Blood Fix for Manhunt
===================================
by ermaccer


Manhunt has much more visible player blood on PS2, but not on PC.
How did this happen?

On PS2, blood effect is rendered using renderstates - PC version does not do this.
PC version uses a set of textures with already applied transparency, the problem
is that these textures have been generated wrong.

PC blood levels go as high as 50% - some levels are copy pasted or have no visible changes.

There are 8 levels, so 100 / 8 = 12.5% per level. 
I've simply took the source PS2 image, removed black background and started
recreating these images. I have "locked" bruises textures to 50% - higher values look ugly.

Previous image table (estimates):

1 - 20%
2 - 20%
3 - 25%
4 - 30%
5 - 35%
6 - 40%
7 - 45%
8 - 50%

New image table:
1 - 12.5%
2 - 25%
3 - 37.5%
4 - 50%
5 - 62.5%
6 - 75%
7 - 87.5%
8 - 100%


1. Installation
Replace frontend_pc.txd in pictures folder of Manhunt.


2. Other
If you use something that also changes textures in that file, replace player0X textures
in frontend_pc.txd using Magic.TXD and supplied .rwtex files.