    COLLISION_DATA OilLamp_Smash_(L)
    MATERIAL MATERIAL_GLASSHARD
    LOD_DATA 0,40,10,-1
    ARMOUR_CLASS ARM_NONE
    EXPLODE_ON_DEATH 
    HIT_POINTS 10
    DAMAGE_FX oilexpl
    EXPLODED_MODEL OilLamp_Smashed
    EXPLODE_VELOCITY 0.01, 0.01, 0.01
    DONT_LIGHT 
    LOCKED 
END

RECORD OilLamp_Smashed
    CLASS EC_BASIC
    MODEL OilLamp_Smashed
    COLLISION_DATA OilLamp_Smashed
    MATERIAL MATERIAL_GLASSHARD
    LOD_DATA 0,40,10000,-1
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 10000
    DAMAGE_FX brntpileb
    PHYSICS IMMOVABLE_PHYS
    DONT_LIGHT 
    LOCKED 
END

#FORCE
RECORD OneHandBouquet_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL firearm_a_(CT)
    WEAPON bouquetOneHand
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.168, 0.012,0.117
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00424481, 0.0313723, -0.0426526
    HOLSTER_ROTATION -0.580609, 0.402331, -0.576285, -0.410997
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.324, 0.025, 0.104
    MODEL_DISPLAY_ANIM Glock_Spin_W
    BND_SPH_BOOST 1.5
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
END

RECORD PFX
    CLASS EC_BASIC
    MODEL PFX
    LOD_DATA 0,20,0,-1
    LOCKED 
END

#FORCE
RECORD player
    CLASS EC_PLAYER
    MATERIAL MATERIAL_PED
    COLLISION_DATA player
    PHYSICS PLAYER_PHYS
    MODEL fist_poly_hunter
    ANIMATION_BLOCK PlayerAnims
    WALKCYCLE_RFOOT 0.55
    WALKCYCLE_LFOOT 0.05
    LOD_DISTANCE 150.0
    LOD_INFO 0000000000
    LOD_DATA 0,70,0,-1
    HIT_POINTS 125
    ARMOUR_CLASS ARM_NONE
    IMPULSE_LIMIT 700
    CAM_POSITION 0.1,0,-0.1
    KO_TIME 2.0
    KO_RECOVERY_SPEED 0.05
    STICK_DEAD_ZONE 0.35
    MOVE_THRESHOLDS 0.53, 0.96
    MOVE_TRANS_SPEED 0.2
    SNEAK_WALK_SPEED 1.0
    SNEAK_RUN_SPEED 1.0
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    SPRINT_SPEED 1.0
    CROUCH_FORWARD_SPEED 1.0
    CROUCH_BACKWARD_SPEED 1.0f
    CROUCH_SIDEWAYS_SPEED 1.0f
    AIM_AXIS_WIDTH 10
    MOVE_AXIS_WIDTH 10
    AIM_ZONE_1 3
    AIM_ZONE_2 8
    AIM_ZONE_3 12
    AIM_ZONE_4 18
    AIM_ZONE_5 25
    AIM_ZONE_6 35
    AIM_ZONE_7 45
    AIM_ZONE_8 57
    AIM_ZONE_9 76
    AIM_ZONE_10 125
    VERTICAL_AIM_LIMIT 9.30
    CROSSHAIR_SIZES 0.015, 0.025, 0.04
    TURN_PAUSE 0.27
    TURN_ACCELERATION 4
    EXTRA_TURN_SPEED 50
    CAM_RECENTRE_SPEED 1700
    CAM_STAIR_SPEED 500
    ZOOM_AIM_SCALE 1.2
    ZOOM_AIM_SCALE_MOVING 1.2
    ZOOM_LEVELS 2, 12
    ZOOM_SPEED 0.2
    ZOOM_MOVE_SCALES 0.6,0.25
    ZOOM_MAX_ZONES 8, 5
    THROW_CHARGE_TIME 1.5
    MIN_RELEASE_TIME 1
    MIN_THROW_VELOCITY 0.8,0.9,1.0
    MAX_THROW_VELOCITY 0.2,4.0,20.0
    CROUCH_RECOIL 0.5
    MAX_QUICK_TURN_SPEED 60.0
    INVERT_STICK 0
    BLOCK_DAMAGE 0.25
    AIM_LOCKON_ANGLES 90.0, 90.0
    AIM_LOCKON_DIST 30.0,
    AIM_ZONE_1_MONKEY 20
    AIM_ZONE_2_MONKEY 30
    AIM_ZONE_3_MONKEY 50
    AIM_ZONE_4_MONKEY 70
    AIM_ZONE_5_MONKEY 95
    AIM_ZONE_6_MONKEY 120
    AIM_ZONE_7_MONKEY 150
    AIM_ZONE_8_MONKEY 185
    AIM_ZONE_9_MONKEY 230
    AIM_ZONE_10_MONKEY 295
    TURN_PAUSE_MONKEY 0.27
    EXTRA_TURN_SPEED_MONKEY 0
    TURN_ACCELERATION_MONKEY 4
    MONKEY_STAND_TURN_SCALE 0.5
    MONKEY_WALK_TURN_SCALE 0.95
    MONKEY_RUN_TURN_SCALE 1.2
    MONKEY_SPRINT_TURN_SCALE 1.3
    MONKEY_TURN_ANGLE 50.0
    MONKEY_MOVE_ANGLE 70.0
    MONKEY_WALK_ANGLE 30.0
    RUN_THRESHOLD 0.95
    STAMINA_TOTAL_SPRINT_TIME 20.0
    STAMINA_NO_SPRINT_TIME 3.0
    STAMINA_RECOVERY_MOVING 54.0
    STAMINA_RECOVERY_RUNNING 80.0
    STAMINA_RECOVERY_STILL 22.0
    STAMINA_RECOVERY_PAUSE 0.0
    WIGGLE_TIME_DECAY 0.15
    BND_SPH_BOOST 20.0
    EXECUTE_STAGE_TIMES 2.0, 5.0
    QTM_LENGTH 2.0
    QTM_PROBABILITY_BASE 40.0
    QTM_PROBABILITY_STAMINA_MODIFIER 40.0
    QTM_PROBABILITY_DEAD_BODY_MODIFIER 40.0
    QTM_PROBABILITY_SOUND_MODIFIER 50.0
    WALL_ATTACK_DAMAGE_MULTIPLIER 3.0
    GETUP_BUTTON_NUMPRESS 2
END

