I find this very fascinating as well.
(Quote )Early ideas for story iterations had the player being a religious fanatic, with god talking to the player instead of Starkweather. That most likely would have caused some outrage
The intent was to give people a different reason to be forced to kill people with executions, something other than snuff films.
One idea was to that the player is a religious fanatic, and instead of Starkweather, you would hear the voice of god in your mind.
That led to the idea that you're basically insane, which led to the sleeper agent idea. At one point before the Leo character was invented, it was supposed to be a ventriloquist doll called "Frisbee" sitting on your shoulder, ordering you to kill people.
The story of the game was changed a couple of times. At one point the game was supposed to have two different ending levels. If you side with Dr Whyte, you would have to find and kill her in her lab (A20_E1). If you side with Leo you have to fight him in your own mind, which was represented by a modified version of the Asylum level (A20_E2). The first one would be a bad ending, while the second one would be the proper ending.
I guess A20_End would then be the location where the first ending was shown.
I'm not totally sure about A21_New_House, I think you played a dream sequence there, it's basically Danny's house before it burnt down.
There were also 5 bonus levels, A22_Bonus1 to A26_Bonus5.
Again, this is all a bit fuzzy in my memory, because things changed quite often. That's the way games are made (at least at Rockstar)...
Whoa whoa whoa... What is the source of this information? From which site did you read all this? I'll make an interesting video of all this to Youtube if you give me some sources so i can determine how legit this is.