{
    "record": "asylum_cell_door2Bloody_(SD)",
    "internalName": "CellDoor_(SD)04",
    "entityClass": "Door_Inst",
    "position": {
        "x": 41.066688537597656,
        "y": 54.17848587036133,
        "z": -4.599999904632568
    },
    "rotation": {
        "x": 0,
        "y": 0,
        "z": -0.005661000031977892,
        "w": 0.9999840259552002
    },
    "parameters": [
        {
            "parameterId": "HP%_",
            "type": "int",
            "value": 100
        },
        {
            "parameterId": "bf4d0100",
            "type": "flo",
            "value": 0
        },
        {
            "parameterId": "NOT CLIMBABLE",
            "type": "boo",
            "value": 0
        },
        {
            "parameterId": "LODNEAR",
            "type": "flo",
            "value": 0
        },
        {
            "parameterId": "TYPE",
            "type": "int",
            "value": 0
        },
        {
            "parameterId": "LOCKED",
            "type": "boo",
            "value": 0
        },
        {
            "parameterId": "LOCKABLE",
            "type": "boo",
            "value": 1
        },
        {
            "parameterId": "ADJACENTDOOR",
            "type": "str",
            "value": "0"
        }
    ],
    "game": "mh2"
}