RECORD portable_generator_DRK
    CLASS EC_BASIC
    MODEL portable_generator_DRK
    COLLISION_DATA portable_generator_DRK
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD rake
    CLASS EC_BASIC
    MODEL rake
    COLLISION_DATA rake
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD rat
    CLASS EC_BASIC
    MODEL cockroach
END

RECORD Rope_destructible
    CLASS EC_BASIC
    MODEL Rope_destructible
    COLLISION_DATA Rope_destructible
    LOD_DATA 0,80,0,-1
    MATERIAL MATERIAL_STONE
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 1
    LOCKED 
END

RECORD rusty_barrel_explode
    CLASS EC_BASIC
    MODEL rusty_barrel_explode
    COLLISION_DATA rusty_barrel_explode
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_METAL_CONTAINER
    ARMOUR_CLASS ARM_NONE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
    EXPLODE_ON_DEATH 
    DAMAGE_FX explsn2
    EXPLODED_MODEL Damage_barrel
    EXPLODE_VELOCITY 0.2, 1.4, 0.4
END

RECORD Scarecrow_Pumpkin
    CLASS EC_BASIC
    MODEL Scarecrow_Pumpkin
    COLLISION_DATA Scarecrow_Pumpkin
    LOD_DATA 0,50,100,-1
    LOD_DATA 1,50,90,-1
    MATERIAL MATERIAL_SOFT
    ARMOUR_CLASS ARM_NONE
    DAMAGE_FX pmpkin
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

#FORCE
RECORD Severed_Head_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_GORE
    COLLECTABLE_TYPE CT_HEAD
    HOLSTER_SLOT BELT_REAR
    MODEL Bag_head
    WEAPON head
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOLSTER_MODEL LurebagHead_(CT)
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.083
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0, 0.0, 0.0
    HOLSTER_ROTATION 0.0, 0.0, 0.0, 1.0
    KICKABLE 
    BND_SPH_BOOST 1.3
    TRANSPARENT 
END

