[Skin]
; display name
Name = Cash's Brother
; dff path
Model = data\\skins\\CashBrother\\skiS.dff
; texture path
TXD = data\\skins\\CashBrother\\cashbrother.txd
; which model to load from dff file
RootName = Ski_BodS1
; should skin display weapons? REQUIRES WEAPON BONES
DisplayWeapons = false
; should skin display blood map? REQUIRES 2ND UV MAP
DisplayBlood = false