RECORD Shard_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SHARD
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Shard_(CT)
    WEAPON shard
    KICK_WEAPON kick_blade
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.00363002, -0.0512080, -0.0411447
    HOLSTER_ROTATION 0.791032, -0.0461251, 0.606774, 0.0629711
    DISPLAY_SCALE 1.5
    MODEL_DISPLAY_ANIM Shard_Spin_W
    BND_SPH_BOOST 3.0
    DESTRUCT_AFTER_NUM_USES 4
    DESTRUCT_EFFECT FXBCERM
    DESTRUCT_SOUND SHARD_DESTRUCT
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.466
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.43333
    EXECUTE_TVP EXEC_SHARD_JUMP_ANIM
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack1_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 180
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 2.66666
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -15
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 4.666
    EXECUTE_TVP EXECUTE_SHARD3
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 2.733333
    EXECUTE_TVP EXECUTE_SHARD4
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 0
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_MODEL_ANIM Knife_Sneak_Attack4_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD Sickle_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_SICKLE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Sickle_(CT)
    WEAPON sickle
    KICK_WEAPON kick_blade2
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.00973746, 0.051722, -0.0324113
    HOLSTER_ROTATION -0.78314, 0.0231303, -0.620778, -0.0281389
    MODEL_DISPLAY_ANIM Sickle_Spin_W
    BND_SPH_BOOST 2.2
    TRANSPARENT 
    HEAD_CHOP_CORPSE 1
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXEC_SICKLE_JUMP_ANIM
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION -0
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.5
    EXECUTE_TVP EXECUTE_SICKLE2
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack2_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 165
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.9
    EXECUTE_TVP EXECUTE_SICKLE3
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 140
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.6
    EXECUTE_TVP EXECUTE_SICKLE4
    EXECUTE_MODEL_ANIM Sickle_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_DIE_POSE_FACES_DOWN 
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD skybox_farm_(L)
    CLASS EC_ENTITYLIGHT
    MODEL skybox_farm_(L)
    COLLISION_DATA skybox_farm_(L)
    MATERIAL MATERIAL_NONE
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

RECORD SMPersoncage
    CLASS EC_BASIC
    MODEL SMPersoncage
    COLLISION_DATA SMPersoncage
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_METAL
    PHYSICS HANGING_GIRDER_PHYS
    TRANSPARENT 
END

RECORD southbusha_farm
    CLASS EC_BASIC
    MODEL southbusha_farm
    COLLISION_DATA southbusha_farm
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD southbushb_farm
    CLASS EC_BASIC
    MODEL southbushb_farm
    COLLISION_DATA southbushb_farm
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_BUSH
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
    BUSHINWIND 
END

RECORD standing_spot_light
    CLASS EC_BASIC
    MODEL standing_spot_light
    COLLISION_DATA standing_spot_light
    LOD_DATA 0,70,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD standingbigspot_lightLit_(L)
    CLASS EC_ENTITYLIGHT
    MODEL standingbigspot_lightLit_(L)
    COLLISION_DATA standingbigspot_lightLit
    LOD_DATA 0,70,100,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    DAMAGE_FX debris1
    LOCKED 
END

#FORCE
RECORD ThrowableBouquet_(CT)
    CLASS EC_RESPONDER
    MATERIAL MATERIAL_BRICK
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_REAR
    MODEL throwable_(CT)
    WEAPON throwBouquet
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    ATTACHABLE 0
    FIRE_DELAY 0.1598
    USE_DELAY 0.667
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION -0.0400256, 0.00191091, -0.00816100
    HOLSTER_ROTATION -0.143093, -0.112240, 0.429231, 0.884696
    MODEL_DISPLAY_ANIM Brick_Spin_W
    BND_SPH_BOOST 1.8
    TRANSPARENT 
END

#FORCE
RECORD throwerShot
    CLASS EC_SHOT
    MODEL fist_poly_hunter
    MATERIAL MATERIAL_CAN
    COLLISION_DATA grenade
    PHYSICS GRENADE_PHYS
    LOD_DATA 0,20,0,-1
END

RECORD trashbin_C
    CLASS EC_BASIC
    MODEL trashbin_C
    COLLISION_DATA trashbin_C
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_DUMPSTER
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    PHYSICS TRASHCAN_PHYS
    SHADOW 
    KICKABLE 
END

RECORD Tree_Oak_farm
    CLASS EC_BASIC
    MODEL Tree_Oak_farm
    COLLISION_DATA Tree_Oak_farm
    LOD_DATA 0,200,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    TRANSPARENT 
    LOCKED 
    TREEINWIND 
    ATTRACTSCROWS 
END

#FORCE
RECORD triangle
    CLASS EC_BASIC
    MODEL triangle
END

RECORD Trigger
    CLASS EC_TRIGGER
    LOD_DATA 0,20,0,-1
END

RECORD tv_studiodoor_locked
    CLASS EC_BASIC
    MODEL tv_studiodoor_locked
    COLLISION_DATA tv_studiodoor_locked
    LOD_DATA 0,60,0,-1
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

#FORCE
RECORD TwoHandBouquet_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_NONE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BACK
    MODEL firearm_b_(CT)
    WEAPON bouquetTwoHand
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_2handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.0
    MODEL_HOLSTER_ANIM Shotgun_Select_W
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.3, -0.023,0.171
    SHELL_EJECT_DELAY_FIRE 0.169
    SHELL_EJECT_DELAY_RELOAD 0.7
    SHELL_VELOCITY 0.0,2.0,2.0
    SHELL_VEL_RAND 0.1
    SHELL_SPIN 0.0,15.0,0.0
    SHELL_RADIUS 0.012
    GROUND_ROTATION_EULER 0, 0, 90
    GROUND_TRANSLATION 0, 0.05, 0
    HOLSTER_TRANSLATION 0.0603173,0.0337908,-0.00234802
    HOLSTER_ROTATION -0.875544,-0.475976,0.0341335,-0.0755338
    STRAP1_TRANSLATION 0.0302311,-0.0223981,0.206148
    STRAP1_ROTATION -0.0234616,-0.220144,0.00151062,0.975184
    STRAP2_TRANSLATION 0.0587594,-0.0747879,0.144311
    STRAP2_ROTATION 0.0152244,-0.0659686,0.0177051,0.997548
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.88,0.0,0.329
    MODEL_DISPLAY_ANIM Shotgun_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT 0.0, -0.15, 0.95
    OBSTRUCT_POINT_ZOOM -0.2, 0.35, 1.15
END

RECORD Uzi_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_UZI
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_RIGHT
    MODEL Uzi_(CT)
    WEAPON uzi
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_1handedGun
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DISTANCE 150.0
    LOD_INFO 000000000
    LOD_DATA 0,50,0,-1
    SELECT_DELAY 0.067
    SHELL_NUMBER 1
    SHELL_EJECT_POS 0.153, 0.009,0.110
    SHELL_EJECT_DELAY_FIRE 0.0
    SHELL_VELOCITY 0.0,3.0,3.0
    SHELL_VEL_RAND 0.4
    SHELL_SPIN 0.0,50.0,50.0
    SHELL_MODEL Small_Shell
    SHELL_RADIUS 0.006
    HOLSTER_TRANSLATION -0.00526243, -0.0303251, -0.0534828
    HOLSTER_ROTATION -0.559715, 0.430053, -0.605346, -0.267872
    FLASH_MODEL Commando_Flash
    FLASH_POS 0.408,0.028,0.074
    MODEL_DISPLAY_ANIM Uzi_Spin_W
    BND_SPH_BOOST 1.7
    TRANSPARENT 
    OBSTRUCT_POINT -0.1, 0.45, 0.92
    OBSTRUCT_POINT_ZOOM -0.1, 0.45, 0.92
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM1
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.7
    EXECUTE_SHOT 0.83333
    EXECUTE_SHOT 0.9
    EXECUTE_SHOT 0.93333
    EXECUTE_SHOT 1.0333
    EXECUTE_SHOT 1.2666
    EXECUTE_HEAD_EXPLODE_TIME 1.3
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_UZI_ANIM2
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 0.866667
    EXECUTE_SHOT 1.03333
    EXECUTE_SHOT 1.23333
    EXECUTE_SHOT 1.83333
    EXECUTE_SHOT 2.06667
    EXECUTE_HEAD_EXPLODE_TIME 2.1
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_TVP EXEC_1H_FIREARMS_ANIM3
    EXECUTE_NUM_TVPS 1
    EXECUTE_SHOT 3.06667
    EXECUTE_DIE_POSE_ROTATION 135.0
    EXECUTE_HEAD_EXPLODE_TIME 3.06667
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD why_bod
    CLASS EC_HUNTER
    LEADER leader1
    MODEL why_bodWhed
    LOD_DATA 0,70,0,-1
    IMPULSE_LIMIT 700
    COLLISION_DATA hunter
    PHYSICS HUNTER_PHYS
    STATE_SOUNDS default_hunter
    ANIMATION_BLOCK GenHunterAnims
    HEAD no_hed
    HEAD_SELECTION 1
    VOICE ASYLUM_1
    KO_TIME 2.0
    STUN_TIME 60.0
    HIT_POINTS 100
    WALK_SPEED 1.0
    RUN_SPEED 1.0
    RUN_TIME 45.0
    SWING_PAUSE 1.5
    HIT_ACCURACY 100.0
    MAX_LEG_DAMAGE 50.0
    MAX_ARM_DAMAGE 50.0
    BLOCK_DAMAGE 0.25
    BND_SPH_BOOST 2.0
    EXECUTIONS_FAIL 
END

RECORD winch_exec_obj
    CLASS EC_BASIC
    MODEL winch_exec_obj
    COLLISION_DATA winch_exec_obj
    ANIMATION_BLOCK WINCH
    LOD_DATA 0,20,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    BND_SPH_BOOST 2
    ENV_EXECUTE_FACE_EXPRESSION_TIME 1.77
    LOCKED 
END

RECORD windmill_wheel
    CLASS EC_BASIC
    MODEL windmill_wheel
    COLLISION_DATA windmill_wheel
    ANIMATION_BLOCK Creepy_Farm_RM_Entity-Anims
    LOD_DATA 0,300,100,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD Wire_(CT)
    CLASS EC_WEAPON
    COLLECTABLE_TYPE CT_WIRE
    ANIMATION_BLOCK EntityAnims
    HOLSTER_SLOT BELT_LEFT
    MODEL Wire_(CT)
    WEAPON fists
    KICK_WEAPON kick_fists
    OBSTRUCT_WEAPON obstruct_melee
    COLLISION_DATA GenCollectable
    PHYSICS COLLECTABLE_PHYS
    HOTSPOT_RADIUS 0.75
    LOD_DATA 0,50,0,-1
    FIRE_SPEED 1.0f
    HAND_ANIM Hands_Fists
    SELECT_DELAY 0.067
    HOLSTER_TRANSLATION 0.0247854, -0.0407821, -0.0237297
    HOLSTER_ROTATION -0.168552, 0.983086, -0.0208641, -0.0685334
    MODEL_DISPLAY_ANIM Wire_Spin_W
    BND_SPH_BOOST 3.0
    TRANSPARENT 
    DISPLAY_SCALE 1.5
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.7
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 6.26666
    EXECUTE_TVP EXEC_WIRE_JUMP_ANIM
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack1_W
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.333
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 0.4
    EXECUTE_TVP EXECUTE_WIRE2
    EXECUTE_NUM_TVPS 1
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack2_W
    EXECUTE_DIE_POSE_ROTATION 150
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 11.4
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.166
    EXECUTE_TVP EXECUTE_WIRE3
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack3_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_DIE_POSE_ROTATION 125
    EXECUTE_FACE_EXPRESSION_TIME 1.07
    NEXT_EXECUTION 
    EXECUTE_HUNTER_WEAPON_DROP_TIME 0.4
    EXECUTE_PLAYER_WEAPON_DESTROY_TIME 5.6
    EXECUTE_TVP EXECUTE_WIRE4
    EXECUTE_HEAD_SEVER_TIME 5.333
    EXECUTE_MODEL Wire_Execute_(CT)
    EXECUTE_MODEL_ANIM Wire_Sneak_Attack4_W
    EXECUTE_NUM_TVPS 1
    EXECUTE_FACE_EXPRESSION_TIME 1.07
END

RECORD wooden_bucket
    CLASS EC_BASIC
    MODEL wooden_bucket
    COLLISION_DATA wooden_bucket
    LOD_DATA 0,50,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wooden_cart
    CLASS EC_BASIC
    MODEL wooden_cart
    COLLISION_DATA wooden_cart
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wooden_chuckwagon
    CLASS EC_BASIC
    MODEL wooden_chuckwagon
    COLLISION_DATA wooden_chuckwagon
    LOD_DATA 0,100,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD wooden_crate_tall
    CLASS EC_BASIC
    MODEL wooden_crate_tall
    COLLISION_DATA wooden_crate_tall
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
END

RECORD wooden_hammer
    CLASS EC_BASIC
    MODEL wooden_hammer
    COLLISION_DATA wooden_hammer
    LOD_DATA 0,40,0,-1
    MATERIAL MATERIAL_WOOD
    ARMOUR_CLASS ARM_INVULNERABLE
    HIT_POINTS 100
    LOCKED 
    TRANSPARENT 
END

RECORD Worklight_C_(L)
    CLASS EC_ENTITYLIGHT
    MODEL Worklight_C_(L)
    COLLISION_DATA Worklight_C_(L)
    MATERIAL MATERIAL_METAL
    ARMOUR_CLASS ARM_INVULNERABLE
    LOD_DATA 0,20,0,-1
    HIT_POINTS 100
    LOCKED 
END

